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SMB3 Cave Tileset (Spritesheet provided)

Posted: Wed May 13, 2015 6:54 pm
by deleted_account
Pretty self-explanatory.

It is already SMB3 styled, I'm just too lazy to convert all these to SMBX format.

http://www.mfgg.net/index.php?act=resdb ... 1&id=31176

Re: SMB3 Cave Tileset (Spritesheet provided)

Posted: Wed Jun 17, 2015 5:37 am
by attws
Brown spikes replace SMB3 and SMW spikes and SMW Spiny and Spiny egg, some of tiles require LunaDLL.
Grey spikes replace SMW grassland tiles and SMB3 Spiny.
Brown cave replace SMB3 cave and SMB3 Ice cave.
Grey cave replace SMB3 underwater and SMB1 overworld.

Note: Spinies replaced with spikes, to make Spiny invincible, turn off fireballs, star, tail attack, etc, then enemies, other NPCs and Mario/Luigi/Peach/Toad/Link walk, require LunaDLL. Some Spinies, you can set as Don't move, as spike. Because SMBX 3.0.1 lacks some tiles, Spinies also change to invincible and invulnerable to all attacks, as a spike. Requires LunaDLL.

EDIT: Slopes also include.

Re: SMB3 Cave Tileset (Spritesheet provided)

Posted: Thu Jun 18, 2015 10:43 am
by deleted_account
what are you talking about?

Re: SMB3 Cave Tileset (Spritesheet provided)

Posted: Thu Jun 18, 2015 11:04 am
by Waddle
Yeah, he's probably Thealex99 / Koopris.
Have a look at his other Posts and you'll see what I mean.

Re: SMB3 Cave Tileset (Spritesheet provided)

Posted: Fri Jun 19, 2015 12:53 pm
by deleted_account
Waddle Derp wrote:Yeah, he's probably Thealex99 / Koopris.
Have a look at his other Posts and you'll see what I mean.
he sent me the exact same thing two times per PM.

Re: SMB3 Cave Tileset (Spritesheet provided)

Posted: Sun Jun 21, 2015 1:13 pm
by attws
attws wrote:Brown spikes replace SMB3 and SMW spikes and SMW Spiny and Spiny egg, some of tiles require LunaDLL.
Grey spikes replace SMW grassland tiles and SMB3 Spiny.
Brown cave replace SMB3 cave and SMB3 Ice cave.
Grey cave replace SMB3 underwater and SMB1 overworld.

Note: Spinies replaced with spikes, to make Spiny invincible, turn off fireballs, star, tail attack, etc, then enemies, other NPCs and Mario/Luigi/Peach/Toad/Link walk, require LunaDLL. Some Spinies, you can set as Don't move, as spike. Because SMBX 3.0.1 lacks some tiles, Spinies also change to invincible and invulnerable to all attacks, as a spike. Requires LunaDLL.

EDIT: Slopes also include.
Tiles have no use of LunaDLL. But, only brown can be converted, because he's too lazy to convert all these. Spikes replace SMB3 and SMW spikes and ground replace SMB3 cave and SMB3 underwater. You can recolor to grey yourself.

Re: SMB3 Cave Tileset (Spritesheet provided)

Posted: Mon Jun 22, 2015 1:29 pm
by AirSeus
attws wrote:
attws wrote:Brown spikes replace SMB3 and SMW spikes and SMW Spiny and Spiny egg, some of tiles require LunaDLL.
Grey spikes replace SMW grassland tiles and SMB3 Spiny.
Brown cave replace SMB3 cave and SMB3 Ice cave.
Grey cave replace SMB3 underwater and SMB1 overworld.

Note: Spinies replaced with spikes, to make Spiny invincible, turn off fireballs, star, tail attack, etc, then enemies, other NPCs and Mario/Luigi/Peach/Toad/Link walk, require LunaDLL. Some Spinies, you can set as Don't move, as spike. Because SMBX 3.0.1 lacks some tiles, Spinies also change to invincible and invulnerable to all attacks, as a spike. Requires LunaDLL.

EDIT: Slopes also include.
Tiles have no use of LunaDLL. But, only brown can be converted, because he's too lazy to convert all these. Spikes replace SMB3 and SMW spikes and ground replace SMB3 cave and SMB3 underwater. You can recolor to grey yourself.
Oi, stop being so nasty, you have requested gfx so your just as lazy, he just wants graphics.