M17: Super Smash Bros. for Mafia and Werewolves
18 Players
Cardflip
Starts on Night 1
Any powers can be
Active or
Passive. A passive power is in use permanently unless it says otherwise and doesn't require any player input to execute. An active power has to be actively executed by the player each night. They are built like this:
Active (Player 1, Player 2, ...; Notes about frequency): The first bunch regards what the player has to write to the Game Host regarding things like targets. The last note regards the frequency, like "every even night" or "only once". Some passive powers may also have limits to the frequency.
Example:
Marina:
Active (Target): Can "distract" a player every night so they can't use their power that night.
Active (Target 1, Target 2, Target 3, Target 4; every night that's a multiple of 100): Can make a Pokémon card of the selected users. He gets to know all of their roles, PMs they've got from the Game Host and PMs they sent to the Game Host.
Passive: His lnych vote doesn't count because he sucks at Sm4sh.
The cut characters
The
Mafia of this game. One of them has to lead their night kill. This player is stil able to use his powers this night, but he'll be seen on the target by certain investigative roles. They win if they outnumber the
Cast and kill
The Hands and
Ridley.
Lucas:
Passive: Cardflips green upon investigations or death.
Passive: If the Ness role attacks him, he survives and Ness dies.
Popo:
Active (Target): Can use his Blizzard to make one player unable to use his powers every night.
Passive: Can only use his powers every second night after Nana dies (he can't use it the first night after Nana dies).
Nana:
Active (Target): Can use her hammer to make one player unable to talk the next day every night.
Passive: Can only use her powers every second night after Popo dies (she can't use it the first night after Popo dies).
Pichu:
Passive: If he leads the nightkill, there's a 50% chance that he dies.
Active (Target; once): It can choose a player to attack independently from the nightkill, both that player and itself will die for sure. If it uses that ability, it can't lead the nightkill.
Snake:
Passive (every even night): He can use his special espionage tactics (like hiding under a cartbox) to avoid any powers except kills used on him.
The cast
The
Town in this game. They win if all the
Cut Characters, the
Hands and
Ridley are dead.
Diddy Kong:
Passive: Being the op character he is, his lynch vote counts twice.
Active (Target): By throwing a banana, he can make his target slip so it won't be able to use its power that night.
Donkey Kong:
Passive: He looks up to Diddy Kong so much that he thinks that he's Diddy Kong. However, he doesn't have any of Diddy's powers.
Zelda:
Active (Target): Using her magic, she can determine a players' color every night.
Active (two times total): She can charge her phantom so it kills anyone attempting to kill her in that night.
Jigglypuff:
Passive: Since people are surprised every time Jigglypuff appears in a new installment, she cardflips red upon inverstigations or death.
Passive (every even night): Since she tends to have a bad mood, she kills everyone visiting her by using her Rest attack.
Ness:
Active (Target): He can choose a player to use PK Thunder on each night. That player will die. If he kills someone from the cast, the can't use his ability the next night because he's being busy not dying because he just shot himself off-stage.
Villager:
Active (can't be used while he's pocketed something): Every night, he can open his pockets for any incoming actions. If he does, the first ability (according to the priorities) targeting him that night will get avoided by him. He can then use that ability once on any of the next nights. Every attack after the first will still hit him normally.
Dr. Mario:
Active (Target): He can heal a character and thus prevent him from dying every night.
Active (Once): He can prevent himself from dying. He can't use this if he already uses the first ability the same night.
The Mii Fighters
They have exactly the same winning conditions as the
Cast and belong to it. They don't know each other. There are 3
Ability Points being contributed on the three of them randomly at the start of the game. Their abilities depend on the number of points they've got.
Mii Swordfighter:
0 Points: No special powers.
1 Point: He can kill a player once in the game. If he kills someone from the cast, he dies.
2 Points: He can kill a player every night. If he kills someone from the cast, he can't use his ability the next night.
3 Points: He can kill a player every night. The first time someone else tries to kill him, he'll survive and the attacker will die. He'll be notified if that happens.
Mii Brawler:
0 Points: No special powers.
1 Point: He can hook a player twice in the game.
2 Points: He can hook a player every night.
3 Points: He can hook a player every night. If any role tries to hook him, it won't work. The first time someone tries to kill him, it won't work. He'll be notified if that happens.
Mii Gunner:
0 Points: No special powers.
1 Point: He can prevent a player from dying once. No self-heal.
2 Points: He can prevent a player from dying every night. One self-heal.
3 Points: He can prevent a player from dying every night. One self-heal. Once in the game, he can resurrect a player from the dead.
The Hands
These two work together to kill everyone but
themselves. They can kill someone every night, with them having to choose a leader.
Master Hand:
Active (Target): He can visit a player every night to find out his role.
Crazy Hand:
Active (Target): He can visit a player every night to block his special abilities.
Master Core:
Passive: No player is given this role in the beginning. Instead, if one of the hands dies, the other one turns into Master Core.
Active (Power, Target): It has four different powers in addition to the night kill, each of them it can use once.
Master Giant: It can kill someone additionally, and this player will cardflip black.
Master Beast: It can cut someone into tiny pieces so the target is unable to execute any powers for the next 2 nights.
Master Edges: It can run someone down so they won't be able to talk for the next two days.
Master Shadow: It can visit a player and randomly gets one of the player's postitive abilities it can use permanently from there on.
Ridley
His goal is to kill all other players as possible so there's enough space to fit
him into the roster.
Ridley:
Passive (Once): Anyone visiting him at night dies. He gets notified if that happens.
Active: He can kill someone each night.
Priorities:
- Any hooking powers
- Any investigation roles
- Any healing roles
- Any killing roles
- Any roles regarding speech on the next day
- Any roles reacting to someone visiting them
If two role of the same priority would interfere with each other, the order is determined randomly.
Pseudo-dino wrote:Most of this is great, but I'm not a huge fan of how one of the hands has to suicide to become Master Core. Based on actual Smash game mechanics (however important that is to you), and I feel like this would just work better, it seems simpler to just have one hand become Master Core when the other dies, like automatically. I don't really like the idea of one player being forced to sacrifice themselves.
Pseudo-dino 2 wrote:OK, awesome, thanks for the changes.
Edit: Changed the way Master Core gets created.
FallingSnow wrote:Not really a fan of the random distribution of the mii points, but it's probably fine.