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M18 Host Sign-ups! (Poll Up!)

Posted: Tue Mar 10, 2015 9:26 pm
by Julia Pseudo
And... we're live!

Mafia 18

We're looking for your quality mafia hosting skills and your quality mafia games for our next game!

You've seen Mafia.
You've played Mafia.
Now, it might just be your time to host some Mafia!

Sorry to ragont (hope everything is going well for you), but he will not be hosting. :(


How do I apply?
All you need to do is post your game suggestion in this topic!
However, you must have participated in at least one mafia game in order to host a game.

After you have posted, your two Game Masters, FallingSnow and I, will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in yellow or orange.


Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain around 15 to 20 players.
Have about 1 mafia member for each 4/5 townies.
Your game doesn't need to be overly complex to be fun and interesting. Sometimes a good combination of roles can produce a better result.
Don't try to go overboard with the custom roles! You don't need to change the entire theme of your game for it to be interesting.

(And please don't PM FallingSnow asking about which game to choose. Thanks.)

Ready for Mafia?
Think up some ideas!
[/center]

(Credit goes to FallingSnow for most of this post.)

Re: M18 Host Sign-ups!

Posted: Tue Mar 10, 2015 9:29 pm
by Julia Pseudo
I'm trying something slightly different this time around.

Taco King is a popular fast food restaurant in Mafiaville. They serve hamburgers, tacos, and vanilla and chocolate milkshakes. Unfortunately, one night in early spring, it was invaded by ghost pirates who wanted free food. Management managed to lock the ghosts up in the freezer before any harm was done...
But it looks like they've escaped again! And this time, 12 living innocents (and one unliving innocent) are trapped in the restaurant with them! And, what's worse, two of those innocents aren't innocent at all! They're working for Taco King's rivals, Burrito Queen, and their goal is to kill as many of Taco King's staff and customers as possible, while also attempting to survive the ghost attack themselves.
Experience a taste of this bizarre shit in...


M18: Murderize Me, Captain!
Format: Cardflip - 17 players

Ghost Pirates
Captain: The leader of the ghost pirates, who can disguise himself as a mortal. Cardflips green.
First Mate: The Captain's closest confidant. If he is lynched, he can choose to kill one of the players who voted for him.
Sexy Pirate: An attractive ghost pirate. She can distract one player each night and prevent that player's ability from working.
Mr. Skull: A ghost pirate with no skin. He's so spooky that he can sneak up behind one player each night to prevent that player from speaking on the next day.
(All members have contact with each other and conspire to kill one player each night.)
Goal: Eliminate the Burrito Queen agents and equal or outnumber the management and customers.

Management & Customers
Manager: The manager of this Taco King location. She keeps a watchful eye on the restaurant and can watch one player on the security cameras each night to learn who visits that player, and if that player visits another (but not which specific player they visit).
Fry Cook: A brave Taco King employee, he can kill one player each night. He'll lose this ability for one night if he kills an innocent.
Cashier: Works behind the counter. She can hide one player in the cash register each night to prevent that player from being night killed. Cannot protect herself.
Hobo Joe: A guy who comes to Taco King so regularly that he's considered part of management. Everyone recognizes him, so he can reveal his role to one player each night.
Truck Driver: Steaming hot bun delivery here! He has a list of staff in his truck that he consult once per night to learn a player's color.
Customer: A person who was eating at Taco King before the ghost pirates escaped. No special abilities.
Customer
Customer
Customer
Customer
Ghost Customer: A customer who was killed by the ghost pirates when they attacked, but hasn't realized it yet. No special abilities, but cardflips red.
Goal: Eliminate the ghost pirates and Burrito Queen agents.

Burrito Queen
Saboteur: A tricky Burrito Queen agent. If another player uses their ability on him, they will end up targeting themselves instead (so the Fry Cook will kill himself, the Saboteur will learn the Truck Driver's color, etc.). Cannot protect himself from a Ghost Pirate murder. Additionally, he can choose to kill one player each night but can only do this once throughout the whole game.
Secret Agent: A contractor hired by Burrito Queen to take out Taco King employees. She can research one player each night to learn which team that player belongs to. Additionally, she can choose to kill one player each night but can only do this once throughout the whole game.
(Both members have contact with each other.)
Goal: Eliminate the ghost pirates and equal or outnumber the management and customers.

