Blue Skies And Blue Ice Ver. 2.0

Levels that have good quality and are worth playing.
Phazon1111
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Blue Skies And Blue Ice Ver. 2.0

Postby Phazon1111 » Fri Mar 13, 2015 9:56 pm

I have updated my Blue Skies and Blue Ice level. Screenshots
Spoiler: show
ImageImageImage
There are three hidden stars in the level. Try to find them all. There is also a secret exit.

Download: https://www.mediafire.com/?b7xsa29ndvz965m

Edit: Patch 2.1: https://www.mediafire.com/?831zbaplwcs4sdg

Edit 2: Patch 2.2: http://www.mediafire.com/download/42d1f ... r._2.2.zip
SO MANY BUGS, IT'S NOT EVEN FUNNY!
Last edited by Phazon1111 on Sun Mar 15, 2015 6:20 pm, edited 1 time in total.

Alagirez
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Re: Blue Skies And Blue Ice Ver. 2.0

Postby Alagirez » Sun Mar 15, 2015 4:00 am

The screenshots is too small! I'll play this and I hope this level is not have a hurtful water like your old level.

Witchking666
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Re: Blue Skies And Blue Ice Ver. 2.0

Postby Witchking666 » Mon Mar 16, 2015 2:33 am

Those screenshots were really tiny dude

bossedit8
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Re: Blue Skies And Blue Ice Ver. 2.0

Postby bossedit8 » Mon Mar 16, 2015 3:04 am

witchking666 wrote:Those screenshots were really tiny dude
Please talk anything about the Level itself instead of being off-Topic!

dragonfan96
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Re: Blue Skies And Blue Ice Ver. 2.0

Postby dragonfan96 » Sun Mar 22, 2015 3:11 pm

Well I've played the old version and the updated ones for comparison and its a descent level it still had some issues such as the star where warps 9 and 10 are.

How are u suppose to get that one?

For the star that's up in the clouds from the invisible block(vine) best way to go up there and back is use a insta-warp where the vine ends (and maybe on the sides just in case) and have the exit of the insta warp be a little bit above the vine in the cloud section as IF u DID climb the vine.

I did like the Fridge Cold Water Gimmick.

Overall Its was a Fun Level to play.

[sub]I'll leave the scoring to the Judges on this[/sub]

Danny
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Re: Blue Skies And Blue Ice Ver. 2.0

Postby Danny » Sun Mar 22, 2015 7:34 pm

10/10 would have my retinas surgically replaced again.

Imaynotbehere4long
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Re: Blue Skies And Blue Ice Ver. 2.0

Postby Imaynotbehere4long » Thu Apr 02, 2015 10:30 pm

Despite there not being many differences, this is a huge improvement over the original level. The music is enjoyable to listen to, the Bully part isn't stupid anymore (and is actually kinda fun and unique due to the cliffturn=1 and playerblock=1), the Mouser part isn't stupid anymore, and there are even some clever secrets added in, like the key-keyhole exit and third SMW star.

However, this level still has its problems. Anyway, first thing's first:
Spoiler: show
You misplaced the Player Start Location. Normally, this would be a bad thing, but since the way up here isn't indicated very well (I recommend moving the coin up by four units so it's above the invisible block), you actually dodged a bullet by doing this.
Image
Also, the door's effect sprite is incorrect:
Image
Lastly, while the Mouser fight isn't stupid anymore, it's still quite boring since it's just a Mouser in an empty room, and it just seems like it's there to pad out the level. If you want your level to have a boss, either add other hazards to the room or just don't have a boss in the first place. I actually made a tutorial to explain what to watch out for if you want your level to have a boss that isn't boring, but also don't want to put forth much effort: http://www.supermariobrosx.org/forums/v ... =81&t=8890

(I know this level was uploaded before I made my tutorial, but I'm linking it here so you know what to do for your next level)

Summary:
GOOD:
-Graphics aren't terrible.
-Music fits the level well.
-Bully battle is fun and unique.
-Secrets are subtle without being unintuitive.

NEUTRAL:
-Unintuitive secret mitigated by misplaced Player Start Location.

BAD:
--PRE-PROGRAMMED AI IN AN EMPTY ROOM.
-Incorrect effect sprite.

In conclusion: Despite the Mouser in an empty room, this level is quite enjoyable. I'd say this deserves a 6/10.


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