The Multi-Themed Island Adventure [New Logo]

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Sewpah
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The Multi-Themed Island Adventure [New Logo]

Postby Sewpah » Sun Apr 19, 2015 5:02 pm

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Credits to pokemon_diamond for the Mario Kart font

Welcome to the Official Multi-Themed Island Adventure Topic in the SMBX Forum! I tried making projects before, the oldest dating as early as late 2009, but this is my first project ever to be shown to the SMBX Community. So let's get to it!

The Multi-Themed Island Adventure is a Super Mario Bros. X project that is a work in progress, but the progress is slow due to having many stuff to do.

It will consist of 5 lands and 2 separate islands (or 7 worlds by Super Mario standards): The Watery Fields (Grass/Water), The Frozen Pathway (Snow/Ice), The Sandy Ruins (Desert/Ruins), The Woody Jungle (Woods/Jungle), The Gigantic Land (Giant), Heaven and Hell (Sky/Lava) and Bowser Island (also Lava).

Story:
Spoiler: show
Mario, Luigi, Peach, Daisy, and a few Toads and a Toadette were on a cruiser when a sudden and unpredicted tornado went by and destroyed it. But the Mario Brothers got out in time, but the Toads didn't (well, only two Toads got out of it). The Bros., Peach, and Toadette swam for hours until, finally, they got to land! But this wasn't ordinary land. It was some special land that was left undiscovered. It was grassy and peaceful there, but it was snowing over there, then it was super hot. There's a jungle on that island and giants also roam there. Daisy and the Toads are lost somewhere in the island. Well, it's time for another everyday quest! What was the purpose of the tornado? Was it some kind of natural phenomenon? Or was it someone who created that tornado so it was targeted towards the crew? If so, who would do such a thing?
Progress:
Spoiler: show
9/*56 levels done (*16.07% done)

*An average of the levels per world is 8, but there might be more or less.
Screenshots (Old):
Spoiler: show
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8/1/2016 Screenshot:
Spoiler: show
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Videos:
Spoiler: show

If huge watermark bothers your view, my apologies.


Characters:
Spoiler: show
Playable:
-Mario
-Luigi
-Toadette
-Princess Peach

Non-Playable:
-Toads
-Princess Daisy
-More (TBA)

Mini-Bosses:
-Birdo
-Boom-Boom
-Red Charging Chuck (Replacing Ludwig Von Koopa)
-More (TBA)

Bosses:
-Bowser
-Bomb Brother
-a Frozen Rex Boss
-More (TBA)
Information about the levels:
Spoiler: show
Game Themes:
-Super Mario Bros. 3
-Super Mario World
-Super Mario Bros.
-Super Mario Bros. 2
-Custom
-Legend of Zelda 2: The Adventures of Link

Programs:
-SMBX Level Editor (testing levels)
-Platform Game Engine (making/editing levels)
Credits:
Spoiler: show
Most of the Graphics I will use in the project are from the New SMBX CGFX Pack, but I will also use usermade GFX Packs (Like Valtteri's, Txunere's, SilverDeoxys563, etc.)

VGM From:
-Mario, Sonic and many other games and soundfonts, rare and known.
Download Links:

A download link for Demo 1 will be available when I finish World 2.

Support Bar(s):

None yet.
Last edited by Sewpah on Wed Aug 03, 2016 12:28 pm, edited 27 times in total.

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Re: The Mario Brothers and the Multi-Themed Island

Postby bossedit8 » Fri Apr 24, 2015 3:47 am

This SMBX Project Looks very interesting and I really like how it goes even for a low amount of Progress so far. Your screenshots Looks relatively neat for unique Level themes like this. Looking Forward to your Progression in the future!

Sewpah
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Re: The Mario Brothers and the Multi-Themed Island

Postby Sewpah » Fri Apr 24, 2015 12:46 pm

Thanks for the positive feedback, bossedit8! I really appreciate it.

Sewpah
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1st Dungeon in the Project (WIP)

Postby Sewpah » Fri Jun 05, 2015 4:59 pm

Sorry for double-posting, but this is the first post in this topic in AGES.

Anyways, here is a screenshot of the first dungeon level of the project:
Spoiler: show
Image

Sewpah
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Another New Screenshot

Postby Sewpah » Sun Jun 14, 2015 5:39 pm

The following screenshot screenshot shows World 1-5:
Spoiler: show
Image
NOTE: This is the first level I'm working on in PGE.

Sewpah
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Re: TMBatMTI Official Topic (1st Logo)

Postby Sewpah » Fri Jul 03, 2015 8:51 pm

The first boss of the project has been revealed:


Name: Bomb Brother
Type: Pre-Programmed
Replaces (If pre-programmed): Mouser
Pattern: If you faced Mouser before, you know how it goes. But for beginners, the boss throws bombs at random times. Look for an opening to hit him with the bomb.

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Re: TMBatMTI Official Topic (1st Logo)

Postby RudeGuy » Sat Jul 04, 2015 8:58 am

Well, this looks quite interesting, I feel there's some lack of NPCs sometimes, but maybe that's just me. Keep it up.

Sewpah
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Re: TMBatMTI Official Topic (1st Logo)

Postby Sewpah » Sat Jul 04, 2015 11:21 am

RudeGuy07 wrote:Well, this looks quite interesting, I feel there's some lack of NPCs sometimes, but maybe that's just me. Keep it up.
Thanks, RudeGuy07. I really appreciate your feedback.

