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Unused Sprites in SMB3 and SMW (extra SM64 content)

Posted: Thu May 14, 2015 2:56 am
by [Egg]Egg
SPOILERS: THESE ARE UNUSED IMAGES IN SMB3 AND SMW. THEY ARE NEVER USED IN GAME.
There are actually unused sprites in SMB3, and Super Mario World.. * means that it is used in SMBX.
Golden Cheep Cheep and Green Para-Beetle:
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Wheels and Spikes:
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Beta Castle?
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Unused Mario Sprites*
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Unused Propellers:
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Unused parts come up! :D
Koopas hosting the item mini-game:
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Hammer Bros hosting mini-game:
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Unused Mario Sprites (mini-game wise)
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Early Ideas:
One powerup was to turn Mario into a Centaur (half man, half horse), though was rejected before development.
Objects:
The game's graphics reveal an item-sized Toad icon among some of the game's suits; it makes no changes to gameplay when granted to Mario. Later, this has been proven to actually be a Hammer Suit with palette errors, and it appears clearly in a "?" block in 7-8, giving Mario the Hammer Suit. There is also a powerup that acts like a Goomba's Shoe and also looks like a glitched one.

A set of blocks, with a large "?" block surrounded with smaller "?" blocks was also a scrapped object. This may have been something used in a bonus game/area.
Super Mario World :D
Super Mario World was going to be called Super Mario Bros. 4.
Red Coin (worth 5 for some reason)
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Golden Mushroom (is a flying one and worth 1-up)
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Some of the unused sprites in SMW (features early small mario and has Raccoon Mario)
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Early level, possibly Yoshi's Island 1...
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Early Map Images:
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Unused Platform:
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Purple Swoopers (they were intended to replace the boos, looks like Super Mario 64 Variant) and, also there is half of a purple spiny top... That's an unused sprite.
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Unfinished Piranha Plant:
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Small Door: (is actually half a regular door but who cares)
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No Yoshi Sign:
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Glitched Background:
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Unused Translucent Mode (seen in early photos)
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Dino Rhinos Breathing Fire:
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Unused "Switch Palace 2" tileset header:
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Unused sprites on overworld:
On the Map Screen, there were four sprites that were never used in the final game. All of them are accessible via certain hacking programs.

A Lakitu which circles around Mario's head on the overworld map.
A Blue Jay which flies around Mario's head like the Lakitu, but will follow him to the submaps, sans Vanilla Dome.
An animated Piranha Plant.
A Koopaling that doesn't look quite like any of the real Koopalings. It can force Mario to enter a level, like the Hand Traps of Super Mario Bros. 3. It ambushes Mario on the overworld. Because it was not finished, it corrupts Mario's position on the overworld map, and thus makes the game unplayable except for level 0, which is a never ending bonus game. Three copies of this sprite were actually used in the game. However, due to the specific setup of the overworld, players will never see them on an unmodified copy of Super Mario World.
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Debug functions

Using the Super Mario World ROM and a hex editor, players may access debug functions that were left in the game. These include:

The ability to cycle through Mario's different forms using +Control Pad up + Select Button.
The ability to place Mario anywhere in a level using L + A Button. This can also be performed using a Game Genie code.
The ability to play in slow motion.
The ability to win a level with Start Button + Select Button.
The ability to have infinite star power.
The ability to change Yoshi's colors in the Overworld with Select Button.
Extra:
Yoshi was going to be playable on the NES, but it had to be saved up for the SNES due to the NES' limitations.
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So yoshi was going to be a pterosaur... :/
SUPER MARIO 64 :mrgreen:
Yoshi egg:
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Trampoline (top)
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Trampoline (side)
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Cactus (unused, possibly took 1 wedge away every time the player touched it)
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Unused Flower in Lethal Lava Land:
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Unused Key:
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Unused Small Bully:
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Cracked Ice:
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Beta Shells (note that there is a red one)
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Beta Bowser Fight:
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Unused "U" texture:
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Meaner Looking Thwomp (wouldn't it be better if they weren't blue?)
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Early LLL (Lethal Lava Land)
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Eartly DDD (dire dire docks)
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Early screenshot of Super Mario 64:
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Blargg (the texture is unfinished)
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Early Penguin:
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Early Pokey Sprite (MOVE FASTER, POKEY!)
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Early Peach's Castle:
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Early lethal lava land part 2:
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Early Bomp:
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Early Whomp's Fortress:
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Mario with key counter:
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Yoshi Egg in Motion:
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Key Icon:
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Unused Boo Key (say it fast and it sounds like "Spooky)
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Early Ideas:
32 courses were initially planned for the game, but only 15 of them made it into the final product. In some sketch-ups of the game's early development in Super Mario History, Mario is seen jumping on a piano with the phrase ピアノの上よく(Well on the piano). He is also seen climbing a ladder, swinging around a pole, pushing a door and a block of ice, and crushing a rock with his head.
Luigi was also going to be playable but due to hardware limitations he was left out. But with Toad's Tool 64, type in L is real 2401 and it lets you play as Luigi. He has no gameplay changes. But, he was finally playable in Super Mario 64 DS, along with Yoshi and Wario. His stats are identical to Yoshi, except that Luigi has a bit of power.

Re: Unused Sprites in SMB3

Posted: Thu May 14, 2015 7:42 am
by h2643
There is a lot of other unused stuff in SMB3, not only that, just look here: https://tcrf.net/SMB3

Re: Unused Sprites in SMB3

Posted: Thu May 14, 2015 7:43 am
by sleepy
nice copy-paste lol

Re: Unused Sprites in SMB3

Posted: Thu May 14, 2015 9:35 am
by Yoshibrothers
Is this Image what I think it is
Nintendo, you sneaky dogs, you.

