M19 Host Sign-ups (Poll Town!)

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?

Which game do you want to play?

Poll ended at Thu Apr 02, 2015 8:39 pm

Invasion of Privacy - PaperPlayerX
1
7%
Two Threats to Think About - RudeGuy07
1
7%
The Ladder of Success - FallingSnow
2
13%
Mafia's Greed - Bloodedge
1
7%
Super Smash Bros. for Mafia and Werewolves - Nickname
0
No votes
There is Nobody Left to Trust - 8bitmushroom
4
27%
What Does the Fox Say? - Mivixion
6
40%
 
Total votes: 15
FallingSnow
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M19 Host Sign-ups (Poll Town!)

Postby FallingSnow » Sat Mar 28, 2015 12:40 pm

So you think you can wreck 'em in -

Mafia 19

We're looking for your quality mafia hosting skills and your quality mafia games for our next game!

You've seen Mafia.
You've played Mafia.
Now, it might just be your time to host some Mafia!

Sorry to Pseudo-dino, but he will not be hosting. :(


How do I apply?
All you need to do is post your game suggestion in this topic!
However, you must have participated in at least one mafia game in order to host a game.

After you have posted, your two Game Masters, Pseudo-dino (though he might not be here) and I, will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in yellow or orange.


Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain around 15 to 20 players.
Have about 1 mafia member for each 4/5 townies.
Your game doesn't need to be overly complex to be fun and interesting. Sometimes a good combination of roles can produce a better result.
Don't try to go overboard with the custom roles! You don't need to change the entire theme of your game for it to be interesting.

(And please don't PM me asking about which game to choose. Thanks.)

Ready for Mafia?
Think up some ideas!
[/center]

MacheTheFerret
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Re: M19 Host Sign-ups

Postby MacheTheFerret » Sat Mar 28, 2015 12:46 pm

M19: Invasion of Privacy

Capacity: 20 players

Gameplay:
This is a cardflip game.
This is a ballot-box game.

Roles:

Mafia:
Godfather
Mafioso
Mafioso
Mafioso

Winning Conditions: Their numbers must equal that of the Town and the Serial Killer must be dead.

Town:
Doctor (Has one self-heal)
Sheriff (Knows who the Deputy is)
Deputy (Takes on role and color of the Sheriff if the Sheriff dies)
Vigilante (Loses ability for one phase if he kills an innocent player)
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie

Miller
Millwright
Winning Conditions: Both the Mafia and Serial Killer need to be dead.

Third Parties:
Serial Killer (Must kill everyone else to win)
Pseudo-dino wrote:Looks good to me.
FallingSnow wrote:Approved.

RudeGuy
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Re: M19 Host Sign-ups

Postby RudeGuy » Sat Mar 28, 2015 12:57 pm

idk

M18: Two threats to think about(I might change this name)

-15 players
-Faction game
-Power usage is optional
-2 random players from each team are in contact with each other

Red Team
Assasin - Can kill one player every night.
Silencer - Can mute a player for a day and prevents that player from speaking.
Penguin - Can send a secret message to one player.
Team member - Has no special ability.
Agent - Can inspect one user each night to learn their color.

Purple Team
Bomber - Can choose to die and take 2 players with him, only works at night.
Janitor - Can paint one player black, only works at even nights.
Double Voter - Lynch vote counts for 2.
Team member - Has no special ability.
Agent- Can inspect one user each night to learn their color.

Green Team
Wraith - Immune to 1 single nightkill.
Doctor - Can save a player and make him immune to nightkills
Spy - Can get the PMs sent from the targetted player.
Team member - Has no special ability.
Agent - Can inspect one user each night to learn their color.
Pseudo-dino wrote:Looks pretty good to me. Approved.
FallingSnow wrote:I think it might be fun to do something where every player gets a free inspection on day 0 instead of having two players in contact. Just a thought. Game looks great as is.

