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Re: The Koopalings Castle Contest 2! DEADLINE 30 JUNE

Posted: Tue Jul 07, 2015 12:11 am
by PROX
unfortunately that's the way it has to be apparently. idk

Re: The Koopalings Castle Contest 2! DEADLINE 30 JUNE

Posted: Tue Jul 07, 2015 5:24 am
by bossedit8
andialifbatara wrote:
Ludwig von Koopa wrote:After five days, I'll be away for 2 weeks, after I come back I'll just post the results
so the result will release at August.... (after CC11 deadline i think)
It's a rougth near the begin of August as of when he'll be back and also the deadline of the main contest is at 25th July and by that, I'll be busy judging all of the mainstream levels as of what the main contest has to offer so that's another thing. All we need is patience.

Re: The Koopalings Castle Contest 2! DEADLINE 30 JUNE

Posted: Wed Jul 08, 2015 11:59 am
by MECHDRAGON777
bossedit8 wrote:
andialifbatara wrote:
Ludwig von Koopa wrote:After five days, I'll be away for 2 weeks, after I come back I'll just post the results
so the result will release at August.... (after CC11 deadline i think)
It's a rougth near the begin of August as of when he'll be back and also the deadline of the main contest is at 25th July and by that, I'll be busy judging all of the mainstream levels as of what the main contest has to offer so that's another thing. All we need is patience.
So basically, If you take your time to work on your CC11 level, this contest's score will fly right on by!

Re: The Koopalings Castle Contest 2! THE RESULTS!

Posted: Tue Aug 04, 2015 10:15 am
by Erik
7th place: The Thwomp King - Iggy's Toxic Tower (2.15/10)
Spoiler: show
glitch4 (2/10)
The level wasn't enjoyable, it had lack of NPCs, and they were a lot of them, which makes the level very annoying. The second half was almost impossible, you have to beat key puzzles by getting all the keys in almost every single room, but you can screw up easily if you throw your key to the lava.

Ludwig von Koopa (2.3/10)
Sorry but this is not a good level, the difficulty is way to unbalanced. The first half has a lack of enemies and the second half is too hard, on top of that, if you throw a key in the lava, you're screwed.
6th place: MECHDRAGON777 - Ludwig Von Koopa's Castle of Lust (5.75/10)
Spoiler: show
glitch4 (5/10)
Frozen water making as hurtable object is not great idea. Anyways, this is decent NSMB castle level. The graphics are great, don't know if snow BGOs make this level not empty or not. There were some puzzles, the block puzzle with ice blocks was the most annoying thing ever, you shouldn't waste your time on making that. X| I have no idea why you made some doors act as BGOs, that makes me confused whatsoever.

Ludwig von Koopa (6.5/10)
Pretty decent level, I like how you used the NSMB tileset and the snow/rain/sleet gimmick was brilliant!, however, I wasn't fan of some puzzles in the level, the one with the ice blocks especially. Overall a pretty good level with a creative gimmick.
5th place: litchh - Prince Ludwig WHHRIKC (6.8/10)
Spoiler: show
glitch4 (7.5/10)
Pretty good level. Not sure what's up with music's fastspeed, though. Some NPCs are tricky to dodge and can give you a hit sometimes. The battle was interesting as well.

Ludwig von Koopa (6.1/10)
Decent level. Nice block placement and the skewer gimmick was pretty cool. And why the fuck didn't you use the vanilla SMW castle music?, seriously. Some places also had a lack of sceneries. And the boss was pretty cool.
4th place: RoundPiplup - Ludwig's Hidden Castle of Dangers (7.3/10)
Spoiler: show
glitch4 (8.7/10)
Pretty good level, I like the graphics and level design much, don't know what to say it. Hammer Bros were a lot in this level and can be annoying, so you should remove few of them.

Ludwig von Koopa (5.9/10)
This level was okay, although it had no sceneries, which makes your level bland. The music fits very well in both the level itself and the boss. The SMW Ludwig clashes with the rest of the graphics.
3rd place: PROX - Ludwig's Castle (7.4/10)
Spoiler: show
glitch4 (6/10)
I like the riding block gimminick, but through the unfair spikeballs, which you can't spinjump on them, it's not fun. Otherwise, this looks decent, but the gameplay was unfair and too long, since you put some unfair NPCs, which can screw me up easily.

