Page 1 of 1

Shattered Ruins (contest level)

Posted: Wed Jan 29, 2014 12:23 pm
by Darkonius Mavakar
well, the contest failed, so here
Screenshot (be aware, i suck balls at taking screenshots):
Image

Dowload (i tryed making it a ZIP, but there are thousands of universal unzippers in the internet):


http://www.mediafire.com/download/o0nit ... 0Ruins.zip
also since i'm a damn idiot, i forgot to put the fixed version of the level so:
https://www.mediafire.com/?5j3srih59vvrrmg
^that has ONLY the level, so replace it with the file that has the graphics^

Re: Shattered Ruins (contest level)

Posted: Wed Feb 05, 2014 7:52 am
by SuperMario7
My review:

Atmosphere - 7/10: The level looked pretty nice. The tileset was a good choice, and you combined it very well with the ruins. I especially liked how you had some parts of the level inside the jungle, and other parts above the jungle. I would recommend putting trees in the inside of the jungle at least, because it's not much of a jungle without trees. Also, the BGOs did not correctly merge with the tileset, creating cutoff. I think you should either use auto-align, or create a black block to put under the BGOs. Apart from the things I pointed out, I saw no flaws. I liked both music choices, especially the boss music. However, the first mp3 seemed to have sounds that sounded like waves to me. I don't really think that fit in with the level.

Placement - 6/10: BGOs were nicely placed, as were coins. I also liked the clever Dragon Coins hidden throughout the level. I did think that the enemies were pretty cramped at times, especially in section 2. They were really hard to dodge and made that part kinda unfair. Overall, though, you did a good job placing everything in the level.

Gameplay - 7/10: I found the level to be fun. It had a pretty good difficulty, except for the cramped parts, and the boss did a good job matching the difficulty. Plus it was really fun, and cool how you set it up so the ground disappeared. I liked the different obstacles you used throughout the level, like the bird bills and fuzzies or whatever you call those things. They made it more unique in terms of gameplay.

Design - 8/10: The level was pretty well designed. It had a nice mixture of linear and nonlinear sections to make the design varied. The block placement was just a little flat, and it could have been a bit better which is what is keeping this score from being perfectly, along with the fact that there could have been even more variation in gimmicks and design. Still, I thought the level was well designed. So nice job with it.

Overall - 7/10: Approved

Re: Shattered Ruins (contest level)

Posted: Wed Feb 05, 2014 8:42 am
by Darkonius Mavakar
Thanks for the review!
i'll learn from my errors

Re: Shattered Ruins (contest level)

Posted: Sat Feb 08, 2014 6:21 am
by bossedit8
My playthrough:


Re: Shattered Ruins (contest level)

Posted: Wed Feb 12, 2014 11:19 pm
by TLtimelord
This is a rather amazing level, Darkonius! I really like the music, BTW.

Re: Shattered Ruins (contest level)

Posted: Thu Feb 13, 2014 4:38 am
by Darkonius Mavakar
TNTtimelord wrote:This is a rather amazing level, Darkonius! I really like the music, BTW.
wow thanks, i didn't think this level was THAT good!

Re: Shattered Ruins (contest level)

Posted: Thu Feb 13, 2014 8:34 pm
by silent_
You should put your scenery on auto-align. This will reconstruct the fact that where the BGOs meet the ground they won't create a cut-off. Otherwise, judging by the screen, the level looks fun despite there being no coins or enemies (except you probably collected and killed the things before taking the screenshot and I obviously understand that). Keep it up, Dark...onions! Your level looks extraordinarily well designed and I'm tempted to play it. <3