Project Tips
Posted: Sun Feb 02, 2014 2:55 pm
just make the damn episode fun, okay?
Not everyone can make their own hacked version of SMBX, you know.zlakerboy357 wrote:4. Introduce new items in the game. It makes the game more worth to play.
I think he means just reskins, like a SMG Rock Shroom over SMB2 POW Block or a SMW Giant Switch over (nohurt=1) Switch Goomba.Imaynotbehere4long wrote:Not everyone can make their own hacked version of SMBX, you know.zlakerboy357 wrote:4. Introduce new items in the game. It makes the game more worth to play.
How did I forget to give the switch blocks nohurt=1 two years ago...FanofSMBX wrote:I think he means just reskins, like a SMG Rock Shroom over SMB2 POW Block or a SMW Giant Switch over (nohurt=1) Switch Goomba.Imaynotbehere4long wrote: Not everyone can make their own hacked version of SMBX, you know.
I don't agree with some of these. The "more secrets in short levels to make them longer, less secrets in long levels" thing makes no sense to me. I guess you can lenghten a level with a secret area but that's not a rule you should follow. :/ I also think all levels should have about the same amount of secrets, some can have bigger secrets than the others. For another thing, new items are always just reskins (unless you use LunaDLL) and they're definitely not a necessity. Try using as many of the available power-ups as possible.zlakerboy357 wrote:Here are 10 tips for what to or not to do when you're making a project. You can also post your own tips. Please make this sticky and don't lock it mods.
1. Don't have long levels unless there is between 30-50 levels in the game. If they're short make up to 80+ levels
2. If the levels are short put a lot of secrets. It makes the level more enjoyable and it feels longer. Long levels should have few secrets. Make sure the secrets are worthy.
3. Have a variation of levels. Not every level has to be themed to the world.
4. Introduce new items in the game. It makes the game more worth to play.
5. The plot doesn't have to be long and mysterious. Even good games repeats the story from past Mario, which every Mario fan knows.
6. Get inspired by others levels. Even the greatest level designers can get inspired by others.
7. Try to come up with new features in the game.
8. You don't have to use new graphics. So long it fit together it's no shame.
9. Try to make bosses appear in some levels. And try to tweak them. That makes them fun.
10. Try to not have a lot of worlds in the game with a lot of levels.
Yeah I agree Valterri. I thought they're preety stupid after seeing them today. Do me a favor lock this or delete it.Valtteri wrote:I don't agree with some of these. The "more secrets in short levels to make them longer, less secrets in long levels" thing makes no sense to me. I guess you can lenghten a level with a secret area but that's not a rule you should follow. :/ I also think all levels should have about the same amount of secrets, some can have bigger secrets than the others. For another thing, new items are always just reskins (unless you use LunaDLL) and they're definitely not a necessity. Try using as many of the available power-ups as possible.zlakerboy357 wrote:Here are 10 tips for what to or not to do when you're making a project. You can also post your own tips. Please make this sticky and don't lock it mods.
1. Don't have long levels unless there is between 30-50 levels in the game. If they're short make up to 80+ levels
2. If the levels are short put a lot of secrets. It makes the level more enjoyable and it feels longer. Long levels should have few secrets. Make sure the secrets are worthy.
3. Have a variation of levels. Not every level has to be themed to the world.
4. Introduce new items in the game. It makes the game more worth to play.
5. The plot doesn't have to be long and mysterious. Even good games repeats the story from past Mario, which every Mario fan knows.
6. Get inspired by others levels. Even the greatest level designers can get inspired by others.
7. Try to come up with new features in the game.
8. You don't have to use new graphics. So long it fit together it's no shame.
9. Try to make bosses appear in some levels. And try to tweak them. That makes them fun.
10. Try to not have a lot of worlds in the game with a lot of levels.
Personally, I think 6-8 worlds with 6-8 levels each is enough.SMBX-fan wrote:About 10 worlds are lot? (around 11 levels per world)
Your episode needs to be as long as you want it. If you try to shorten it, it just makes the episode feel weird. Besides, the longer your episode is, the better, because you get more playtime. Be sure, though, not to sacrifice quality for length.Tepig2000 wrote:Personally, I think 6-8 worlds with 6-8 levels each is enough.SMBX-fan wrote:About 10 worlds are lot? (around 11 levels per world)
That may be true to have more levels would be better, do not put to many levels in! Not to many people want to play though 200 Plus Levels! and SMBX does have a 400 Level limit on the World map!mariogeek2 wrote:Your episode needs to be as long as you want it. If you try to shorten it, it just makes the episode feel weird. Besides, the longer your episode is, the better, because you get more playtime. Be sure, though, not to sacrifice quality for length.Tepig2000 wrote:Personally, I think 6-8 worlds with 6-8 levels each is enough.SMBX-fan wrote:About 10 worlds are lot? (around 11 levels per world)
Awww... My project was going to be 15 worlds with 10 levels in each world, and they were as long as regular Mario levels.zlakerboy357 wrote:Here are tips for what to do and not to do when you're making a project. You can also post your own tips. Please make this sticky and don't lock it mods.
1. Don't have long levels unless there is between 30-50 levels in the game. If they're short make up to 80+ levels
2. Secret paths are recommended.
3. Have a variation of levels. Not every level has to be themed to the world.
4. The plot doesn't have to be long and mysterious. Even good games repeats the story from past Mario, which every Mario fan knows.
5. Get inspired by others levels. Even the greatest level designers can get inspired by others.
6. Try to come up with new features in the game.
7. You don't have to use new graphics. So long it fit together it's no shame.
8. Try to make bosses appear in some levels. And try to tweak them. That makes them fun.
9. Try to not have a lot of worlds in the game with a lot of levels.
Not necessarily, as long as the levels aren't repetitive and boring people will probably enjoy it. I plan in doing a project with 8 main worlds with around 6 levels each, a secret hub with somewhere around 30 challenge levels, another hub with around 50 mini-game levels, and 3 secret worlds that have around the size of a normal world. And I don't think this is too long. Why? Because every level is going to feel completely different from the others. But if someone made a episode with the number of levels and worlds you plan and the levels were repetitive, it would be bad. As long as the levels are good the quantity does not matter. Remember: quality >>> quantity.Anphiba wrote:Awww... My project was going to be 15 worlds with 10 levels in each world, and they were as long as regular Mario levels.zlakerboy357 wrote:Here are tips for what to do and not to do when you're making a project. You can also post your own tips. Please make this sticky and don't lock it mods.
1. Don't have long levels unless there is between 30-50 levels in the game. If they're short make up to 80+ levels
2. Secret paths are recommended.
3. Have a variation of levels. Not every level has to be themed to the world.
4. The plot doesn't have to be long and mysterious. Even good games repeats the story from past Mario, which every Mario fan knows.
5. Get inspired by others levels. Even the greatest level designers can get inspired by others.
6. Try to come up with new features in the game.
7. You don't have to use new graphics. So long it fit together it's no shame.
8. Try to make bosses appear in some levels. And try to tweak them. That makes them fun.
9. Try to not have a lot of worlds in the game with a lot of levels.
Plus, I was going to make my story a little different.
So, if I don't change all of this stuff, I will mess everything up?