M11: Shoot to Thrill - POSTGAME

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MacheTheFerret
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Re: M11: Shoot to Thrill - POSTGAME

Postby MacheTheFerret » Fri Nov 28, 2014 10:25 am

RudeGuy07 wrote:Just wondering, but when a player got a gun, what he can do with it? I never fully understand it. (Also sorry because I ask this only now)
When you gave me a gun, I was able to draw it during a night phase, protecting me that night. If someone visited me while I had my gun drawn, they would die, UNLESS they were the saboteur, the sheriff, or the jailer (the saboteur would kill you anyway and nothing would happen if the Sheriff or jailer visited you), and I'd lose my gun. If I died, my gun would disappear. If no one visited me, I'd still have my gun. Oddly enough, I had already pretty much given away that I was the Deputy and yet no one visited me, not even BEFORE I revealed I had a gun.

Some other things that I did:
Nien's red color was revealed to me the night Bomber died, as that's what he had learned when he inspected Nien. The only person I really inspected was Jacob, and I was going to inspect DatDude just for fun, but I guess Layla knew that Jacob's time was up and that it'd be useless. I had my gun drawn every night and no one visited me, so I guess I get an achievement for that?
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Choco
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Re: M11: Shoot to Thrill - POSTGAME

Postby Choco » Fri Nov 28, 2014 10:43 am

I think we all deserve achievements.
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Danny
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Re: M11: Shoot to Thrill - POSTGAME

Postby Danny » Fri Nov 28, 2014 2:54 pm

The gun mechanic was kind of confusing and didn't seem to be used most of the time.

TLtimelord
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Re: M11: Shoot to Thrill - POSTGAME

Postby TLtimelord » Fri Nov 28, 2014 3:05 pm

8bitmushroom wrote:The gun mechanic was kind of confusing and didn't seem to be used most of the time.
Probably because the game lasted a measly 4 days, the gunsmith used their role 2 of those days and 1 was an interception.

MacheTheFerret
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Re: M11: Shoot to Thrill - POSTGAME

Postby MacheTheFerret » Fri Nov 28, 2014 4:12 pm

Layla wrote:
8bitmushroom wrote:The gun mechanic was kind of confusing and didn't seem to be used most of the time.
Probably because the game lasted a measly 4 days, the gunsmith used their role 2 of those days and 1 was an interception.
I had my gun drawn every single night since I had it and no one bothered to kill or visit me. :P
Also, Layla, when are you going to do the log/player analysis, etc?

TLtimelord
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Re: M11: Shoot to Thrill - POSTGAME

Postby TLtimelord » Fri Nov 28, 2014 4:40 pm

PaperPlayerX wrote:
Layla wrote:
8bitmushroom wrote:The gun mechanic was kind of confusing and didn't seem to be used most of the time.
Probably because the game lasted a measly 4 days, the gunsmith used their role 2 of those days and 1 was an interception.
I had my gun drawn every single night since I had it and no one bothered to kill or visit me. :P
Also, Layla, when are you going to do the log/player analysis, etc?
I'll get to it eventually.

Zeldamaster12
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Re: M11: Shoot to Thrill - POSTGAME

Postby Zeldamaster12 » Fri Nov 28, 2014 5:20 pm

Guys stop killing qig the first night :L

HeroOfRhyme
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Re: M11: Shoot to Thrill - POSTGAME

Postby HeroOfRhyme » Fri Nov 28, 2014 8:40 pm

Zeldamaster12 wrote:Guys stop killing qig the first night :L
yeah that must be so boring for him, and it pisses me of myself.

MacheTheFerret
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Re: M11: Shoot to Thrill - POSTGAME

Postby MacheTheFerret » Sat Nov 29, 2014 6:27 pm

Umm...Layla...aren't you forgetting something?
Layla wrote:Later tomorrow, I'll address everything in this game, with logs, player analyses, and other things.

TLtimelord
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Re: M11: Shoot to Thrill - POSTGAME

Postby TLtimelord » Sat Nov 29, 2014 7:01 pm

Layla wrote:
PaperPlayerX wrote:Also, Layla, when are you going to do the log/player analysis, etc?
I'll get to it eventually.

HeroOfRhyme
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Re: M11: Shoot to Thrill - POSTGAME

Postby HeroOfRhyme » Sat Nov 29, 2014 7:12 pm

And then tomorrow never came :P

qig
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Re: M11: Shoot to Thrill - POSTGAME

Postby qig » Sat Nov 29, 2014 10:23 pm

Zeldamaster12 wrote:Guys stop killing qig the first night :L
hahaha ya


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