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Re: Project Tips

Posted: Thu Jun 23, 2016 6:17 am
by loop
These tips can enlighten you on a project. If you are new, visit this for tips.

Re: Project Tips

Posted: Tue Jun 28, 2016 3:50 pm
by Angelus
What number of levels is adequate for a SM64-like episode? I've been thinking about 11.

Re: Project Tips

Posted: Tue Jun 28, 2016 3:51 pm
by HeroLinik
Angelus wrote:What number of levels is adequate for a SM64-like episode? I've been thinking about 11.
You mean like TGCA? I would go much higher than that. 11 is way too little. Personally, I prefer the air at least 30 levels or something, and cap it at probably 75 or something.

Re: Project Tips

Posted: Tue Jun 28, 2016 3:59 pm
by Emral
Linik wrote:
Angelus wrote:What number of levels is adequate for a SM64-like episode? I've been thinking about 11.
You mean like TGCA? I would go much higher than that. 11 is way too little. Personally, I prefer the air at least 30 levels or something, and cap it at probably 75 or something.
SM64 had 8 stars per level and 15 levels + small bonus levels and it's a pretty long game if you don't cheese it so I don't see why going over that is necessary.

Re: Project Tips

Posted: Tue Jun 28, 2016 4:30 pm
by Angelus
I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?

Re: Project Tips

Posted: Tue Jun 28, 2016 4:34 pm
by Emral
Do as many levels as you feel like doing. Focus on the quality, not the quantity.

Re: Project Tips

Posted: Tue Jun 28, 2016 5:05 pm
by PixelPest
Angelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?
In SMBX you can only have one star per section, so five per level might be pushing it

Re: Project Tips

Posted: Tue Jun 28, 2016 5:20 pm
by Ace
PixelPest wrote:
Angelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?
In SMBX you can only have one star per section, so five per level might be pushing it
It's really not. Instead of a star, you can always have a pipe that leads to another room with a star in it. It's as simple as that.

Re: Project Tips

Posted: Tue Jun 28, 2016 5:36 pm
by Angelus
Ace wrote:
PixelPest wrote:
Angelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?
In SMBX you can only have one star per section, so five per level might be pushing it
It's really not. Instead of a star, you can always have a pipe that leads to another room with a star in it. It's as simple as that.
Exactly. I've done that in this level, for example. That's what I'm aiming for. I guess it kinda works.

Re: Project Tips

Posted: Sat Jul 09, 2016 4:58 pm
by Zaxarone
would it be bad epsiode design to make levels longer at a certain point in the game?

Re: Project Tips

Posted: Sat Jul 09, 2016 5:17 pm
by Radiance
Not at all times. In early worlds, you could do short(not very short) and easy levels. On the later worlds, you could do long(not very long) and hard(not kaizo) levels.

Re: Project Tips

Posted: Sat Jul 09, 2016 6:07 pm
by Zaxarone
I thought the same. Just making sure everyone else is on the right page :P

Re: Project Tips

Posted: Sat Jul 09, 2016 10:33 pm
by PixelPest
And some episodes have a mix to keep it interesting. You can also sometimes get away with really tough levels in latter worlds that are shorter than average