Ludwig von Koopa (8.8/10)
Pretty good level!, I like the music in the castle and it fits the level really well. The snake block gimmick was also very cool but the Ball 'n Chains were kind of unfair. The music during the boss is also kinda unfitting. Overall, good work!
2nd place: andialifbatara - Wendy's Volcano Paradise (7.475/10)
Spoiler: show
glitch4 (8.75/10)
Cool level! It was a bit unfair, but still pretty fun. The timed block events in boss battle were annoying, you should remove these and it should be fine. The graphics are cool and the events are great.
Ludwig von Koopa (6.2/10)
I don't get what a Koopaling does in an overworld level. Anyway, cool level!, good tileset layout, nice NPC placement (although some parts are a bit unfair) and nicely decorated. But why the SMB3 boss theme after that super epic SMG2 Melty Monster Galaxy soundtrack?
1st place: bossedit8 - Bowser Jr's Airship Armada (7.65/10)
Spoiler: show
glitch4 (6/10)
This level was okay, it has some good music fit, graphics and decent concept. The problem of this level was - it's too difficult, you added way too mmany emenies and it's pretty hard to dodge, mostly in the one section, where the Lakitu is. The Bowser Jr. battle was pretty difficult, you should remove a few shooting NPCs, so it could balance the battle's difficulty much.

Ludwig von Koopa (9.3/10)
This was a very good level!, the graphics are basic but the way how you did it is very good, not to forget you used good and fitting music. Design wise it's great, I enjoyed the level a lot. My only complaint is that the boss was a little spammy.

Re: The Koopalings Castle Contest 2! DEADLINE 30 JUNE

Posted: Tue Aug 04, 2015 10:22 am
by RoundPiplup
Those are some pretty close scores from 1st-4th. I was going to add something more but then I realized the deadline has already passed. Will there be a hub for those levels?

Congrats to bossedit8 though for winning the contest.

Re: The Koopalings Castle Contest 2! THE RESULTS!

Posted: Tue Aug 04, 2015 12:31 pm
by The Thwomp King
Ludwig von Koopa wrote:7th place: The Thwomp King - Iggy's Toxic Tower (2.15/10)
Spoiler: show
glitch4 (2/10)
The level wasn't enjoyable, it had lack of NPCs, and they were a lot of them, which makes the level very annoying. The second half was almost impossible, you have to beat key puzzles by getting all the keys in almost every single room, but you can screw up easily if you throw your key to the lava.

Ludwig von Koopa (2.3/10)
Sorry but this is not a good level, the difficulty is way to unbalanced. The first half has a lack of enemies and the second half is too hard, on top of that, if you throw a key in the lava, you're screwed.
6th place: MECHDRAGON777 - Ludwig Von Koopa's Castle of Lust (5.75/10)
Spoiler: show
glitch4 (5/10)
Frozen water making as hurtable object is not great idea. Anyways, this is decent NSMB castle level. The graphics are great, don't know if snow BGOs make this level not empty or not. There were some puzzles, the block puzzle with ice blocks was the most annoying thing ever, you shouldn't waste your time on making that. X| I have no idea why you made some doors act as BGOs, that makes me confused whatsoever.

Ludwig von Koopa (6.5/10)
Pretty decent level, I like how you used the NSMB tileset and the snow/rain/sleet gimmick was brilliant!, however, I wasn't fan of some puzzles in the level, the one with the ice blocks especially. Overall a pretty good level with a creative gimmick.
5th place: litchh - Prince Ludwig WHHRIKC (6.8/10)
Spoiler: show
glitch4 (7.5/10)
Pretty good level. Not sure what's up with music's fastspeed, though. Some NPCs are tricky to dodge and can give you a hit sometimes. The battle was interesting as well.

Ludwig von Koopa (6.1/10)
Decent level. Nice block placement and the skewer gimmick was pretty cool. And why the fuck didn't you use the vanilla SMW castle music?, seriously. Some places also had a lack of sceneries. And the boss was pretty cool.
4th place: RoundPiplup - Ludwig's Hidden Castle of Dangers (7.3/10)
Spoiler: show
glitch4 (8.7/10)
Pretty good level, I like the graphics and level design much, don't know what to say it. Hammer Bros were a lot in this level and can be annoying, so you should remove few of them.