FallingSnow
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Re: M19 Host Sign-ups

Postby FallingSnow » Sat Mar 28, 2015 1:21 pm

The Ladder of Success
19 Players
Cardflip
Mafia Killing and Lynching Optional
Role Upgrade Gimmick - Cardflips the standard colors, not the darker variants. (Those are just for reading)

The Mafia
Consort - May distract a player each night and prevent his/her role from working.
- - - - - Upgrades upon successfully blocking two blue players abilities.
- - - - - Assassin - May alternatively kill one player independent of the mafia's kill each night.
Janitor - May clean a player each night and remove that player's color for one night.
- - - - - Upgrades after 3 successful cleanings.
- - - - - Painter - May alternatively paint a player any color for one night.
Spy - May watch a player to see who the target player visits or who visits the targeted player that night (if anyone).
- - - - - Upgrades after 3 successful spy attempts.
- - - - - Agent - May alternatively inspect a player to learn of his/her color.

The Town
Sheriff - May inspect a player each night to learn his/her color.
- - - - - Upgrades after 4 successful inspections.
- - - - - Captain - Inspections learn of a player's role.
Lookout - May watch a player to see who the target player visits or who visits the targeted player that night (if anyone).
- - - - - Upgrades after 4 successful watches.
- - - - - Nightrider - Is also immune to nightkills.
Vigilante - May kill a player every other night. Upon killing a blue/green, he loses his ability permanently.
- - - - - Upgrades after making 2 successful kills.
- - - - - Veteran - If nightkilled, he will bring his attacker down with him.
Bodyguard - May protect a player from abilities or death each night. If the target player is to be killed, the Bodyguard dies instead.
- - - - - Upgrades after protecting 4 times.
- - - - - Covert Op - If nightkilled, he will bring his attacker down with him.
Townie (x9) - May vote in lynches each day.
- - - - - Upgrades after voting in 3 lynches while also having started a lynch against a non-Townie and successfully lynching that target player.
- - - - - Doublevoter - Vote counts as 2 when votes are tallied. Always wins ties.
Miller (x2) - Cardflips red.
- - - - - Upgrades after voting to lynch 2 non-Townies.
- - - - - Innocent Miller - Cardflips green.

Independent
Saboteur - May place a mine on a player during night. In two day/night cycles, that mine will detonate, and any player that visits him/her will also be killed. The mine target may be changed, but the timer will be reset. The Saboteur is also immune to detonations.
- - - - - Upgrades after killing 5 players with detonations.
- - - - - Specialist - May place two mines at once, each with separate cool downs.
Pseudo-dino wrote:This is really well-balanced. Approved.
Changelog: Made the Saboteur role more detailed as requested.

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Re: M19 Host Sign-ups

Postby Sevennights » Sat Mar 28, 2015 1:25 pm

Why not try this one again?
Edited heavily
Spoiler: show
M?? - Mafia - Cardflip - Colour - Capacity - 20
Mafia's Greed
This game is a special type of game. If realises on a regular mafia game but has a sort of twist. Everyone has money except third partys. With money you can buy lives - (If you have bought a life with money, you can survive a night kill, lynch etc.. you can only buy one in the whole game though.), a utility role, or you can give money to a person. If you are a utility role you can get one more role along with the tole you have. This is good for townies who have no utility role, with money they can get one utility role. Townie can get two utility roles, but those who had a utility role from the start can only get one more role with there original role. You get ten dollers everyday, and if you die with money, that money will be lost.

Things Money Can buy:
Life: Cost 50$
Robber: Cost 40$ - Town and mafia can buy this role - One a night you can choose a player to rob half of their money.
Vigilante, Doctor, Sheriff Roles: 40$ for one of these roles - Only Town can buy these roles
Second Lynching: Cost 50$ - Any can buy this - only can be bought one and will be announced that a second lynch has been bought had has been activated - both town and mafia can buy this only once.
Operator and/or Nightrider: Cost 40$ - Town can only butly this and can not get both. - Nightrider is immune to nightkills, and operator is immune to lynchs.
Inspection: Cost 50$ - You can inspect someone and this can only be bought once. If you are sheriff you can inspect 2 people.
Reveal: Cost 70$ Reveals a players role and color and can only be bought once. Does not work on demon. Can be bought for both mafia and town.
Hire: Cost 50$ - Can hire a player to due what they think is right. If they can only do this once. This also overrides there role use to someone else. Town can only buy this.
Roleblocker - Cost: 40$ - can block a player role use. Can obly be.bought.by.mafia.
Movie Producer: Cost 50$ - can choose there people to watch one of for movies. Star wars - no role can be used the next night for these 3 people. - Nightmare on Elm Street - The movie prodcer and those there people will die 2 days and two nights after watch this movie, because freddy kills them. - Free Wily - Can not talk the next day. - Minecraft - can use there role twice. These movies can only be viewed once. Can only be bought by town.
Color Randommizer: Cost 40$ Randomly Changes your color to any color - can be bought by both town and mafia once.









