Gooey Towers

Levels that have good quality and are worth playing.
MacheTheFerret
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Gooey Towers

Postby MacheTheFerret » Mon May 25, 2015 11:19 am

It's been a long time since I last made a level, but now I have one completed for everyone to see (and judge).
It's a level based on World of Goo, including two WoG music tracks (Ode to the Bridge Builder and Tumbler), a graphic style similar to the final levels of the game, and really creepy-looking goo ball graphics that I made myself.

Screens:
Spoiler: show
ImageImage
ImageImage
Download:
https://www.dropbox.com/s/agxxc9037rg74 ... s.zip?dl=0

I initially made this level to pander to Wraith Adamknight (aka as[random numbers]), considering how he's replaying WoG (and the fact that I included a red bewt), but it just became its own thing and now it's here.
Enjoy!

P.S: READ THE GOD DAMN README FILE!!!

Bomber57
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Re: Gooey Towers

Postby Bomber57 » Mon May 25, 2015 11:47 am

Ooh, this looks pretty nice! I like the gooballs. I'll have to play it.

Also is asnumbers still relevant? Image

MacheTheFerret
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Re: Gooey Towers

Postby MacheTheFerret » Wed May 27, 2015 4:46 pm

Some criticism or review would be appreciated, considering I currently have none.

as303298
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Re: Gooey Towers

Postby as303298 » Wed Jun 17, 2015 6:10 am

Goo. Goo? GOO!

I'll give this level a shot when I get off work.

Black Mamba
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Re: Gooey Towers

Postby Black Mamba » Wed Jun 17, 2015 10:07 pm

PaperPlayerX wrote:Some criticism or review would be appreciated, considering I currently have none.
Gahd, calm down. It takes a while for people to notice your work. Don't be a baby about it. Be patient.

Bomber57
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Re: Gooey Towers

Postby Bomber57 » Wed Jun 17, 2015 10:12 pm

Epoch wrote:
PaperPlayerX wrote:Some criticism or review would be appreciated, considering I currently have none.
Gahd, calm down. It takes a while for people to notice your work. Don't be a baby about it. Be patient.
Lol what the actual hell.

MacheTheFerret
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Re: Gooey Towers

Postby MacheTheFerret » Thu Jun 18, 2015 7:46 am

Bomber57 wrote:
Epoch wrote:
PaperPlayerX wrote:Some criticism or review would be appreciated, considering I currently have none.
Gahd, calm down. It takes a while for people to notice your work. Don't be a baby about it. Be patient.
Lol what the actual hell.
He IS justified, although his post was very...VERY late. Probably one of the latest reaction times I've ever seen. I wrote that post before I knew I could PM the level judges and request a review (which, in all honesty, is something I really should've known from the beginning).

Also, in a way, I sort-of got criticism because of the Vinesauce level contest. Essentially it was too hard, and that he would've spent more time trying to complete it legitimately if it weren't for the fact that he had a contest to get through.

glitch4
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Re: Gooey Towers

Postby glitch4 » Sun Jun 21, 2015 8:13 am

Gooey Towers by PaperPlayerX

This level was good. The SMB3 recolored graphics are nice and they fit very well. The aesthetics are very great, the gooballs are pretty funny for me, at least. The music themes were cool, too. However, I did not like how you placed many emenies, which made this level very difficult. The first section was pretty decent, the time clock looks useful for stoping moving emenies. The red Kuribo shoe was pretty useful too, since in later sections, it can walk on lava and jump on gooballs (grinders) to make the level easier.

After the midpoint, the second half starts very hard. Without red Kuribo shoe, it would be impossible to get some items, like this one. There are so many obstacles to dodge, mostly the lava. Otherwise, this section would be good if you add another red kuribo shoe to make it much easier.

So, in summary:

The good:
- Great level design.
- Graphics aren't terrible.
- Music themes are cool.
- Great aesthetics.

The bad:
- The level was very difficult.
- Too many hazards to avoid.

This level would be very great, if you could make it easier, so it gets a 7/10.


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