Sweet Lemonade Rockgrass v1.1 (updated)

Levels that have good quality and are worth playing.
Alagirez
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Sweet Lemonade Rockgrass v1.1 (updated)

Postby Alagirez » Thu Mar 19, 2015 2:09 am

old level
Screen :
Spoiler: show
Image
Image
Download : CLICK HERE
New version (some bugs fixed) here it is.
GIVE FEEDBACK! :)
Credits:
- Valtteri, Sednaiur, Legend-tony980
Tilesets : unknown source (recolored by me)
Last edited by Alagirez on Mon Apr 04, 2016 9:55 pm, edited 2 times in total.

Superiorstar
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Re: Sweet Lemonade Rockgrass

Postby Superiorstar » Thu Mar 19, 2015 12:43 pm

Once again you make the tileset TOO DAMN BRIGHT, I'll play this level later.

silent_
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Re: Sweet Lemonade Rockgrass

Postby silent_ » Thu Mar 19, 2015 3:40 pm

andialifbatara wrote:I just finished this level and used in my project. Clashing is happen (SMB3+SMW).
...except all of the SMW stuff is SMB3-recolored.

Alagirez
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Re: Sweet Lemonade Rockgrass

Postby Alagirez » Thu Mar 19, 2015 9:01 pm

if you play this level : you'll see the checkpoint and exit is SMW styled. I can't find SMW checkpoint/exit is SMB3 styled. sorry.........
@superiorstar: i'm sorry if the GFX is too bright.

Zeldamaster12
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Re: Sweet Lemonade Rockgrass

Postby Zeldamaster12 » Thu Mar 19, 2015 11:32 pm

You use really bright GFX in all your levels, so I'd tone it down next time.

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Re: Sweet Lemonade Rockgrass

Postby Shinbison-Kof » Fri Mar 20, 2015 12:48 am

I really like this concept, the bright color isn't a problem for me, but seems creative if you use in a correct form like your screen. Judging by the screens, this levels seems nice, the design is nice, I recommend you remove some piranha plants.

Witchking666
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Re: Sweet Lemonade Rockgrass

Postby Witchking666 » Fri Mar 20, 2015 2:33 am

My eyes hurt as shit
The level design was good but, as you said
It clashes and that sucks to my opinion
Is it normal to get a migraine attack from this level

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Re: Sweet Lemonade Rockgrass

Postby Erik » Fri Mar 20, 2015 2:39 am

witchking666 wrote:My eyes hurt as shit
The level design was good but, as you said
It clashes and that sucks to my opinion
Is it normal to get a migraine attack from this level
Yep, it totally is.

@andialifbatara: What if you make this level green (normal green), instead of yellow, that wouldn't hurt our eyes.

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Re: Sweet Lemonade Rockgrass

Postby Mable » Fri Mar 20, 2015 7:29 am

witchking666 wrote:My eyes hurt as shit
The level design was good but, as you said
It clashes and that sucks to my opinion
Is it normal to get a migraine attack from this level
Idt the last part was needed honestly. I agree it's bright but idt you get migraine by it.

Valtteri
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Re: Sweet Lemonade Rockgrass

Postby Valtteri » Fri Mar 20, 2015 12:38 pm

Don't be rude.

Witchking666
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Re: Sweet Lemonade Rockgrass

Postby Witchking666 » Fri Mar 20, 2015 3:10 pm

Sorry andi
I didnt mean to be rude
The only thing i meant was that i personally get a headache from the level
But that isnt your fault because i also get migraine from very Bright Sun
I wasnt being rude i was just literary asking that question personally i even like yellow (look at my post at your pink level)
So i wasnt being rude on purpose i was just telling i get a headache from it

Uhum
As i mentioned before the level design was awesome and the npc placement was good

Sorry

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Re: Sweet Lemonade Rockgrass

Postby SilverDeoxys563 » Fri Mar 20, 2015 4:13 pm

I think it's kind of interesting how a level can be so good in design, and have tremendously colorful graphics as well. I'm not one to complain about the vibrancy of the colors, but I do think you screwed up the pipes' shading a little bit with the random orange bit. There's my two cents.