Mafia
Al Capone - A Mafia member and leader that can choose any color he/she wants that is in the game. Works with the Mafia to get rid of the town.
Painter - A Mafia member that can paint a person a colour that he/she choose for that person. Can not paint a person twice and can not paint him/her self. Can only paint players every other night. The paintings last until the next day. Works with the Mafia to get rid of the town.
Arsonist - Can burn a house of a player. If the selected player is visiting a different player or the Arsonist, then the house will be burned and announced out the the public. Know who other mafia members are, and works with them to get rid of the town.
Mafioso - A Mafia member that takes out the orders of Mafia. Work with the Mafia to get rid of the town.


Town

Sheriff - A town that can learn the role of one person each night. Works with the town to lynch the Mafia off.
Deputy - A town who become the Sheriff when the Sheriff dies, and know who the Sheriff is. Works with the town to lynch off the and the Mafia.
Doctor - Can heal a player one night, and can only self heal once. Know the identity of the Trainee Doctor. Works with town to get rid of mafia.
Trainee Doctor - Can heal a player a night. Their is a 50/50 chance of that player dying if the trainee Nurse trys to heal them. Can never heal even if they become the new doctor. Can become the doctor if the doctor dies, and has contact with the doctor. Works with town to get rid of mafia.
Vigilante - A town who can kill a player each night but if he/she kills a town then the Vigilante must give his/hers role to a town and if the Vigilante dies then they must then their role will be given to a random town. Works with the town to get rid of the Mafia.
Townsperson - A town that has no special abilities. Works with the town to get rid of the Mafia.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Restaurant Owner - A townsperson. Cardflips Red. Does not know they are the Restaurant Owner.

Independent

Demon A side player who is immune to night kills, can kill a player each night. Works alone to kill everyone.

IMPORTANT NOTES


- The Al Capone player must chose their colour at the start
- Mafia wins if the Demon is dead and the town has equal people as mafia people.
- Town wins if the Demon is dead and the Mafia are all dead.
- The painter can paint people the colors that are available in the game.
-Mafia members know who other Mafia members are.
- Those who are inactive for 5 days and nights ingame will be automatically killed.
-If the arsonist burned down your house then you choose someone to say with via pming the host. If the person who you asked said yes then there house will also be yours, if they say no then you need to ask someone else. If you both are living together, then you both get money along with both of your money being doubled. If you don't have a house and the next night comes, then you might die depending on your role and money. Some can take you their house by choice, and you are forced in only if you don't have a house.
How is it? Tell me how it is
Pseudo-dino wrote:Approved as before.
FallingSnow wrote:Approved.

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Re: M19 Host Sign-ups

Postby underFlo » Sat Mar 28, 2015 1:41 pm

M17: Super Smash Bros. for Mafia and Werewolves

18 Players
Cardflip
Starts on Night 1



Any powers can be Active or Passive. A passive power is in use permanently unless it says otherwise and doesn't require any player input to execute. An active power has to be actively executed by the player each night. They are built like this: Active (Player 1, Player 2, ...; Notes about frequency): The first bunch regards what the player has to write to the Game Host regarding things like targets. The last note regards the frequency, like "every even night" or "only once". Some passive powers may also have limits to the frequency.

Example:

Marina:
Active (Target): Can "distract" a player every night so they can't use their power that night.
Active (Target 1, Target 2, Target 3, Target 4; every night that's a multiple of 100): Can make a Pokémon card of the selected users. He gets to know all of their roles, PMs they've got from the Game Host and PMs they sent to the Game Host.
Passive: His lnych vote doesn't count because he sucks at Sm4sh.



The cut characters


The Mafia of this game. One of them has to lead their night kill. This player is stil able to use his powers this night, but he'll be seen on the target by certain investigative roles. They win if they outnumber the Cast and kill The Hands and Ridley.

Lucas:
Passive: Cardflips green upon investigations or death.
Passive: If the Ness role attacks him, he survives and Ness dies.

