M20: The Ladder of Success (Post-game PSum)

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Julia Pseudo
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Re: M20: The Ladder of Success (Night 10)

Postby Julia Pseudo » Thu May 28, 2015 12:28 am

^
Nobody's playing though, and this was discussed (and agreed upon) by us game masters. FS has the right to do this if he so chooses.

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Re: M20: The Ladder of Success (Night 10)

Postby Zeldamaster12 » Thu May 28, 2015 12:50 am

Well, alright I suppose.

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Re: M20: The Ladder of Success (Night 10)

Postby FallingSnow » Thu May 28, 2015 1:13 am

Probably last game phase but we'll see.

Day 10 begins.

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Re: M20: The Ladder of Success (Day 10 prob last)

Postby RudeGuy » Thu May 28, 2015 9:06 am

Well... I'll lynch Waddle Derp since the Saboteur is inactive and he is probably the most inactive in this game.

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Re: M20: The Ladder of Success (Day 10 prob last)

Postby Waddle » Thu May 28, 2015 10:16 am

That's not true; I've been posting maybe a bit less than others, but then again this game hasn't had any recent activity.

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Re: M20: The Ladder of Success (Day 10 prob last)

Postby FallingSnow » Thu May 28, 2015 11:34 pm

Day 10 has ended!
Waddle Derp has been lynched!!!!!!!

Post-game info will be up tomorrow.

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Re: M20: The Ladder of Success (Post-game)

Postby RoundPiplup » Fri May 29, 2015 6:57 am

I didn't feel like talking in this thread for the final 3 day phases, just felt pointless with only citizens vs. 1 killer left.

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Re: M20: The Ladder of Success (Post-game)

Postby underFlo » Fri May 29, 2015 7:47 am

RoundPiplup wrote:I didn't feel like talking in this thread for the final 3 day phases, just felt pointless with only citizens vs. 1 killer left.
Are you fucking serious

Espeically if it's that close activity is inportant, at least more actviity than literally nothing.

If you decide not to participate under these circumstances, why sign up in the first place? I can kinda understand if people decide not to be terribly active if there's a lot of people writing things, but in such a crucial phase of the game being inactive is inexcusable.

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Re: M20: The Ladder of Success (Post-game)

Postby RudeGuy » Fri May 29, 2015 8:59 am

Nice I made this game finish

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Re: M20: The Ladder of Success (Post-game)

Postby RoundPiplup » Fri May 29, 2015 2:42 pm

RudeGuy07 wrote:Nice I made this game finish
Yes, and I'm glad that you decided to lynch.

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Re: M20: The Ladder of Success (Post-game)

Postby Waddle » Fri May 29, 2015 3:11 pm

The reason you lynched me wasn't even logical considering the fact that Roundpiplup had been inactive for quite some time.

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Re: M20: The Ladder of Success (Post-game)

Postby RudeGuy » Fri May 29, 2015 3:22 pm

Waddle Derp wrote:The reason you lynched me wasn't even logical considering the fact that Roundpiplup had been inactive for quite some time.
You
RoundPiplup
...Sure

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Re: M20: The Ladder of Success (Post-game)

Postby RoundPiplup » Fri May 29, 2015 3:26 pm

Waddle Derp wrote:The reason you lynched me wasn't even logical considering the fact that Roundpiplup had been inactive for quite some time.
RudeGuy07 said that you were inactive the most.

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Re: M20: The Ladder of Success (Post-game)

Postby Nanaya » Fri May 29, 2015 5:29 pm

Really it was the inactivity that was bad in this game... seriously please don't be inactive anymore, really it was a good game though... i did ok qith my partner in crime. Anyways good game
Also qhen is that post game up yet...?

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Re: M20: The Ladder of Success (Post-game)

Postby Zeldamaster12 » Fri May 29, 2015 5:34 pm

It was only inactive at the end, the beginning had a ton of activity. I'd put these two things at fault for the drop of activity in the end:

1. Last players lost interest in the game and stopped trying.

2. Saboteur was really underpowered.

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Re: M20: The Ladder of Success (Post-game N2)

Postby FallingSnow » Fri May 29, 2015 6:01 pm

Keeping it all in one thread again!

I've added all player actions through Day 2 so far. I'll be adding the rest soon as well as some player synopses.

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Re: M20: The Ladder of Success (Post-game)

Postby RoundPiplup » Fri May 29, 2015 6:48 pm

Zeldamaster12 wrote:It was only inactive at the end, the beginning had a ton of activity. I'd put these two things at fault for the drop of activity in the end:

1. Last players lost interest in the game and stopped trying.

2. Saboteur was really underpowered.
Your reasons sums up why I didn't really go active in the end. Also, all major roles died off too fast except the third-party, which didn't had much actions at night.

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Re: M20: The Ladder of Success (Post-game D2)

Postby MacheTheFerret » Fri May 29, 2015 9:07 pm

For the third time in a row, I failed to win as a Mafia. Well shucks, I guess I'm really a townie at heart, ain't I?

These are my two major complaints about this game;
1. I felt as though the main gimmick (the upgrading mechanic) was almost never used. That may be because I never upgraded myself (died before I could), and never knew what the blues were up to.
2. Underpowered saboteur. That is all.

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Re: M20: The Ladder of Success (Post-game D2)

Postby Choco » Fri May 29, 2015 9:40 pm

Just gonna throw it out there that I only protected on N1 because I wanted to upgrade as soon as I could.

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Re: M20: The Ladder of Success (Post-game D2)

Postby FallingSnow » Fri May 29, 2015 10:02 pm

Yeah, I said it before that I should've reduced the upgrade requirements by a day on all of the roles. I overestimated life expectancies lol


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