Aside from that, anybody who doesn't already know about SMB3's unused sprites has been sitting in the dark.

Re: Unused Sprites in SMB3

Posted: Thu May 14, 2015 11:09 pm
by FastDasher
This topic just gave me an idea for a new topic, "Unused/Beta Content in Video Games." We could share information about unused content in video games, and since theres a lot of unused content in a lot of games I think the topic could get pretty interesting.

I don't have the time to make a new topic at the moment but I encourage someone else to create one, theres a ton of unused content I'd love to share with you guys.

Re: Unused Sprites in SMB3

Posted: Thu May 14, 2015 11:17 pm
by Black Mamba
Sorry if this comes off the wrong way, but we already know about most of this stuff. Hell, Squishy Rex turned most of them into Smbx Gfx and even recolored most of 'em。

Re: Unused Sprites in SMB3

Posted: Fri May 15, 2015 1:36 am
by Mable
Epoch wrote:Sorry if this comes off the wrong way, but we already know about most of this stuff. Hell, Squishy Rex turned most of them into Smbx Gfx and even recolored most of 'em。
And Sedguy with his expanded dong pack.

Re: Unused Sprites in SMB3

Posted: Fri May 15, 2015 2:13 am
by Wkay
I can see why they made the propeller unused. O_o

Re: Unused Sprites in SMB3

Posted: Fri May 15, 2015 2:20 am
by [Egg]Egg
h2643 wrote:There is a lot of other unused stuff in SMB3, not only that, just look here: https://tcrf.net/SMB3
It's all the unused stuff I know is in the game.
Shepard wrote:I can see why they made the propeller unused. O_o
if it was used, It would've replaced Wendy's airship with a submarine. :D

Re: Unused Sprites in SMB3 and SMW

Posted: Fri May 15, 2015 3:08 am
by lighthouse64
Yoshi was going to be playable on the NES, but it had to be saved up for the SNES due to the NES' limitations.
Image
So yoshi was going to be a pterosaur... :/
That is not true. I can even prove it myself. Go download the NES SMW Rom on Freeroms, and Get nestopia.

I'll provide some screenshots now.
Spoiler: show
Image

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Re: Unused Sprites in SMB3 and SMW

Posted: Fri May 15, 2015 5:14 am
by Mable
They should have used the dildo tjo.

Re: Unused Sprites in SMB3 and SMW

Posted: Fri May 15, 2015 5:23 am
by [Egg]Egg
lighthouse64 wrote:
Yoshi was going to be playable on the NES, but it had to be saved up for the SNES due to the NES' limitations.
Image
So yoshi was going to be a pterosaur... :/
That is not true. I can even prove it myself. Go download the NES SMW Rom on Freeroms, and Get nestopia.

I'll provide some screenshots now.
Spoiler: show
Image

Image

Image
That's a pirated version...

Re: Unused Sprites in SMB3 and SMW

Posted: Fri May 15, 2015 5:34 am
by lighthouse64
[Egg]Egg wrote:
lighthouse64 wrote:
Yoshi was going to be playable on the NES, but it had to be saved up for the SNES due to the NES' limitations.
Image
So yoshi was going to be a pterosaur... :/
That is not true. I can even prove it myself. Go download the NES SMW Rom on Freeroms, and Get nestopia.

I'll provide some screenshots now.
Spoiler: show
Image

Image

Image
That's a pirated version...
I know. I'm just trying to show that they did work on SMW for the NES

Also, Watch this:


Re: Unused Sprites in SMB3 and SMW

Posted: Fri May 15, 2015 6:32 am
by Metamorphizer
The purple swoopers are actually part of the unfinished Bat ceiling, which is similar to the Boo ceiling.

Re: Unused Sprites in SMB3

Posted: Fri May 15, 2015 6:37 am
by Squishy Rex
[Egg]Egg wrote:
h2643 wrote:There is a lot of other unused stuff in SMB3, not only that, just look here: https://tcrf.net/SMB3
It's all the unused stuff I know is in the game.
Shepard wrote:I can see why they made the propeller unused. O_o
if it was used, It would've replaced Wendy's airship with a submarine. :D
[Egg]Egg please don't double post in future. Use the edit button instead. I have merged your two posts also.

Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Posted: Sat May 16, 2015 6:21 pm
by [Egg]Egg
hi

Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Posted: Sat May 16, 2015 6:37 pm
by Squishy Rex
Please don't make those sorts of posts either. If you have something to add to the discussion, then please do. Saying hi to bump a topic is also against the forum rules.

Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Posted: Sat May 16, 2015 6:45 pm
by HeroOfRhyme
i would direct him to the irc so he can make silly things and say hi anytime. gosh SR, you're a bad mod >:(

kidding, but yea, irc is where you can basically talk about whatever and wont get scolded for saying something useless.

Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Posted: Sat May 16, 2015 6:54 pm
by FanofSMBX
Nintendo didnt make SMW NES. It was made after SMW SNES, by someone else without Nintendo design documents.

Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Posted: Sat May 16, 2015 8:43 pm
by Metamorphizer
FanofSMBX wrote:Nintendo didnt make SMW NES. It was made after SMW SNES, by someone else without Nintendo design documents.
Yes. It was actually made by Taiwanese pirate developers Hummer Team.