Popo:
Active (Target): Can use his Blizzard to make one player unable to use his powers every night.
Passive: Can only use his powers every second night after Nana dies (he can't use it the first night after Nana dies).

Nana:
Active (Target): Can use her hammer to make one player unable to talk the next day every night.
Passive: Can only use her powers every second night after Popo dies (she can't use it the first night after Popo dies).

Pichu:
Passive: If he leads the nightkill, there's a 50% chance that he dies.
Active (Target; once): It can choose a player to attack independently from the nightkill, both that player and itself will die for sure. If it uses that ability, it can't lead the nightkill.

Snake:
Passive (every even night): He can use his special espionage tactics (like hiding under a cartbox) to avoid any powers except kills used on him.



The cast


The Town in this game. They win if all the Cut Characters, the Hands and Ridley are dead.

Diddy Kong:
Passive: Being the op character he is, his lynch vote counts twice.
Active (Target): By throwing a banana, he can make his target slip so it won't be able to use its power that night.

Donkey Kong:
Passive: He looks up to Diddy Kong so much that he thinks that he's Diddy Kong. However, he doesn't have any of Diddy's powers.

Zelda:
Active (Target): Using her magic, she can determine a players' color every night.
Active (two times total): She can charge her phantom so it kills anyone attempting to kill her in that night.

Jigglypuff:
Passive: Since people are surprised every time Jigglypuff appears in a new installment, she cardflips red upon inverstigations or death.
Passive (every even night): Since she tends to have a bad mood, she kills everyone visiting her by using her Rest attack.

Ness:
Active (Target): He can choose a player to use PK Thunder on each night. That player will die. If he kills someone from the cast, the can't use his ability the next night because he's being busy not dying because he just shot himself off-stage.

Villager:
Active (can't be used while he's pocketed something): Every night, he can open his pockets for any incoming actions. If he does, the first ability (according to the priorities) targeting him that night will get avoided by him. He can then use that ability once on any of the next nights. Every attack after the first will still hit him normally.

Dr. Mario:
Active (Target): He can heal a character and thus prevent him from dying every night.
Active (Once): He can prevent himself from dying. He can't use this if he already uses the first ability the same night.



The Mii Fighters


They have exactly the same winning conditions as the Cast and belong to it. They don't know each other. There are 3 Ability Points being contributed on the three of them randomly at the start of the game. Their abilities depend on the number of points they've got.

Mii Swordfighter:
0 Points: No special powers.
1 Point: He can kill a player once in the game. If he kills someone from the cast, he dies.
2 Points: He can kill a player every night. If he kills someone from the cast, he can't use his ability the next night.
3 Points: He can kill a player every night. The first time someone else tries to kill him, he'll survive and the attacker will die. He'll be notified if that happens.

Mii Brawler:
0 Points: No special powers.
1 Point: He can hook a player twice in the game.
2 Points: He can hook a player every night.
3 Points: He can hook a player every night. If any role tries to hook him, it won't work. The first time someone tries to kill him, it won't work. He'll be notified if that happens.

Mii Gunner:
0 Points: No special powers.
1 Point: He can prevent a player from dying once. No self-heal.
2 Points: He can prevent a player from dying every night. One self-heal.
3 Points: He can prevent a player from dying every night. One self-heal. Once in the game, he can resurrect a player from the dead.



The Hands


These two work together to kill everyone but themselves. They can kill someone every night, with them having to choose a leader.

Master Hand:
Active (Target): He can visit a player every night to find out his role.

Crazy Hand:
Active (Target): He can visit a player every night to block his special abilities.

Master Core:
Passive: No player is given this role in the beginning. Instead, if one of the hands dies, the other one turns into Master Core.
Active (Power, Target): It has four different powers in addition to the night kill, each of them it can use once.
Master Giant: It can kill someone additionally, and this player will cardflip black.
Master Beast: It can cut someone into tiny pieces so the target is unable to execute any powers for the next 2 nights.
Master Edges: It can run someone down so they won't be able to talk for the next two days.
Master Shadow: It can visit a player and randomly gets one of the player's postitive abilities it can use permanently from there on.



Ridley

His goal is to kill all other players as possible so there's enough space to fit him into the roster.

Ridley:
Passive (Once): Anyone visiting him at night dies. He gets notified if that happens.
Active: He can kill someone each night.




