Swamped Jungle

They're not that bad, but they're not that good either.

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SupahKupah
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Swamped Jungle

Postby SupahKupah » Mon Nov 24, 2014 12:28 am

I don't know why I can't post in the section "Levels", but well...

I want to show my new custom level, Swamped Jungle.

Image:
Spoiler: show
Image

Download link:
https://www.sendspace.com/file/kr9wd2

Enjoy!

zioy
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Re: Swamped Jungle

Postby zioy » Mon Nov 24, 2014 9:21 am

Request posting rights to post in the Levels subforum. Its part of the new level split.

SupahKupah
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Re: Swamped Jungle

Postby SupahKupah » Mon Nov 24, 2014 4:48 pm

@krazykat: I understand. I just recently read the rules of the Casual Levels..

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Re: Swamped Jungle

Postby underFlo » Mon Nov 24, 2014 4:55 pm

Should I move this then?

SupahKupah
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Re: Swamped Jungle

Postby SupahKupah » Mon Nov 24, 2014 5:18 pm

Nickname wrote:Should I move this then?
Sure. Don't problem

DarkMatt
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Re: Swamped Jungle

Postby DarkMatt » Tue Nov 25, 2014 3:34 am

Just make sure you read the appropriate thread and post in it. (Hint: It's this forum's rules.)

Also, do you really want to get real criticism? If not, then you should post in Casual Levels instead.

SupahKupah
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Re: Swamped Jungle

Postby SupahKupah » Tue Nov 25, 2014 5:09 pm

Well, yes...I want to know what things I need to improve on my level.

PROX
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Re: Swamped Jungle

Postby PROX » Tue Nov 25, 2014 7:22 pm

Prox's unofficial review:
Spoiler: show
A jungle/water themed level with cheep cheep projectiles everywhere and precision jumping.

Design: This level's design was ok. It looked a bit bland honestly although it did have nice aesthetics. There was some cutoff in the level as well. Also there were some poorly placed slopes such as the one near the first volcano lotus after the gap. I can't even count how many times I slid off and died because I was trying to duck to avoid the venus firetrap and the volcano lotus. Also there could have been a bit more item placements in the level. I wasn't a big fan of the precision jumping in the level either. Especially when I'm trying to avoid cheep cheep projectiles and jump at the same time. The propeller block section was creative, but there was this one jump that had a low ceiling which made it hard to advance mainly because I had to stand at the very edge just to make it around to where I needed to go. Also this level could definitely benefit from having a checkpoint in it since it is a fairly long level.
Score: 4/10

NPC Placement: The NPC placement wasn't very good. There were a few decent spots, but my 2 biggest pet peeves about the npcs were the volcano lotuses and the cheep cheep projectiles. The Volcano lotuses were placed in spots that practically forced you to spin jump on them just to advance. Not all of them were like that, but there were some that were just plain unfair. Speaking of unfair, the cheep cheep projectiles came out of nowhere 70% of the time, and they were showing up so suddenly that I didn't have time to react, and I took a hit (or died). As previously stated, the cheep cheep projectiles were also placed in precision jumping areas too so I had to dodge the Cheep Cheeps and try not to fall. Some of the NPC placements weren't bad except maybe the bloopers were kind of spammed a bit. The floating blooper at the last section was pretty odd to me as well.
Score: 3/10

Atmosphere: The atmosphere of this level was decent. It looked like a swampy jungle level. What killed it for me the most was the music choice. The music was horrible. It kinda fit, but are much better choices. Also try utilizing layers to make your level more interesting. The mossy platforms and the green item blocks were a nice touch. I also liked the npc recoloring to fit the level. In the underwater section, the music wasn't very fitting. It was more fitting to the jungle sections. I mean I was underwater and I heard...monkeys...and...elephants? Are there sea elephants and sea monkeys there too? Sheeesh xD.
Score: 5/10

Overall Score: 4/10

Level was ok but numerous flaws were encountered. I would change the music in the jungle section to the water section's music, and I would find something else for the underwater section.

SupahKupah
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Re: Swamped Jungle

Postby SupahKupah » Thu Nov 27, 2014 12:25 am

PROX wrote:There was some cutoff in the level as well. Also there were some poorly placed slopes such as the one near the first volcano lotus after the gap.
I think I did not notice that "cutoff", but if you if you saw it, you could show me where is the error? (With screen)
PROX wrote:I can't even count how many times I slid off and died because I was trying to duck to avoid the venus firetrap and the volcano lotus.
I never thought you were going to lose so many times in that part.
PROX wrote: The floating blooper at the last section was pretty odd to me as well.
I did not understand why you seemed strange, if below there is green water... well.
PROX wrote:I mean I was underwater and I heard...monkeys...and...elephants? Are there sea elephants and sea monkeys there too? Sheeesh xD.
I would change the music in the jungle section to the water section's music, and I would find something else for the underwater section.
Hehehehe, I feel that music was for underwater but I recently noticed that the music has "Elephants and Monkeys" XD

Thanks for the review, I will take into consideration that. ;)

Imaynotbehere4long
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Re: Swamped Jungle

Postby Imaynotbehere4long » Mon Dec 01, 2014 2:50 am

Why...why did you use Jungle Rollerbrawl as your song choice???? This level was pretty good for the most part, but very few people, if anyone, will want to play it once they figure out what your song choice is. I assume you've made changes since PROX's review since the level has a midpoint, but why didn't you change your song choice? I dare you to come back to this level in a year or so and not be really annoyed by this song.

The rest of the level is pretty good, even though there's cutoff in a few places:
Spoiler: show
Image
Image
Image
Also, at the top-left of Section 3, the NPCs are placed in such a way so that by the time the player jumps toward that platform, the enemies will be too close to the edge, and the player will have to retreat and wait for them to turn around.

Anyway, other than those minor errors and your terrible, terrible song choice, this was pretty good (or maybe your song choice is just so terrible, it makes the level seem pretty good by comparison--was that your plan all along??). I'd say this deserves a 4.5/10.

SupahKupah
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Re: Swamped Jungle

Postby SupahKupah » Mon Dec 01, 2014 4:55 pm

Thanks for the review.
Really, but really I could not believe that music from one level losing many points.
Actually I change the music and I corrected the bugs that PROX and Imaynotbehere4long said..this level is part of my project, and I think very soon you will see the bug fixes. :)


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