Super Mario: Battle of the Mushroom Kingdom (Update! 5/8/19) *Important Update*

Share your work-in-progress SMBX episode or browse and support others'.

What to you think about the NEW & Improved Logo?

Amazing
30
48%
Pretty Good
13
21%
Alright
13
21%
Eh!
4
6%
It's Horrible! Your trash!
3
5%
 
Total votes: 63
Jerrysmbxworld
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Super Mario: Battle of the Mushroom Kingdom (Update! 5/8/19) *Important Update*

Postby Jerrysmbxworld » Mon Jan 01, 2018 12:41 pm

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Hello Ladies & Gentlemen! My name is Jerry SmbxWorld! (I'm not necessary new to SMBX or SMBX Forum, but i just now made an account back in August of 2018), since i was like 10, i've been playing Super Mario Bros. X games (Well "episodes" as we call them), now, i've finally decided to make my own episode; Super Mario: Battle of the Mushroom Kingdom! My Episode will be influenced by New Super Mario Bros. U, Super Mario 3D World, & Super Mario Odyssey.

I'm aware that I've been gone for some time. But I'm soon to be graduating from my 12th grade high school year (YAY!) I will continue this project indefinitely afterwards.

Plot
Spoiler: show
It's Mario birthday! What better day then to have Princess Peach kidnapped. However, there is some particularly different about this kidnap... Not only will Mario have to rescue Princess Peach, but restore order to the entire Mario Galaxy! It's not just Bowser, just many of Mario & Luigi's greatest villains from they're past. Can They save the day and restore order to the Galaxy?
What's New?
Spoiler: show
3 new screenshots of levels!
Remastering World 1, so the old pictures are now removed.
A sneak peek of an early development of World 1! (Note; It's in early concept.) (Revamped)
Contents
Playable Characters: 4 (Mario, Luigi, Captain Toad, and Rosalina)
Difficulty: Easy - Hard? (Well for the most part it depends on how well of a skilled player you are)
Worlds: 10 (Including a special hidden world. I'll give you a hint; it's between World 5 & World 8)
Levels: Alittle over 100 levels that will be in the game.
How many levels in every world? I'd say about on average, 15-20, just abit of a spoiler; World 7 is planned to have over 30 levels... so... what a world :D
Powerups: Mushrooms, Fire Flowers, Tanooki Mario, Gold Flower?! Cape Feather?! SQURRIEL SUIT!!! and Many many more exciting and fun powerups that you will have to witness yourself.
No Link! (Seriously? Who even plays Link in SMBX? LOL :D)

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Screenshots
Spoiler: show
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Progress
Spoiler: show
World Map: In Progress
World 1 - Mushroom City (Grassy Plains) - 75% (World Map Completed & ? Levels)
World 2 - Lumpy Pancake Desert (Desert) - 50% (World Map only)
World 3 - Frosty Mountains (Snow) - 50% (World Map Only)
World 4 - Spring Water Tropical (Beach) - 15% (World Map Only)
World 5 - Salty Water Jungle (Rainforest) - 0%
World 6 - Rock Candy Mines/Mountains (Mountains/Skies) - 0%
World 7 - Paranormal Hills (Forest/Ghost) - 0%
World 8 - Valley of Bowser (Lava) - 0%
World 9 (Outer Space) - 0%
World 10 (Special World) - 0%
World ??? (?) - 0%


If you would like to support my project, that would be greatly appreciated!

Code: Select all

[url=http://www.smbxgame.com/forums/viewtopic.php?t=20333][img]https://i.imgur.com/sPI8bI7.png[/img][/url]
More to come soon!!! (Also i would like some assistance with the levels & Cutscenes please)
Last edited by Jerrysmbxworld on Wed May 08, 2019 9:41 pm, edited 23 times in total.

Taycamgame
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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Taycamgame » Mon Jan 01, 2018 12:52 pm

Sounds great! Any evidence of the projects existence; e.g. screenshots?

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Jerrysmbxworld » Mon Jan 01, 2018 12:53 pm

Taycamgame wrote:Sounds great! Any evidence of the projects existence; e.g. screenshots?
Not yet. I've just started. but i will post theme ASAP!

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby ElectriKong » Mon Jan 01, 2018 12:54 pm

You probably should have made some progress before making the thread.

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby AlphaFenix » Mon Jan 01, 2018 1:05 pm

It seems that this will be a good project, but you should have made some progress before this post, because you might get some support. Show your work to the people, and get some hype and support!

