Level Ideas...

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dragonfan96
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Level Ideas...

Postby dragonfan96 » Fri Mar 13, 2015 10:39 am

So I need some help. I Plan to Scrap all the levels from W4 of Bowser's Dark Plan and make new Levels but still having a Forest/Jungle theme's World.

I need some Ideas For a Forest/Jungle Based Levels. Anyone got some ideas/Gimmicks?

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Re: Level Ideas...

Postby Tango » Fri Mar 13, 2015 1:03 pm

Since forest and jungles are places that peoples easily get lost, you can put some puzzles in some levels. Also, what about a level that is in a water stream, and you are in a log, and you need avoid some obstacles to complete the level. It's a original idea that i never saw in a Episode (at least me).

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Re: Level Ideas...

Postby dragonfan96 » Fri Mar 13, 2015 1:38 pm

Miles Troopa wrote:Since forest and jungles are places that peoples easily get lost, you can put some puzzles in some levels. Also, what about a level that is in a water stream, and you are in a log, and you need avoid some obstacles to complete the level. It's a original idea that i never saw in a Episode (at least me).
I haven't seen that water Stream Idea either and and i do have a level that'll stay the same and that's the Wood-cutting using Grinders idea i had in a few of the previous levels.


Also Bowser Dark Plan is also going to have another World to it and its a Oil Desert/WastleLand World its W6 now and W7 is the last one.

My only worries is that it being to much "MB" when its re-downloaded last time it was 259.59MB it might go up to 300MB from the addition of "W6" Phoenix Desert is the World name.

I got a few Ideas for W6 but wouldn't hurt to get a Suggestion for a Desert/WasteLand World

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Re: Level Ideas...

Postby Tango » Fri Mar 13, 2015 1:59 pm

dragonfan96 wrote:
Miles Troopa wrote:Since forest and jungles are places that peoples easily get lost, you can put some puzzles in some levels. Also, what about a level that is in a water stream, and you are in a log, and you need avoid some obstacles to complete the level. It's a original idea that i never saw in a Episode (at least me).
I haven't seen that water Stream Idea either and and i do have a level that'll stay the same and that's the Wood-cutting using Grinders idea i had in a few of the previous levels.


Also Bowser Dark Plan is also going to have another World to it and its a Oil Desert/WastleLand World its W6 now and W7 is the last one.

My only worries is that it being to much "MB" when its re-downloaded last time it was 259.59MB it might go up to 300MB from the addition of "W6" Phoenix Desert is the World name.

I got a few Ideas for W6 but wouldn't hurt to get a Suggestion for a Desert/WasteLand World
What about a special level, that you have to make duel with enemies?

It's like Wild Gunman for NES. With some events and layers, you can make western duels. You need jump when a Toad in the background says "Fire!" (Better with a layer balloon with the "Fire!" word). Then you have be fast and jump before the enemy jump first than you and launch the bullet bill. If you jump before the time it's fault and automatic death (invisible lava).

And doesn't need have only one water stream level in the game. Can have 2, in the Jungle and in the Water World. And events doesn't uses so much space from your episode than custom musics do.

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Re: Level Ideas...

Postby dragonfan96 » Sat Mar 14, 2015 6:05 am

Miles Troopa wrote:What about a special level, that you have to make duel with enemies?

It's like Wild Gunman for NES. With some events and layers, you can make western duels. You need jump when a Toad in the background says "Fire!" (Better with a layer balloon with the "Fire!" word). Then you have be fast and jump before the enemy jump first than you and launch the bullet bill. If you jump before the time it's fault and automatic death (invisible lava).

And doesn't need have only one water stream level in the game. Can have 2, in the Jungle and in the Water World. And events doesn't uses so much space from your episode than custom musics do.

Ah, the good old days I Had with my NES Playing Duck Hunt, Wild Gunman, and Super Mario Bros. 1,2,3; oh and Clu Clu Land(if anyone knows that game)

That's an Interesting Idea, Only Problem is I'm curious how to make an Event, trigger something when said player Jumps to Early.

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Re: Level Ideas...

Postby Tango » Sat Mar 14, 2015 10:22 am

dragonfan96 wrote: That's an Interesting Idea, Only Problem is I'm curious how to make an Event, trigger something when said player Jumps to Early.
It can made of time based events. Before the Toad says Fire, the block will only show a lava layer to you die. When and after Toad says, the block will show a layer of a bullet bill in direction of the enemy. And if you have the correct time, you will make Goomba disappears when the Bullet Bill touch him. And if you be so slow, the block don't will trigger anything, and the enemy will jump and shoot a Bullet Bill on you.

If you don't understand, i can make a level example to you.

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Re: Level Ideas...

Postby dragonfan96 » Sat Mar 14, 2015 3:30 pm

Miles Troopa wrote: It can made of time based events. Before the Toad says Fire, the block will only show a lava layer to you die. When and after Toad says, the block will show a layer of a bullet bill in direction of the enemy. And if you have the correct time, you will make Goomba disappears when the Bullet Bill touch him. And if you be so slow, the block don't will trigger anything, and the enemy will jump and shoot a Bullet Bill on you.

If you don't understand, i can make a level example to you.

Thanks For all the Help and ideas :D ; I think that might help If you have some spare time. Even though I'm back, i'm still somewhat rusty with using Events.


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