Also, it's hard to tell whether the treetops are shaded, so I'd recommend you make the darker color just a little bit darker as well. (:

Alagirez
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Re: Sweet Lemonade Rockgrass

Postby Alagirez » Sat Mar 21, 2015 9:28 pm

i'm sorry about yellow color, i can't make it darker (help me)
@witchking666 : just call me alif
witchking666 wrote:My eyes hurt as shit
The level design was good but, as you said
It clashes and that sucks to my opinion
Is it normal to get a migraine attack from this level
-_-
Ludwig von Koopa wrote:
@andialifbatara: What if you make this level green (normal green), instead of yellow, that wouldn't hurt our eyes.
the color GFX original is green but i recolored it.
Shinbison-Kof wrote:I really like this concept, the bright color isn't a problem for me, but seems creative if you use in a correct form like your screen. Judging by the screens, this levels seems nice, the design is nice, I recommend you remove some piranha plants.
i was doing that, thanks! :)

i planning to fix this level, so be patient until i release the next version of this level.
sorry for bad english

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Re: Sweet Lemonade Rockgrass

Postby SilverDeoxys563 » Sat Mar 21, 2015 11:05 pm

Image

I tried?

Waddle
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Re: Sweet Lemonade Rockgrass

Postby Waddle » Sun Mar 22, 2015 5:53 am

Wow. That looks 10x better. Love the SMB3 palette.
Can I have those tiles pls

Alagirez
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Re: Sweet Lemonade Rockgrass

Postby Alagirez » Sun Mar 22, 2015 9:38 pm

oh, thanks, deoxys! it looks really like cheese!

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Re: Sweet Lemonade Rockgrass

Postby SilverDeoxys563 » Sun Mar 22, 2015 10:03 pm

Waddle Derp wrote:Can I have those tiles pls
nope I just recolored the screenshot lol; hoping andialifbatara has Paint.NET and the eyedropper tool to color the appropriate tiles.

Alagirez
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Re: Sweet Lemonade Rockgrass

Postby Alagirez » Mon Mar 23, 2015 1:02 am

I recolored it with paint.net, where is the "eyedropper tool"
also, here is the next version of this level :
http://www.mediafire.com/download/s9d8y ... s_v1.1.zip

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Re: Sweet Lemonade Rockgrass

Postby bossedit8 » Mon Mar 23, 2015 1:21 am

This place... is filled... with lemons! I am so sour now just for that wonderful level of yours! Ok, joke aside...


@bossedit8's Review - Sweet Lemonade Rockgrass - Created by @andialifbatara

Design Usage:
What a lovely yellow forest level what you made. You are going through a forest with random switches you have to press in order to advance further on in this level. I do find this relatively neat for making some platforms (well, landmasses) appear or move after you either press a switch or you are at the specific spot of the level. What I honestly don't find it natural is that they are just appear instantly like they are appearing without the smoke effect but that is just a nitpick I have right there. I do like the graphical color usages you have in the entire level. There is a moving landmass where it has slopes on it which is a bad idea but at least you put the sign before it as of what happens next on. That one secret area, I do like that you use the sign to explain the spinjump ability... well, not in the fashion for the guide but at least it tells you to utulize the spinjump to proceed into the secret area. If you do manage to maneuver that area you earn some wonderful power ups which is very suitable for 2 players a lot I must say. There are hidden blocks aswell to earn even more items like a yellow Yoshi. The variety is very nice for the level so it doesn't get too repetitive. About the water areas, please add some blocks at the bottom of the areas like where it's offscreen since right now I can just swim underland for no reason offscreen which is not a good idea to have in this kind of level. Music were very fitting since it is a forest level. At the end, the gate's placement isn't at the top but more into the middle of it. You need to place the SMW gate NPC at the top of it in order to work perfectly.
Point rating: 4.25

NPC Placement:
Your NPC Placements were nice and challenging. Your enemy placements were ok to good at most of the level to keep the player on a challenge but sometimes I find the Banzai Bills a bit too much for the level since the indication for that isn't too obvious for that kind of forest styled level where almost everything is yellow. Those SMW sideways piranha plants that they are floating, they have a messed up death effect once you manage to defeat one. There is one area that there are 2 bullet bill blasters near next to eachother with some enemies at the bottom. I find that kind of unfair since if you mostly jump already to avoid those enemies at the bottom but you also mostlikely get hit at the top just by those 2 bullet bill blasters that are hard to avoid if you are in the air. Coin placements were very neat and nicely put out throughout the level. Power up placements were low before the halfway point but it gets much better once you are after the halfway point.
Point rating: 3.75

Overall rating Score: 8

Pretty Good!

Very nice forest styled level to encounter but some issues were on the way for the players.

Alagirez
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Re: Sweet Lemonade Rockgrass v1.1 (updated)

Postby Alagirez » Mon Mar 23, 2015 4:37 am

thanks for your OFFICIAL review, bossedit8!:)
i think playthrough is available..... apperently not.....
sorry for bad english


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