Sceneries (Background Objects) in Levels
Posted: Thu May 21, 2015 5:00 am
Let's talk about sceneries in levels. You have those background objects that you can choose in order to place them inside your levels. This basically makes your level more lifely instead of being empty but what will happen if you make very less to no sceneries in your levels and still it looks good?
What I mean by that exactly is if you look at the previous Mario games like any regular Super Mario Brothers games (SMB to SMW including SMB - The Lost Levels) they basically have less sceneries and also on other levels no sceneries as you can see inside the underground levels for the most and even castle levels. Of couse there are some sceneries on specific ones but even in SMW they have very low amount of background objects to look at during gameplay and still the overall game by itself is good. Of course having low amount of background objects relative to sceneries will look kind of bland especially that SMBX can work with custom graphics and such but even then you could make some levels that have a rare or no amount of background objects inside a cave enviorement for example and still it has a pretty good output depends of the executation.
Usage of background objects can be very nice at times but overuse them especially if they have a stronger output like foreground type background objects or mask type background objects (background objects that has a mask aswell), on a weaker operational computer (basically PC that aren't used for games to begin with and such) it affects the gameplay since it will lag more while playing SMBX. If you count me in by having a weak PC... no, it's not the case. I'm not affected by the lag. I'm just saying that if your game can't handle that one single level just for overusage of objects then it's a bad way to go but that's another story.
So, overall, do you like using background objects as sceneries in SMBX? I personally like them no matter if there are sceneries or not for a reason.
What I mean by that exactly is if you look at the previous Mario games like any regular Super Mario Brothers games (SMB to SMW including SMB - The Lost Levels) they basically have less sceneries and also on other levels no sceneries as you can see inside the underground levels for the most and even castle levels. Of couse there are some sceneries on specific ones but even in SMW they have very low amount of background objects to look at during gameplay and still the overall game by itself is good. Of course having low amount of background objects relative to sceneries will look kind of bland especially that SMBX can work with custom graphics and such but even then you could make some levels that have a rare or no amount of background objects inside a cave enviorement for example and still it has a pretty good output depends of the executation.
Usage of background objects can be very nice at times but overuse them especially if they have a stronger output like foreground type background objects or mask type background objects (background objects that has a mask aswell), on a weaker operational computer (basically PC that aren't used for games to begin with and such) it affects the gameplay since it will lag more while playing SMBX. If you count me in by having a weak PC... no, it's not the case. I'm not affected by the lag. I'm just saying that if your game can't handle that one single level just for overusage of objects then it's a bad way to go but that's another story.
So, overall, do you like using background objects as sceneries in SMBX? I personally like them no matter if there are sceneries or not for a reason.