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SMB3 Styled Tails
Posted: Tue Mar 10, 2015 9:41 pm
by PersonNamedUser
I firgued that since there is a SMB3 Styled Sonic someone should make a SMB3 styled Tails and I need SMB3 Styled Tails for my project The Enemy's Boss Rush
so could someone make it I would really apprentice it.
Also You need to use this spritesheet for the SMB3 styled tails playable!

Re: SMB3 Styled Tails
Posted: Wed Mar 11, 2015 1:30 pm
by Tango
But... you need a NPC or a Playable Character?
Here's already a Tails NPC, and SMB3 styled, if you want i can upload it for you.
Re: SMB3 Styled Tails
Posted: Wed Mar 11, 2015 8:55 pm
by PersonNamedUser
Miles Troopa wrote:But... you need a NPC or a Playable Character?
Here's already a Tails NPC, and SMB3 styled, if you want i can upload it for you.
A Playable actually so may you upload the GFX?
Re: SMB3 Styled Tails
Posted: Mon Apr 20, 2015 12:28 pm
by FanofSMBX
Why is he a playable in ENEMY'S boss rush? I was thinking of making this if it was a boss npc.
Re: SMB3 Styled Tails
Posted: Mon Apr 20, 2015 4:39 pm
by PersonNamedUser
FanofSMBX wrote:Why is he a playable in ENEMY'S boss rush? I was thinking of making this if it was a boss npc.
No he's a boss, i need the playable sprites.
Re: SMB3 Styled Tails
Posted: Mon Apr 20, 2015 5:30 pm
by FanofSMBX
Well who does he replace, because if I know who he replaces I can make the npc and only need to recolor the frames I use, not every waiting/ducking/etc.
Re: SMB3 Styled Tails
Posted: Mon Apr 20, 2015 8:57 pm
by PersonNamedUser
FanofSMBX wrote:Well who does he replace, because if I know who he replaces I can make the npc and only need to recolor the frames I use, not every waiting/ducking/etc.
Mouser Please! Because then Tails would throw exploding fake rings!
And I might use that playable for something else
