Squishy Rex's CGFX Pack v1.8

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RudeGuy
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby RudeGuy » Fri Nov 07, 2014 2:48 pm

Nordic59 wrote:awsome design. how did you make this awsome graphic pack. i mean it is just cool design. how do you make a graphic pack and which program do you reccomend, however awsome design
*Awesome graphics maybe...

Also, I'd recommend Paint.NET to make graphics.

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Nintendo59 » Sun Nov 23, 2014 6:29 am

how do i download this and do i need anything special to download it

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Marina » Sun Nov 23, 2014 6:33 am

Nordic59 wrote:how do i download this and do i need anything special to download it
You just download it and then unzip it with a program like WinRAR or 7zip.

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby bossedit8 » Sun Nov 23, 2014 6:41 am

GMarinaX wrote:
Nordic59 wrote:how do i download this and do i need anything special to download it
You just download it and then unzip it with a program like WinRAR or 7zip.
You don't need anything special to unlock a ZIP File. Windows itself is compatible to compress and extract a ZIP File so any program devices like 7zip or winrar isn't a necessary movement.

I still like everything you have implemented in your Pack though. Looking forward to your updates.

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Nintendo59 » Sun Nov 23, 2014 11:58 am

ok i have download it, how do i use it to my levels and dont worry squishy rex i will have you in my credits if i use your Graphics to my episodes

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Squishy Rex » Mon Nov 24, 2014 7:22 am

bossedit8 wrote:I still like everything you have implemented in your Pack though. Looking forward to your updates.
Thanks bossedit8. :3
Nordic59 wrote:ok i have download it, how do i use it to my levels and dont worry squishy rex i will have you in my credits if i use your Graphics to my episodes
To use any of these graphics in a level simply do the following:
1. Make a new level and save it as whatever name you want EG. "Example"
2. Make a folder in the same directory as the level is saved in. Name the folder the exact same as the level. EG. "Example"
3. Copy all the graphics you wish to use in your "Example" level into the folder you just created.
4. Re-open your "Example" level in SMBX. Your custom graphics should now show up in their respective tabs (Blocks, NPCs etc.) If they don't show up, just re-save the level and you should be good to go.

Also general update, like usual the next update will be at Christmas. That is all.

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Re: Squishy Rex's CGFX Pack v1.6

Postby dslkfm231 » Thu Dec 04, 2014 10:59 pm

The pack is a little small but I still give it a 5/5 its a very very good graphics pack

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Mable » Fri Dec 05, 2014 3:03 pm

bossedit8 wrote:
GMarinaX wrote:
Nordic59 wrote:how do i download this and do i need anything special to download it
You just download it and then unzip it with a program like WinRAR or 7zip.
You don't need anything special to unlock a ZIP File. Windows itself is compatible to compress and extract a ZIP File so any program devices like 7zip or winrar isn't a necessary movement.
Without it Windows wouldn't do that though..

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Re: Squishy Rex's CGFX Pack v1.6

Postby AirSeus » Fri Dec 05, 2014 4:27 pm

If you didnt have windows, I think probably he/sye would not be on the forums since 90% of all PCs have windows.

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Re: Squishy Rex's CGFX Pack v1.6

Postby Squishy Rex » Sat Dec 06, 2014 12:33 am

PokemonLyle wrote:The pack is a little small but I still give it a 5/5 its a very very good graphics pack
Thanks PokemonLyle, I appreciate your comment. I've strived for a more "quality over quantity" pack, though there are some things that could be better. Hopefully with the coming update, there'll be a lot more usable stuff, with the inclusion of over 200 NPCs, most of which are enemies. I do have a lot of content lined up to be added, though unfortunately it will take just as much time to do.

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Re: Squishy Rex's CGFX Pack v1.6

Postby AirSeus » Sat Dec 06, 2014 3:47 pm

200 npcs!?!?! Jeez, thats too much to think about!

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Re: Squishy Rex's CGFX Pack v1.6

Postby Squishy Rex » Sat Dec 06, 2014 6:59 pm

AirSeus wrote:200 npcs!?!?! Jeez, thats too much to think about!
Yeah, if you're aware of AwesomeZack's SMB1 NES Enemies Sheet, that is part of it and most of the enemies will have their Overworld, Underworld, Castle and Water palettes. As for the rest, I'll leave that up to your imagination! ;)

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Re: Squishy Rex's CGFX Pack v1.6

Postby FanofSMBX » Sat Dec 06, 2014 7:13 pm

If you don't mind could you please make it:
"SMB1 Blue Porcu Puffer - Squishy Rex"
Rather than
"Blue Porcu Puffer - Squishy Rex"
It will make it easier for the 8-bit pack I'm making for the ultimate GFX pack.

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Re: Squishy Rex's CGFX Pack v1.6

Postby Squishy Rex » Sun Dec 07, 2014 3:40 am

Yeah, that will be no problem, it should only take a few minutes to do. Funnily enough though, Porcu-Puffer is the only only enemy that I don't have a NES form yet. I think I might make one now.

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Re: Squishy Rex's CGFX Pack v1.6

Postby dslkfm231 » Sun Dec 07, 2014 11:17 pm

200 NPCS that is well very very very many NPCS just wow that is a lot of stuff

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Re: Squishy Rex's CGFX Pack v1.6

Postby Squishy Rex » Tue Dec 09, 2014 5:17 am

You think that's a lot, I have 766 sprite sheets in a folder on my desktop that I am working ever so slowly through. Plus I'd rather it this way in any case, I have something to do when I'm bored, and there's no chance of running out of stuff to add to SMBX anytime soon.

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Re: Squishy Rex's CGFX Pack v1.6

Postby SilverDeoxys563 » Tue Dec 09, 2014 9:00 pm

Squishy Rex wrote:I have 766 sprite sheets in a folder on my desktop that I am working ever so slowly through.
The real question is whether most of them are MFGG/tSR rips like my future graphic folder is.

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Re: Squishy Rex's CGFX Pack v1.6

Postby Squishy Rex » Wed Dec 10, 2014 12:43 am

SilverDeoxys563 wrote:
Squishy Rex wrote:I have 766 sprite sheets in a folder on my desktop that I am working ever so slowly through.
The real question is whether most of them are MFGG/tSR rips like my future graphic folder is.
Oh yeah, you know what I mean. I guess there's the exception of a hundred or so that either I've made or are just from other sites, but MFGG and TSR are the main sources responsible here.

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Re: Squishy Rex's CGFX Pack v1.6

Postby dslkfm231 » Wed Dec 10, 2014 4:13 am

You should add more yoshis island stuff thats one of my favorite mario games or would it technically be a yoshi game

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Re: Squishy Rex's CGFX Pack v1.6

Postby Squishy Rex » Wed Dec 10, 2014 4:26 am

Well, funny you should say that, I do plan to add more stuff, considering there really isn't much available in SMBX from YI. I've added Hector the Reflector, Gargantua Blargg, Nep-Enut, Invisghoul and some miscellaneous stuff. There's more coming, though it will be enemies mostly, since the tilesets are mostly complicated. I downloaded a few more sheets earlier this week, but I need to finish some other stuff before starting those just yet.


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