Priorities:
  • Any hooking powers
  • Any investigation roles
  • Any healing roles
  • Any killing roles
  • Any roles regarding speech on the next day
  • Any roles reacting to someone visiting them
If two role of the same priority would interfere with each other, the order is determined randomly.
Pseudo-dino wrote:Most of this is great, but I'm not a huge fan of how one of the hands has to suicide to become Master Core. Based on actual Smash game mechanics (however important that is to you), and I feel like this would just work better, it seems simpler to just have one hand become Master Core when the other dies, like automatically. I don't really like the idea of one player being forced to sacrifice themselves.
Pseudo-dino 2 wrote:OK, awesome, thanks for the changes.
Edit: Changed the way Master Core gets created.
FallingSnow wrote:Not really a fan of the random distribution of the mii points, but it's probably fine.
Last edited by underFlo on Sat Mar 28, 2015 3:20 pm, edited 2 times in total.

Julia Pseudo
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Re: M19 Host Sign-ups

Postby Julia Pseudo » Sat Mar 28, 2015 2:39 pm

Yes, so I can review some of these games but I will be out of town from tomorrow (Sunday) until Thursday so I will probably not be playing (though I suppose I could depending on how long the voting takes). Hope you all have a good week (but I will be here for the rest of today).

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Re: M19 Host Sign-ups

Postby underFlo » Sat Mar 28, 2015 3:19 pm

Pseudo-dino wrote:Most of this is great, but I'm not a huge fan of how one of the hands has to suicide to become Master Core. Based on actual Smash game mechanics (however important that is to you), and I feel like this would just work better, it seems simpler to just have one hand become Master Core when the other dies, like automatically. I don't really like the idea of one player being forced to sacrifice themselves.
Just asking, why were you fine with it in M17 then? It's pretty much unchanged aside from one thing regarding Snake. Them changing into Master Core if one of them dies another way does seem better though.

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Re: M19 Host Sign-ups

Postby Zeldamaster12 » Sat Mar 28, 2015 3:52 pm

I'll work on a game in a couple days if I have time.

If I don't, I'll be unoriginal and submit my last game again.

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Re: M19 Host Sign-ups

Postby Danny » Sat Mar 28, 2015 5:33 pm

There is Nobody Left to Trust
Also known as the sequel to Spacebase 115, as Spacebase 115 was a sequel to A Lonely Voyage.

20 Players (4 Mafia, 5 Utility, 10 Town, 1 Third Party)
Cardflip
Ballot-Box Game
If the amount of living Innocent members equals the amount of living Traitor members and the Visitor is dead, the Traitors win.
If the Traitors and the Visitor are dead, the Innocent win.
If everyone but the Visitor is dead, the Visitor wins.

Although the crew of Spacebase 115 was triumphant in ridding of the traitors, people are still reminded of the tragic loss of the Celtan Gardè that was lost in an attack by traitors. After extensive searching, it was found that the menace in both attacks was hired by a crime lord that goes by an undisclosed name, and that he plans on launching more attacks in the future. It is unsure why he is launching these attacks, and what message he is trying to send, but all that is known is that he must be eliminated. Recently, a small colony was set up on the planet Dunaris-K7 and is to act as a trade checkpoint between the colonies. It is predicted that this small colony is the perfect target for one of these attacks, and so preparations have been made for any traitorous acts.

In this ballot-box game, players send their lynch votes to the host privately. At the end of the lynching period (which is the beginning of night), every single vote will be revealed and the person with the highest vote count will be lynched off. Instas will not happen in this game, and the only time that day can end is either when everyone has sent in a lynch vote or when time is up.

-Traitors-
Traitor Leader: Decides with the other Traitors on who to kill each night. He is immune to being night killed.
Traitor: Decides with the other Traitors on who to kill each night.
Jury-Rigger: Decides with the other Traitors on who to kill each night. Each day, he may jury-rig the votes, allowing him to change the vote of one person to another target, or he may paint a player any color, the paint lasts until the next day. He may not paint the same player more than once.
Spy: Decides with the other Traitors on who to kill each night. Can inspect a player each night. Cardflips black when inspected.

