Super Mario Land 2: Birabuto Kingdoom: 1 world 1 level

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KateBulka
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Super Mario Land 2: Birabuto Kingdoom: 1 world 1 level

Postby KateBulka » Tue Nov 25, 2014 10:23 am

Welcome to remake (bit short)
Spoiler: show
Image
http://www.mediafire.com/download/ztv8t ... 9n/BK1.zip

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Re: Super Mario Land 2: Birabuto Kingdoom: 1 world 1 level

Postby deleted_account » Tue Dec 02, 2014 11:37 am

So, I played your level, and this is my review for it. Enjoy.

Review - "Super Mario Land 2: Birabuto Kingdoom: 1 world 1 level (btw, it's kingdom and not kingdoom. ;))

Level Design and NPC placement (12/15)
So, when I played your level, one thing that was really driving me crazy was this:
Spoiler: show
Image
Look at the SMB3 desert stone thing block down there. You just made it go under that sand dune and cut off. Then there is a castle tile (?) and the sandstone goes under the sand (?!).
But the rest of the level was pretty well designed and fun to play. Although you should probably get rid of all those multi-coin question blocks, as it is really annoying to jump ten times against the same block many times in the same level.
You should probably have placed more enemies in more difficult places, as right now the landscape seems pretty bland in NPC placement terms.

Atmosphere, music choice and graphics (7/10)
The few custom graphics that were actually used blended very good with the atmosphere and these bomb koopas are really clever. :P
The desert atmosphere was average, as there were no special BGOs to underline the desert itself, but the BGOs that were used in this level are placed well and fitting. Good work there.
The music though, it was just not fitting. I don't care whether this is the original track or not, but orchestral, fast music fits more into a sky level than in a desert.

All in all (19/25)
This level was an average level for a remake, but it lacked in something that made the level special or outstanding. A gimmick or something to distinguish it from all the other remixes of original levels. Good job nonetheless.

(7,6/10)

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Re: Super Mario Land 2: Birabuto Kingdoom: 1 world 1 level

Postby Destiny » Tue Dec 02, 2014 12:42 pm

RussianPoop wrote:~Review~
The levels in Casual Levels forum aren't posted to get reviews.

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Re: Super Mario Land 2: Birabuto Kingdoom: 1 world 1 level

Postby Marina » Tue Dec 02, 2014 12:57 pm

DarkMatt wrote:
Superiorstar wrote:Wow wow wow stop right there levels in the casual forum can't be reviewed! Did you even read the rules?
Yes they can. Why would you assume just because it's Casual doesn't mean people can give a hoot?

You need to read the rules better.

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Re: Super Mario Land 2: Birabuto Kingdoom: 1 world 1 level

Postby Destiny » Tue Dec 02, 2014 1:20 pm

I read all the rules but I didn't seen anything saying that. It's not my fault.

Or maybe I read the wrong rules.

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Re: Super Mario Land 2: Birabuto Kingdoom: 1 world 1 level

Postby deleted_account » Tue Dec 02, 2014 1:25 pm

@all

4) Concerning offering feedback to levels. When giving feedback to a thread, we only ask that you keep the author's feelings in mind. Do not insult or flame the author or you will be warned. Everything else is fair game. Want to talk about how cool the level was? Knock yourself out. Talking about the screenshots? Acceptable. Not really caring about what's wrong with the level? Who does anyway? Just try not to be too spammy with your replies. We'll still warn you for going way off-topic.

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Re: Super Mario Land 2: Birabuto Kingdoom: 1 world 1 level

Postby Destiny » Tue Dec 02, 2014 1:42 pm

There's no point in reviewing a level made by Nintendo, the user who posted the level didn't actually originally make it. The level is not exactly identical to the original, but this doesn't make a big difference.

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Re: Super Mario Land 2: Birabuto Kingdoom: 1 world 1 level

Postby deleted_account » Tue Dec 02, 2014 1:46 pm

Kei wrote:There's no point in reviewing a level made by Nintendo, the user who posted the level didn't actually originally make it. The level is not exactly identical to the original, but this doesn't make a big difference.
Well, a remake doesn't have to be the exact same level as the original. It could also just take the original idea or some level passages and remix it, just as I have done it with SMB3 World 2.


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