Re: Project Tips
Posted: Thu Jun 23, 2016 6:17 am
These tips can enlighten you on a project. If you are new, visit this for tips.
You mean like TGCA? I would go much higher than that. 11 is way too little. Personally, I prefer the air at least 30 levels or something, and cap it at probably 75 or something.Angelus wrote:What number of levels is adequate for a SM64-like episode? I've been thinking about 11.
SM64 had 8 stars per level and 15 levels + small bonus levels and it's a pretty long game if you don't cheese it so I don't see why going over that is necessary.Linik wrote:You mean like TGCA? I would go much higher than that. 11 is way too little. Personally, I prefer the air at least 30 levels or something, and cap it at probably 75 or something.Angelus wrote:What number of levels is adequate for a SM64-like episode? I've been thinking about 11.
In SMBX you can only have one star per section, so five per level might be pushing itAngelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?
It's really not. Instead of a star, you can always have a pipe that leads to another room with a star in it. It's as simple as that.PixelPest wrote:In SMBX you can only have one star per section, so five per level might be pushing itAngelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?
Exactly. I've done that in this level, for example. That's what I'm aiming for. I guess it kinda works.Ace wrote:It's really not. Instead of a star, you can always have a pipe that leads to another room with a star in it. It's as simple as that.PixelPest wrote:In SMBX you can only have one star per section, so five per level might be pushing itAngelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?