Ludwig von Koopa (5.9/10)
This level was okay, although it had no sceneries, which makes your level bland. The music fits very well in both the level itself and the boss. The SMW Ludwig clashes with the rest of the graphics.
3rd place: PROX - Ludwig's Castle (7.4/10)
Spoiler: show
glitch4 (6/10)
I like the riding block gimminick, but through the unfair spikeballs, which you can't spinjump on them, it's not fun. Otherwise, this looks decent, but the gameplay was unfair and too long, since you put some unfair NPCs, which can screw me up easily.

Ludwig von Koopa (8.8/10)
Pretty good level!, I like the music in the castle and it fits the level really well. The snake block gimmick was also very cool but the Ball 'n Chains were kind of unfair. The music during the boss is also kinda unfitting. Overall, good work!
2nd place: andialifbatara - Wendy's Volcano Paradise (7.475/10)
Spoiler: show
glitch4 (8.75/10)
Cool level! It was a bit unfair, but still pretty fun. The timed block events in boss battle were annoying, you should remove these and it should be fine. The graphics are cool and the events are great.
Ludwig von Koopa (6.2/10)
I don't get what a Koopaling does in an overworld level. Anyway, cool level!, good tileset layout, nice NPC placement (although some parts are a bit unfair) and nicely decorated. But why the SMB3 boss theme after that super epic SMG2 Melty Monster Galaxy soundtrack?
1st place: bossedit8 - Bowser Jr's Airship Armada (7.65/10)
Spoiler: show
glitch4 (6/10)
This level was okay, it has some good music fit, graphics and decent concept. The problem of this level was - it's too difficult, you added way too mmany emenies and it's pretty hard to dodge, mostly in the one section, where the Lakitu is. The Bowser Jr. battle was pretty difficult, you should remove a few shooting NPCs, so it could balance the battle's difficulty much.

Ludwig von Koopa (9.3/10)
This was a very good level!, the graphics are basic but the way how you did it is very good, not to forget you used good and fitting music. Design wise it's great, I enjoyed the level a lot. My only complaint is that the boss was a little spammy.
Wow I utterly failed on this one. XD hahaha
Well I'll live and learn. I'm never using that concept again.
I figured the level would be a hit or miss, so next time I'll make sure I have a better quality castle. I apologize that this didn't work out.

Re: The Koopalings Castle Contest 2! DEADLINE 30 JUNE

Posted: Tue Aug 04, 2015 12:47 pm
by PROX
I got 3rd? Wow. I did kind of half-ass the level though since there was a point where I had a better version and I accidentally deleted it, so I had to rush through it lol. Also Ludwig, how is the music unfitting to the boss? If anything, it totally fits. It's like saying that my Paper Mario Bowser's Castle theme doesn't fit with my Bowser's Castle level.

Re: The Koopalings Castle Contest 2! DEADLINE 30 JUNE

Posted: Tue Aug 04, 2015 8:40 pm
by MECHDRAGON777
I am very annoyed that my reviews can not be counted, but I guess the score said in the videos will have to be used!

Re: The Koopalings Castle Contest 2! THE RESULTS!

Posted: Wed Aug 05, 2015 1:32 am
by Alagirez
Ludwig von Koopa wrote:7th place: The Thwomp King - Iggy's Toxic Tower (2.15/10)
Spoiler: show
glitch4 (2/10)
The level wasn't enjoyable, it had lack of NPCs, and they were a lot of them, which makes the level very annoying. The second half was almost impossible, you have to beat key puzzles by getting all the keys in almost every single room, but you can screw up easily if you throw your key to the lava.

Ludwig von Koopa (2.3/10)
Sorry but this is not a good level, the difficulty is way to unbalanced. The first half has a lack of enemies and the second half is too hard, on top of that, if you throw a key in the lava, you're screwed.
6th place: MECHDRAGON777 - Ludwig Von Koopa's Castle of Lust (5.75/10)
Spoiler: show
glitch4 (5/10)
Frozen water making as hurtable object is not great idea. Anyways, this is decent NSMB castle level. The graphics are great, don't know if snow BGOs make this level not empty or not. There were some puzzles, the block puzzle with ice blocks was the most annoying thing ever, you shouldn't waste your time on making that. X| I have no idea why you made some doors act as BGOs, that makes me confused whatsoever.

