SuperMariotroid
Posted: Tue Mar 31, 2015 10:00 pm
Hey everybody, today I present a project I started working on a few weeks ago, it is Super Mariotroid, A Metroid type non linear project that delves on exploration, secret finding and backtracking through already beaten areas with new powerups.
This is a unique project as it doesnt use a world map, hub or level to level transition but emulates the formula created by Super Metroid, a very rare type of project due to its hardness (I believe it may be the hardest type of project to do 100%?) but I know a few are in the works ATM. 99% of this game takes place underground ALA Metroid.
Anyway on the basics...
Story
After constantly being defeated by Mario the Koopas decide to leave the mushroom kingdom via spaceship and find a fully habitable earth like planet, this planet has no intelligent lifeforms but has highly dangerous native creatures that will kill anyone that bothers them, koopa or Mario. The Koopas spacecraft has been buried underground in which it is used as a central command. This planet presents a vast underground ecosystem from sub-terrain jungles to volcanic wastelands, in which the koopas occupying most of them in the earlier stages most of the Aliens have been eliminated by the Koopas, however in some of the later sections you will encounter various types of them such as the jungles, a highly dangerous area teeming with native life, in which the koopas are struggling to contain. Can you traverse through the many areas and reach the Koopa craft? Alive?
Areas
Surface: the landing zone for Marios ship and first area, a relatively easy area that connects the different areas.
Sub section
Lower surface: a desolate, rocky wasteland once completely submerged in water, however climatic changes many years ago completely sucked the place dry although some underwater areas remain. This area was once part of Deniera the underground lakes and has an entrance to Deneria, but you need the leaf to access it obtained from beating wart.
Jungles: The second main area (3rd if you count lower surface) A complete sub terrain jungle that has many different species of plant life and native wild life, koopas also patrol some regions too.
Sub section
Lower levels: A complete humid underground swamp that connects to Warts lair. This place has lethal quicksand and dangerous aquatic and plant life. virtually no Koopa activity patrols.
Warts lair: A koopa outpost ran by Koopa general wart, A heavily industrialized part of the swamps with no Alien creatrues. Heavily guarded by elite Koopa forces at all times. smallest area of the game.
Volcanic Wastleland: The most dangerous area of the game, full of lava and dangerous enemies, The koopas are harvesting the magma as some kind of energy source so heavy koopa presence around here.
Sub section
Bowsers lair: koopa mining plant and Hardest part of the game in which Bowser resides in, games toughest enemies also reside here along wth lethal lava among other traps. The koopas are mining the ore located down here.
Koopa craft: The final area of the game, entrance located in the surface area nut all stars needed to access. Who could the boss possibly be? A force so sinister words cannot describe.
Deneria: Underground lakes (MORE TO COME!)
Sub section
icy drifts: a frozen section of the lake (More to come!)
Abandoned castle: an abandoned castle that was possibly built by a visiting race many years ago or perhaps even the original inhabitants of the planet? Due to it being built above the lakes many years of neglect allowed water to seep into it becoming partially flooded. Only spirits remain here.
Power ups
Fireflower: used to melt ice blocks and kill enemies such as piranha plants. Obtained in lower surface.
leaf an important power up that gives you the ability to fly and swipe things with your tail. Obtained after you beat wart.
hammer suit allows you to throw hammers and duck in to shell to protect some attacks. Can destroy bio-barriers. Obtained in volcanic caverns
Yoshi not exactly a powerup per se but his super jump is used in the surface area to access Deneria. Obtained: don't know yet
ice flowerused to freeze some enimies and used to make platforms otherwise impossible to progress. Obtained in the icy drifts
tanoki suit used to see hidden blocks and can transform into a statue for protection. Obtained in deneria
This game is unique as the common Powerups are the equivalent to the power ups found in Super Metroid. They are located in different areas of the game and are used to access different areas of the game and secret areas in previously beaten areas. Considering the nature of SMBX limitations, I consider it acceptable to use cheats for an item you already have collected previously in the game, so say you are in the jungles and you come across ice blocks needed to progress, if you don't have one you can cheat to obtain it considering you would of collected it earlier to access the jungles in the first place.
