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smbx simplificationalised

Posted: Sun May 10, 2015 9:02 am
by crusher169
firstly, the name is simplificational-ised but no -. this project is my second one (my first was cancelled since my cpu got a virus and had to be 100% wiped and reset)
this project is based of using little to no custom gfx, and the gfx I do use will be (mostly) made by me (although not all gfx in lvls are made by me) the project used little gfx per level but almost bases the level off the few gfx I use, the screenshots will show only a few gfx, those gfx are roughly the only gfx in the level yet are used consistently throughout the level and single-handedly form the levels.
NOTE THIS: since im a very incompetent level maker and since this is my second project I wont be usng many worlds/levels, but I still will use a good amount

screenshots:
Spoiler: show
Image
Image
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worlds:
1. grass/forest/beach (beach may only be in one level though)
2. cave/magma
3. desert/pyramid
4. cloud/athletic
5. special/bonus (even though it says bonus world im implying the levels are themed like bonus levels, the world is not actually a bonus or optional, its a mandatory world)

Re: smbx simplificationised

Posted: Sun May 10, 2015 9:07 am
by RudeGuy
Even if it's your second project, it looks already quite nice, can't see any flaws so far, and I like the mix of the tileset in the grassy level. I don't understand why that beach koopa into the ground in the second screen, though.

Re: smbx simplificationised

Posted: Sun May 10, 2015 3:11 pm
by Gameinsky
For having few custom graphics that already looks better than most average levels, so you're certainly off to a fantastic start.

Re: smbx simplificationised

Posted: Mon May 11, 2015 2:11 am
by crusher169
Gameinsky wrote:For having few custom graphics that already looks better than most average levels, so you're certainly off to a fantastic start.
thanks! really appreciate the comment
RudeGuy07 wrote:Even if it's your second project, it looks already quite nice, can't see any flaws so far, and I like the mix of the tileset in the grassy level. I don't understand why that beach koopa into the ground in the second screen, though.
the beach koopa is there to add dimension and depth to the level.
also the cutoff in the beach level was fixed a long time ago, the screens are kinda outdated