-Innocents-
Colony Leader: Can inspect a player each night. That player's color will be revealed to the Colony Leader only.
Doctor: Can choose a player each day, that player is immune to being night killed until the next day.
Security Guard: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Agent: Can choose to kill any player at night. If he kills an innocent, he is automatically lynched off. Cardflips black when inspected.
Messenger: Just like a normal Colonist, only when they die, they may send a single message to any one living player of their choice.
Colonist (x10): A normal player with no special abilities. They vote each day to get someone lynched.

-Third Party-
The Visitor: You are a mysterious visitor to the small colony. Nobody is sure what your intentions are, and they take you for a normal tourist. Each night, you can choose to kill any player. You win if you are the last man standing.

The Traitors win if the amount of living Innocent members equals the amount of living Traitor members and the Visitor is dead.
The Innocents win if they kill off all of the Traitors and the Visitor.
The Visitor wins if they are the last player alive.
When the Messenger dies and they wish to send a private message to another player, they must PM the host with the message they wish to send, and the host will PM the chosen player with that message.
If a player is inactive, they will be turned into a Phantom. If a player returns from inactivity after becoming a Phantom, they will be given back their role. However, if a player does not return from inactivity after a day/night cycle completes, a substitute will be found for their role and they will be kicked out of the game. A Phantom player may not be targeted by abilities, lynch votes, or night kills.
Pseudo-dino wrote:Approved.
FallingSnow wrote:Looks good.

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Re: M19 Host Sign-ups

Postby Julia Pseudo » Sat Mar 28, 2015 5:53 pm

Nickname wrote:
Pseudo-dino wrote:Most of this is great, but I'm not a huge fan of how one of the hands has to suicide to become Master Core. Based on actual Smash game mechanics (however important that is to you), and I feel like this would just work better, it seems simpler to just have one hand become Master Core when the other dies, like automatically. I don't really like the idea of one player being forced to sacrifice themselves.
Just asking, why were you fine with it in M17 then? It's pretty much unchanged aside from one thing regarding Snake. Them changing into Master Core if one of them dies another way does seem better though.
TBH I don't think i read into that mechanic in depth last cycle. Totally my fault, sorry. You can keep it like it was if you'd like.

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Re: M19 Host Sign-ups

Postby Danny » Sat Mar 28, 2015 5:58 pm

Hey, while FallingSnow's game looks really, really nice, he should specify when the Saboteur gets to place his mines, Day or Night, unless that doesn't really matter.

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Re: M19 Host Sign-ups

Postby underFlo » Sat Mar 28, 2015 6:15 pm

Pseudo-dino wrote:
Nickname wrote:
Pseudo-dino wrote:Most of this is great, but I'm not a huge fan of how one of the hands has to suicide to become Master Core. Based on actual Smash game mechanics (however important that is to you), and I feel like this would just work better, it seems simpler to just have one hand become Master Core when the other dies, like automatically. I don't really like the idea of one player being forced to sacrifice themselves.
Just asking, why were you fine with it in M17 then? It's pretty much unchanged aside from one thing regarding Snake. Them changing into Master Core if one of them dies another way does seem better though.
TBH I don't think i read into that mechanic in depth last cycle. Totally my fault, sorry. You can keep it like it was if you'd like.
But you're right, it makes more sense if it happens automatically.

Mivixion
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Re: M19 Host Sign-ups

Postby Mivixion » Sat Mar 28, 2015 7:14 pm

What Does The Fox Say?

15 Players - Cardflip - Last Wills Mechanic

Red Fox - A sly, sneaky fox. May choose to kill a player each night. Upon death, the fox may choose a new red fox. The new red fox will gain the ability to kill along with any previous abilities. The new red fox will not be able to choose a new red fox upon their death.
Arctic Fox - A cold, fluffy fox. May choose a player once throughout the game, and give them a fake last will. Instead of their initial last will being exposed when they die, the fake will will instead be presented. If both the first and second red fox die, the arctic fox gains the killing ability.

