This forum is for projects that are a work in progress.
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loop
- Ninji
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Postby loop » Thu Jun 23, 2016 6:17 am
These tips can enlighten you on a project. If you are new, visit this for tips.
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Angelus
- Monty Mole
- Posts: 132
- Joined: Tue Jun 21, 2016 9:38 am
Postby Angelus » Tue Jun 28, 2016 3:50 pm
What number of levels is adequate for a SM64-like episode? I've been thinking about 11.
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HeroLinik
- Boom Boom
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Postby HeroLinik » Tue Jun 28, 2016 3:51 pm
Angelus wrote:What number of levels is adequate for a SM64-like episode? I've been thinking about 11.
You mean like TGCA? I would go much higher than that. 11 is way too little. Personally, I prefer the air at least 30 levels or something, and cap it at probably 75 or something.
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Emral
- Cute Yoshi Egg
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Postby Emral » Tue Jun 28, 2016 3:59 pm
Linik wrote:Angelus wrote:What number of levels is adequate for a SM64-like episode? I've been thinking about 11.
You mean like TGCA? I would go much higher than that. 11 is way too little. Personally, I prefer the air at least 30 levels or something, and cap it at probably 75 or something.
SM64 had 8 stars per level and 15 levels + small bonus levels and it's a pretty long game if you don't cheese it so I don't see why going over that is necessary.
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Angelus
- Monty Mole
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Postby Angelus » Tue Jun 28, 2016 4:30 pm
I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?
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Emral
- Cute Yoshi Egg
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Postby Emral » Tue Jun 28, 2016 4:34 pm
Do as many levels as you feel like doing. Focus on the quality, not the quantity.
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PixelPest
- Raccoon Mario
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Postby PixelPest » Tue Jun 28, 2016 5:05 pm
Angelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?
In SMBX you can only have one star per section, so five per level might be pushing it
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Ace
- Volcano Lotus
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Postby Ace » Tue Jun 28, 2016 5:20 pm
PixelPest wrote:Angelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?
In SMBX you can only have one star per section, so five per level might be pushing it
It's really not. Instead of a star, you can always have a pipe that leads to another room with a star in it. It's as simple as that.
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Angelus
- Monty Mole
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Postby Angelus » Tue Jun 28, 2016 5:36 pm
Ace wrote:PixelPest wrote:Angelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?
In SMBX you can only have one star per section, so five per level might be pushing it
It's really not. Instead of a star, you can always have a pipe that leads to another room with a star in it. It's as simple as that.
Exactly. I've done that in this level, for example. That's what I'm aiming for. I guess it kinda works.
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Zaxarone
- Bob-Omb
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Postby Zaxarone » Sat Jul 09, 2016 4:58 pm
would it be bad epsiode design to make levels longer at a certain point in the game?
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Radiance
- Boomerang Bro
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Postby Radiance » Sat Jul 09, 2016 5:17 pm
Not at all times. In early worlds, you could do short(not very short) and easy levels. On the later worlds, you could do long(not very long) and hard(not kaizo) levels.
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Zaxarone
- Bob-Omb
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Postby Zaxarone » Sat Jul 09, 2016 6:07 pm
I thought the same. Just making sure everyone else is on the right page
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PixelPest
- Raccoon Mario
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Postby PixelPest » Sat Jul 09, 2016 10:33 pm
And some episodes have a mix to keep it interesting. You can also sometimes get away with really tough levels in latter worlds that are shorter than average
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