This is a unique project as it doesnt use a world map, hub or level to level transition but emulates the formula created by Super Metroid, a very rare type of project due to its hardness (I believe it may be the hardest type of project to do 100%?) but I know a few are in the works ATM. 99% of this game takes place underground ALA Metroid.
Anyway on the basics...
Story
After constantly being defeated by Mario the Koopas decide to leave the mushroom kingdom via spaceship and find a fully habitable earth like planet, this planet has no intelligent lifeforms but has highly dangerous native creatures that will kill anyone that bothers them, koopa or Mario. The Koopas spacecraft has been buried underground in which it is used as a central command. This planet presents a vast underground ecosystem from sub-terrain jungles to volcanic wastelands, in which the koopas occupying most of them in the earlier stages most of the Aliens have been eliminated by the Koopas, however in some of the later sections you will encounter various types of them such as the jungles, a highly dangerous area teeming with native life, in which the koopas are struggling to contain. Can you traverse through the many areas and reach the Koopa craft? Alive?
Spoiler: show
Surface: the landing zone for Marios ship and first area, a relatively easy area that connects the different areas.
Sub section
Lower surface: a desolate, rocky wasteland once completely submerged in water, however climatic changes many years ago completely sucked the place dry although some underwater areas remain. This area was once part of Deniera the underground lakes and has an entrance to Deneria, but you need the leaf to access it obtained from beating wart.
Jungles: The second main area (3rd if you count lower surface) A complete sub terrain jungle that has many different species of plant life and native wild life, koopas also patrol some regions too.
Sub section
Lower levels: A complete humid underground swamp that connects to Warts lair. This place has lethal quicksand and dangerous aquatic and plant life. virtually no Koopa activity patrols.
Warts lair: A koopa outpost ran by Koopa general wart, A heavily industrialized part of the swamps with no Alien creatrues. Heavily guarded by elite Koopa forces at all times. smallest area of the game.
Volcanic Wastleland: The most dangerous area of the game, full of lava and dangerous enemies, The koopas are harvesting the magma as some kind of energy source so heavy koopa presence around here.
Sub section
Bowsers lair: koopa mining plant and Hardest part of the game in which Bowser resides in, games toughest enemies also reside here along wth lethal lava among other traps. The koopas are mining the ore located down here.
Koopa craft: The final area of the game, entrance located in the surface area nut all stars needed to access. Who could the boss possibly be? A force so sinister words cannot describe.
Deneria: Underground lakes (MORE TO COME!)
Sub section
icy drifts: a frozen section of the lake (More to come!)
Abandoned castle: an abandoned castle that was possibly built by a visiting race many years ago or perhaps even the original inhabitants of the planet? Due to it being built above the lakes many years of neglect allowed water to seep into it becoming partially flooded. Only spirits remain here.
Power ups
Fireflower: used to melt ice blocks and kill enemies such as piranha plants. Obtained in lower surface.
leaf an important power up that gives you the ability to fly and swipe things with your tail. Obtained after you beat wart.
hammer suit allows you to throw hammers and duck in to shell to protect some attacks. Can destroy bio-barriers. Obtained in volcanic caverns
Yoshi not exactly a powerup per se but his super jump is used in the surface area to access Deneria. Obtained: don't know yet
ice flowerused to freeze some enimies and used to make platforms otherwise impossible to progress. Obtained in the icy drifts
tanoki suit used to see hidden blocks and can transform into a statue for protection. Obtained in deneria
This game is unique as the common Powerups are the equivalent to the power ups found in Super Metroid. They are located in different areas of the game and are used to access different areas of the game and secret areas in previously beaten areas. Considering the nature of SMBX limitations, I consider it acceptable to use cheats for an item you already have collected previously in the game, so say you are in the jungles and you come across ice blocks needed to progress, if you don't have one you can cheat to obtain it considering you would of collected it earlier to access the jungles in the first place.