Police Dog - A clever German Shepherd who tries to keep the foxes out. May check a player each night to learn their color.
Cat - A tricky feline who sneaks around stealthily. May check a player each night to view their last will.
Holy Cow - The holiest of cows who is trained in the arts of healing. May heal a player each night to protect them from being killed.
Guard Dog - An aggressive pitbull. May kill a player each night. If he kills a friendly animal, his owner will bring him inside and not allow him to kill any more animals.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
  • To use an ability, PM the host with a message entitled "Night Ability" (or it may get disregarded).
  • Every player, including birds, is able to keep a last will. This may be updated at any time by PMing the host with a message entitled "Last Will" (otherwise it may get disregarded). These messages are presented upon that player's death. They may contain images 500x500 or smaller and as much text as they wish.
Pseudo-dino wrote:This mechanic sounds great. I approve.
FallingSnow wrote:Ring-ding-ding-ding-dingeringeding!

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Re: M19 Host Sign-ups

Postby MacheTheFerret » Sat Mar 28, 2015 8:23 pm

Mivixion wrote:What Does The Fox Say?

15 Players - Cardflip - Last Wills Mechanic

Red Fox - A sly, sneaky fox. May choose to kill a player each night. Upon death, the fox may choose a new red fox. The new red fox will gain the ability to kill along with any previous abilities. The new red fox will not be able to choose a new red fox upon their death.
Arctic Fox - A cold, fluffy fox. May choose a player once throughout the game, and give them a fake last will. Instead of their initial last will being exposed when they die, the fake will will instead be presented. If both the first and second red fox die, the arctic fox gains the killing ability.

Police Dog - A clever German Shepherd who tries to keep the foxes out. May check a player each night to learn their color.
Cat - A tricky feline who sneaks around stealthily. May check a player each night to view their last will.
Holy Cow - The holiest of cows who is trained in the arts of healing. May heal a player each night to protect them from being killed.
Guard Dog - An aggressive pitbull. May kill a player each night. If he kills a friendly animal, his owner will bring him inside and not allow him to kill any more animals.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
Bird - A derpy bird that flies around and does nothing all day. Has no special abilities.
  • To use an ability, PM the host with a message entitled "Night Ability" (or it may get disregarded).
  • Every player, including birds, is able to keep a last will. This may be updated at any time by PMing the host with a message entitled "Last Will" (otherwise it may get disregarded). These messages are presented upon that player's death. They may contain images 500x500 or smaller and as much text as they wish.
Needs more Red roles, otherwise a good game.

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Re: M19 Host Sign-ups

Postby Mivixion » Sat Mar 28, 2015 8:26 pm

read the red fox role again

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Re: M19 Host Sign-ups

Postby MacheTheFerret » Sat Mar 28, 2015 9:08 pm

Mivixion wrote:read the red fox role again
I know, but I feel that there only being 2 Mafia's would make them easy to wipe out. Even adding one more with a miniscule ability (Godfather-like role, maybe?) would probably make it fairer.

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Re: M19 Host Sign-ups

Postby Mivixion » Sat Mar 28, 2015 9:42 pm

PaperPlayerX wrote:
Mivixion wrote:read the red fox role again
I know, but I feel that there only being 2 Mafia's would make them easy to wipe out. Even adding one more with a miniscule ability (Godfather-like role, maybe?) would probably make it fairer.
The Red Fox could potentially choose a power role as the new Red Fox. The Mafia already has 3 members, they just need one to die to get a new one.

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Re: M19 Host Sign-ups

Postby Hyperme » Sun Mar 29, 2015 10:46 am

PaperPlayerX wrote:
Mivixion wrote:read the red fox role again
I know, but I feel that there only being 2 Mafia's would make them easy to wipe out. Even adding one more with a miniscule ability (Godfather-like role, maybe?) would probably make it fairer.
The Red Fox counts as two, since it overwrites a town role upon it's first death. This is actually pretty strong, since it effectively means the town has lynched a green. It also makes the Cop slightly weaker, as a green can become a red.

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Re: M19 Host Sign-ups

Postby underFlo » Sun Mar 29, 2015 10:59 am

Hyperme wrote:
PaperPlayerX wrote:
Mivixion wrote:read the red fox role again
I know, but I feel that there only being 2 Mafia's would make them easy to wipe out. Even adding one more with a miniscule ability (Godfather-like role, maybe?) would probably make it fairer.
The Red Fox counts as two, since it overwrites a town role upon it's first death. This is actually pretty strong, since it effectively means the town has lynched a green. It also makes the Cop slightly weaker, as a green can become a red.
It also makes it hard to find confirmed innocents, since every confirmed innocent can potentially become a fox.


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