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Jungle level with unfitting music (Purple pond)

Posted: Sat Apr 04, 2015 4:16 pm
by Superiorstar
WARNING, the forest foregrounds are very glitch and sometimes disappear, I can't control it though.
Outdated screenshots:
Spoiler: show
Image
AND download:
https://www.sendspace.com/file/63eg13
Originally this level was supposed to be for SDG, until AS303298 said that all the levels for the jungle were done, that is why it's somewhat unfairly hard.

Re: Jungle level with unfitting music (Purple pond)

Posted: Sat Apr 04, 2015 4:23 pm
by Mista Epic
Looks good. I'll give it a try!

Re: Jungle level with unfitting music (Purple pond)

Posted: Sat Apr 04, 2015 8:11 pm
by Squishy Rex
By the looks of it, it appears to be a decent jungle level. The tileset you've used is one that I haven't seen used in a long time, so this makes a nice change, as well as the minor edits you've done it. That makes it look very appealing and it fits well with the darker atmosphere. The only thing that really bothers me is how you've made the smaller Poison wave. As a whole the Poison seems to be flowing, but that one sudden vertical piece seems to look out of place and disrupts that flow. I'll give this a download for sure.

Re: Jungle level with unfitting music (Purple pond)

Posted: Tue Apr 21, 2015 9:04 am
by as303298
Considering what I saw from the screenshots, I'll download it and see what I think. Doesnt hurt to have more levels afterall; plus W5 is my favorite one to play.

Re: Jungle level with unfitting music (Purple pond)

Posted: Tue Apr 21, 2015 1:02 pm
by MECHDRAGON777
as303298 wrote:Considering what I saw from the screenshots, I'll download it and see what I think. Doesnt hurt to have more levels afterall; plus W5 is my favorite one to play.
I will also do the same! Did Secret of the Dry guys ever use Peach as a playable?

Re: Jungle level with unfitting music (Purple pond)

Posted: Tue Apr 21, 2015 1:10 pm
by as303298
MECHDRAGON777 wrote:
as303298 wrote:Considering what I saw from the screenshots, I'll download it and see what I think. Doesnt hurt to have more levels afterall; plus W5 is my favorite one to play.
I will also do the same! Did Secret of the Dry guys ever use Peach as a playable?
No, I will never make a level using her or Toad.

Re: Jungle level with unfitting music (Purple pond)

Posted: Tue Apr 21, 2015 1:16 pm
by MECHDRAGON777
as303298 wrote:
MECHDRAGON777 wrote:
as303298 wrote:Considering what I saw from the screenshots, I'll download it and see what I think. Doesnt hurt to have more levels afterall; plus W5 is my favorite one to play.
I will also do the same! Did Secret of the Dry guys ever use Peach as a playable?
No, I will never make a level using her or Toad.
That is messed up on my end... I normally play as her, but still! I wanted to ask before I recorded this latter...

Re: Jungle level with unfitting music (Purple pond)

Posted: Tue Apr 21, 2015 1:16 pm
by underFlo
MECHDRAGON777 wrote:
as303298 wrote:Considering what I saw from the screenshots, I'll download it and see what I think. Doesnt hurt to have more levels afterall; plus W5 is my favorite one to play.
I will also do the same! Did Secret of the Dry guys ever use Peach as a playable?
Please don't make off-topic posts like this, either ask this in a PM or in the Project thread. Same goes for asnumbers.

Re: Jungle level with unfitting music (Purple pond)

Posted: Wed Apr 22, 2015 8:07 pm
by Imaynotbehere4long
This level has potential, but there are a few annoying design choices that bring the level down. First of all, even though it's barely visible behind the foreground leaves, the first Thwomp sprite-swap will catch most players off-guard since the level hasn't established that Thwomps are in the level prior to that point (or even established that the leaves are foreground images). I recommend lowering the Thwomp by one unit.

However the biggest problem in the level is this:
Spoiler: show
You shouldn't hide hazards behind foreground images because it's unintuitive for the player and he/she will take an unfair hit. Either remove the foreground images or remove all hazards behind them.
Image
Image
Also, you forgot to make the leaves in the last two screens of the level "Friendly."

Summary:
GOOD:
-Graphics aren't terrible.
-NPC placement compensates for flat block placement.

BAD:
--HIDDEN HAZARDS.
-Level is short.
-Music doesn't really fit the level that well, especially the lyrics (but you knew that already).

In conclusion: Like I said, this level has potential, but it also has its problems. The foreground leaves seem to be the source of all your level's problems, so if you remove those, change the song, and make the level longer (and add a checkpoint), I'm sure this would be pretty good. Until then, I'd say this deserves a 5/10.