Sewpah
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Re: TMBatMTI Official Topic (7/10 Screenshots)

Postby Sewpah » Fri Jul 10, 2015 8:05 pm

July 10th Update:

3 New Screenshots (all of which are from World 2):
Spoiler: show
2-1
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2-5
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2-A
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NOTE: These screenshots don't show the final version of the levels.

Sewpah
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Re: TMBatMTI Official Topic (Poll)

Postby Sewpah » Tue Jul 28, 2015 11:37 am

This is not a bump. Instead, this is an announcement. I'm making a poll to decide which levels should I put for the 1st demo. You have 2 weeks to vote, and by the end of the poll, I'll continue the progress of the project. Happy voting!

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Re: TMBatMTI Official Topic (Poll)

Postby RoundPiplup » Wed Jul 29, 2015 3:20 pm

I think that a demo should have some parts of the game(like some levels only), but not really the entire thing of a world or 2. Putting up the entire 2 worlds is more of a beta version to me. My opinion though.

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Re: TMBatMTI Official Topic (Poll)

Postby TheKingOfBoos » Wed Jul 29, 2015 3:38 pm

Sewpah wrote:This is not a bump. Instead, this is an announcement. I'm making a poll to decide which levels should I put for the 1st demo. You have 2 weeks to vote, and by the end of the poll, I'll continue the progress of the project. Happy voting!
I say all the levels from W1 and 2. The more levels in a demo the better.

Sewpah
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Re: TMBatMTI Official Topic (Poll)

Postby Sewpah » Thu Jul 30, 2015 1:41 pm

While this project is on hold, I'll present to you a teaser. This showcases the 7 levels I've completed in 30 seconds each.


Sewpah
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Re: TMBatMTI Official Topic [World 1 Completed]

Postby Sewpah » Sun Sep 27, 2015 8:42 pm

This is a huge bump. But it's to inform you that World 1 has been officially completed. Now all that it's left for the demo is World 2, but it might take a really, really big while due to school. I'm going to be more active in SMBX when Winter Break begins, which will begin in less than... 3 months. So anyways, here's a little spoiler:
Spoiler: show
Last edited by Sewpah on Sun Feb 14, 2016 7:13 pm, edited 1 time in total.

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Re: TMBatMTI Official Topic [World 1 Completed]

Postby superhammerbros100 » Tue Oct 13, 2015 4:38 pm

I'm looking forward to this..

I can't believe like 2 months passed and you just completed world 1.

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Re: TMBatMTI Official Topic [World 1 Completed]

Postby Squishy Rex » Wed Oct 14, 2015 7:04 am

This looks good so far however the only things that bugs me is this screen:
Spoiler: show
Image
All those blocks in the top right are very cluttered. To be honest that makes the level look rather messy, whether or not this continues throughout the full level. I'm merely judging this off of the screen. The rest look good so far too, as do the videos you've posted. I'm not saying you should fix that issue with those blocks, but it probably would look a little more flowing. Good luck with the next stage of your project Sewpah!

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Re: TMBatMTI Official Topic [World 1 Completed]

Postby Liraxus » Thu Oct 15, 2015 11:05 am

Man, the title for this game sums up every mario experience.

There's always a desert that's somehow next to the snow level.

Oh and uh, the episode looks fine, but a bit bland, maybe add a few more background objects/platforms? Also, as the dinoguy said, yeah, that's some clusterfuck on that screen there.

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Re: TMBatMTI Official Topic [World 1 Completed]

Postby Sewpah » Thu Oct 15, 2015 4:56 pm

Well, if you say so, then I'll remove the clustered block and make a big one. Also, the desert world will be the 3rd world of the project, the the 2nd world will be snow-themed (a little spoiler there). If I'm done with my schoolwork in the weekend (if I get schoolwork), I'll make process to the project, but it'll be slow like... the entire project so far.

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Re: TMBatMTI Official Topic [New Year's Day 2k16 Screenies]

Postby Sewpah » Fri Jan 01, 2016 10:06 pm

HUGE BUMP!

Just when you thought this project's dead, it's not. That's because I've added new screenshots of the turtle-speed progress in the first post (look it up under 1/1/2016 Screenshots) and I announce that Platform Game Engine is officially the level-editing application for the project (though I might do some minor things in the regular editor). And lastly, the soundtrack will now vary in many games, some that are very well known and some that are rarities. So, that's the news. Expect the first demo to come out this Spring.

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Re: TMBatMTI Official Topic [New Poll and Screenshots]

Postby Sewpah » Mon Jul 18, 2016 12:41 pm

As I do more progress (it's really slow, I've finished the first level of the 2nd world and nearly finished the second) on this constantly-on-hiatus project, there is a new poll:

Quine (formerly known as krazybluemonkey) has updated his and GeoPyro's Toadette recently and the update made her replace Toad, so the hitbox wouldn't be so uncomfortable for non-LunaLua users (NOTE: This project will not use LunaLua, just in case I didn't declared that). Because of that, I decided to do a new poll that will run for 7 days to decide which character will take Toadette's former spot. I considered putting Rosalina in the mix, but since I'm planning to use every power-up for this project, the one I found in the Community GFX Pack just have the Normal, Super and Fire upgrades. So, it's between Princess Peach and Daisy. The poll will conclude next Monday, and the character with the most votes is declared the "new" character.

Poll link: http://www.strawpoll.me/10777035

And now for some new level screenshots:

Legacy Editor Screenies:
Spoiler: show
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PGE Screenies:


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