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Jerrysmbxworld » Mon Jan 01, 2018 1:46 pm

AlphaFenix wrote:It seems that this will be a good project, but you should have made some progress before this post, because you might get some support. Show your work to the people, and get some hype and support!
Thank you for your advice!

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Jerrysmbxworld » Thu Jan 04, 2018 10:47 pm

By the end of the week you guys, you'll see screenshots

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby PixelPest » Thu Jan 04, 2018 10:50 pm

Jerrysmbxworld wrote:By the end of the week you guys, you'll see screenshots
Just to let you know, the thread I've linked below dictates that you have to have screenshots when posting: viewtopic.php?f=90&t=16274.

Also I'd consider dropping the level count a lot. Very few people can pull off such a large episode and do it well, especially without letting the level design get boring. I think you're underestimating the work, creativity, and time that would go into a project this big (literally years)

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Taycamgame » Fri Jan 05, 2018 11:39 am

Also, it is Friday. As in, it IS the end of the week. Screenshots?
Have you actually made any of the levels? Currently, all the worlds are at 0%.

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Super Luigi Bros » Fri Jan 05, 2018 1:09 pm

The worlds look really awesome and sound cool, instead of just the regular world 1-8, you gave them names! If you put some more content in this post, that would be nice.

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby ElectriKong » Fri Jan 05, 2018 1:12 pm

Taycamgame wrote:Also, it is Friday. As in, it IS the end of the week.
Friday isn't the end of the week though.

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Taycamgame » Fri Jan 05, 2018 1:20 pm

Electriking wrote:
Taycamgame wrote:Also, it is Friday. As in, it IS the end of the week.
Friday isn't the end of the week though.
Really? Always thought it was, since Sat/Sun is the weekend... which day is the official end of the week?
Also, can't wait to see screenshots of this! Sounds good, hopefully it should look good too!

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby ElectriKong » Fri Jan 05, 2018 3:29 pm

Taycamgame wrote:
Electriking wrote:
Taycamgame wrote:Also, it is Friday. As in, it IS the end of the week.
Friday isn't the end of the week though.
Really? Always thought it was, since Sat/Sun is the weekend...
Week =/= working week

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Jerrysmbxworld » Fri Jan 05, 2018 4:35 pm

Taycamgame wrote:
Electriking wrote:
Taycamgame wrote:Also, it is Friday. As in, it IS the end of the week.
Friday isn't the end of the week though.
Really? Always thought it was, since Sat/Sun is the weekend... which day is the official end of the week?
Also, can't wait to see screenshots of this! Sounds good, hopefully it should look good too!
Saturday is

Jerrysmbxworld
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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Jerrysmbxworld » Fri Jan 05, 2018 4:41 pm

PixelPest wrote:
Jerrysmbxworld wrote:By the end of the week you guys, you'll see screenshots
Just to let you know, the thread I've linked below dictates that you have to have screenshots when posting: viewtopic.php?f=90&t=16274.

Also I'd consider dropping the level count a lot. Very few people can pull off such a large episode and do it well, especially without letting the level design get boring. I think you're underestimating the work, creativity, and time that would go into a project this big (literally years)
That's true, but most of those episode creators are adults and have full time jobs, which sometimes makes it into years. I know it won't be easy, but if i put my mind to it. I can accomplish my project by the end of the year (It's unlikely but, anything is possible).

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Taycamgame » Fri Jan 05, 2018 4:50 pm

I wish you luck with this!
Remember, don't rush it!

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Jerrysmbxworld » Fri Jan 05, 2018 5:15 pm

Taycamgame wrote:I wish you luck with this!
Remember, don't rush it!
Thank you!

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby ElectriKong » Fri Jan 05, 2018 5:30 pm

Jerrysmbxworld wrote:
Taycamgame wrote:
Electriking wrote: Friday isn't the end of the week though.
Really? Always thought it was, since Sat/Sun is the weekend... which day is the official end of the week?
Also, can't wait to see screenshots of this! Sounds good, hopefully it should look good too!
Saturday is
Sunday actually.

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby Jerrysmbxworld » Fri Jan 05, 2018 7:14 pm

I'm surprised none commented on No Link! I expected someone to get triggered.

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Re: Super Mario: Battle of the Mushroom Kingdom

Postby ElectriKong » Sat Jan 06, 2018 2:32 am

Jerrysmbxworld wrote:I'm surprised none commented on No Link! I expected someone to get triggered.
Download link? Because that is not necessary for a project thread and the lack of screenshots therefore probably directed attention away from the lack of it, although really it is stupid to ask for a link given it is not required.


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