Ludwig von Koopa (6.5/10)
Pretty decent level, I like how you used the NSMB tileset and the snow/rain/sleet gimmick was brilliant!, however, I wasn't fan of some puzzles in the level, the one with the ice blocks especially. Overall a pretty good level with a creative gimmick.
5th place: litchh - Prince Ludwig WHHRIKC (6.8/10)
Spoiler: show
glitch4 (7.5/10)
Pretty good level. Not sure what's up with music's fastspeed, though. Some NPCs are tricky to dodge and can give you a hit sometimes. The battle was interesting as well.

Ludwig von Koopa (6.1/10)
Decent level. Nice block placement and the skewer gimmick was pretty cool. And why the fuck didn't you use the vanilla SMW castle music?, seriously. Some places also had a lack of sceneries. And the boss was pretty cool.
4th place: RoundPiplup - Ludwig's Hidden Castle of Dangers (7.3/10)
Spoiler: show
glitch4 (8.7/10)
Pretty good level, I like the graphics and level design much, don't know what to say it. Hammer Bros were a lot in this level and can be annoying, so you should remove few of them.

Ludwig von Koopa (5.9/10)
This level was okay, although it had no sceneries, which makes your level bland. The music fits very well in both the level itself and the boss. The SMW Ludwig clashes with the rest of the graphics.
3rd place: PROX - Ludwig's Castle (7.4/10)
Spoiler: show
glitch4 (6/10)
I like the riding block gimminick, but through the unfair spikeballs, which you can't spinjump on them, it's not fun. Otherwise, this looks decent, but the gameplay was unfair and too long, since you put some unfair NPCs, which can screw me up easily.

Ludwig von Koopa (8.8/10)
Pretty good level!, I like the music in the castle and it fits the level really well. The snake block gimmick was also very cool but the Ball 'n Chains were kind of unfair. The music during the boss is also kinda unfitting. Overall, good work!
2nd place: andialifbatara - Wendy's Volcano Paradise (7.475/10)
Spoiler: show
glitch4 (8.75/10)
Cool level! It was a bit unfair, but still pretty fun. The timed block events in boss battle were annoying, you should remove these and it should be fine. The graphics are cool and the events are great.
Ludwig von Koopa (6.2/10)
I don't get what a Koopaling does in an overworld level. Anyway, cool level!, good tileset layout, nice NPC placement (although some parts are a bit unfair) and nicely decorated. But why the SMB3 boss theme after that super epic SMG2 Melty Monster Galaxy soundtrack?
1st place: bossedit8 - Bowser Jr's Airship Armada (7.65/10)
Spoiler: show
glitch4 (6/10)
This level was okay, it has some good music fit, graphics and decent concept. The problem of this level was - it's too difficult, you added way too mmany emenies and it's pretty hard to dodge, mostly in the one section, where the Lakitu is. The Bowser Jr. battle was pretty difficult, you should remove a few shooting NPCs, so it could balance the battle's difficulty much.

Ludwig von Koopa (9.3/10)
This was a very good level!, the graphics are basic but the way how you did it is very good, not to forget you used good and fitting music. Design wise it's great, I enjoyed the level a lot. My only complaint is that the boss was a little spammy.
Why you don't put it in the first post? God review btw
congrats boosedit to win this contest. See you in the TKCC3.
i like my position

Re: The Koopalings Castle Contest 2! DEADLINE 30 JUNE

Posted: Wed Aug 05, 2015 6:10 am
by MECHDRAGON777
Hey ludwig, can you count me and Witchking's scores though? We did take the time to review the levels after all.

Re: The Koopalings Castle Contest 2! DEADLINE 30 JUNE

Posted: Sat Aug 08, 2015 4:05 am
by litchh
Btw I sent to Ludwig fixed level which prevents player stuck, but whatever of this the early version was judged :?
Spoiler: show
Image

Re: The Koopalings Castle Contest 2! DEADLINE 30 JUNE

Posted: Sat Aug 08, 2015 8:16 pm
by The Thwomp King
I'd actually really like to see an episode that involves every castle from these contests. Maybe have each koopaling represent a world that has all of their castles?

Oh and in response to your question in your video MECHDRAGON, some thwomps sacrifice themselves for the cause. XD hahaha
I think I unintentionally made the layout the same as Castle Crush, and I will make sure to be sure to watch my signs when typing them in the future. XD hahaha
I'm usually fine with grammar, but mistakes happen. I did play test through this, but it wasn't that easy for me either. XP

I apologize again for those who suffered playing my level.

And yeah I don't think this will be in my episode. XD hahaha
Castle Crush will be, but not this.