- Power usage is optional.
- Insta-lynches can happen.

(And yes, this was originally going to be a SpongeBob themed game, why do you ask?)
FallingSnow wrote:The wording of the Secret Agent's killing ability is confusing.

Re: M18 Host Sign-ups!

Posted: Tue Mar 10, 2015 9:36 pm
by Danny
Uh, can I request that I can be able to host this one (sign up for it)? I just filled in for Ragont because he asked me to, and I really only got to do 2 day cycles, plus the game wasn't my idea and I'd like to be able to host a game that was my idea to be honest...

Re: M18 Host Sign-ups!

Posted: Tue Mar 10, 2015 9:37 pm
by MacheTheFerret
A reskin of a game I already made totally new and unique game.

M#: Invasion of Piracy

Capacity: 20 players

Gameplay:
This is a cardflip game.
This is a ballot-box game.

Roles:

The Pirates:
Captain (Godfather)
Pirate (x3)(Mafioso)
Winning Conditions: Their numbers must equal that of the Village and the Murderer must be dead.

The Village:
Doctor (Has one self-heal)
Inspector (Sheriff)(Knows who the Assistant Inspector is)
Assistant Inspector (Deputy)(Knows who the Inspector is)
Assassin (Vigi)(Loses ability for one phase if he kills an innocent player)
Villager (x9)(Townie)
Miller
Millwright
Winning Conditions: Both the Pirates and Murderer need to be dead.

Third Parties:
Murderer (Must murder everyone else to win)

Yarr
Pseudo-dino wrote:is good
(But I would suggest giving the deputy contact with the sheriff, i.e. the other way around if he doesn't already, it's not clear
nvm fixed
^
Fixed
FallingSnow wrote:Good.

Re: M18 Host Sign-ups!

Posted: Tue Mar 10, 2015 9:38 pm
by Julia Pseudo
@8bit
Actually sure yeah, wasn't sure whether or not to allow it but you make a good point.

Re: M18 Host Sign-ups!

Posted: Tue Mar 10, 2015 9:40 pm
by Danny
There is Nobody Left to Trust
Also known as the sequel to Spacebase 115, as Spacebase 115 was a sequel to A Lonely Voyage.

20 Players (4 Mafia, 5 Utility, 10 Town, 1 Third Party)
Cardflip
Ballot-Box Game
If the amount of living Innocent members equals the amount of living Traitor members and the Visitor is dead, the Traitors win.
If the Traitors and the Visitor are dead, the Innocent win.
If everyone but the Visitor is dead, the Visitor wins.

Although the crew of Spacebase 115 was triumphant in ridding of the traitors, people are still reminded of the tragic loss of the Celtan Gardè that was lost in an attack by traitors. After extensive searching, it was found that the menace in both attacks was hired by a crime lord that goes by an undisclosed name, and that he plans on launching more attacks in the future. It is unsure why he is launching these attacks, and what message he is trying to send, but all that is known is that he must be eliminated. Recently, a small colony was set up on the planet Dunaris-K7 and is to act as a trade checkpoint between the colonies. It is predicted that this small colony is the perfect target for one of these attacks, and so preparations have been made for any traitorous acts.

In this ballot-box game, players send their lynch votes to the host privately. At the end of the lynching period (which is the beginning of night), every single vote will be revealed and the person with the highest vote count will be lynched off. Instas will not happen in this game, and the only time that day can end is either when everyone has sent in a lynch vote or when time is up.

-Traitors-
Traitor Leader: Decides with the other Traitors on who to kill each night. He is immune to being night killed.
Traitor: Decides with the other Traitors on who to kill each night.
Jury-Rigger: Decides with the other Traitors on who to kill each night. Each day, he may jury-rig the votes, allowing him to change the vote of one person to another target, or he may paint a player any color, the paint lasts until the next day. He may not paint the same player more than once.
Spy: Decides with the other Traitors on who to kill each night. Can inspect a player each night. Cardflips black when inspected.

-Innocents-
Colony Leader: Can inspect a player each night. That player's color will be revealed to the Colony Leader only.
Doctor: Can choose a player each day, that player is immune to being night killed until the next day.
Security Guard: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Agent: Can choose to kill any player at night. If he kills an innocent, he is automatically lynched off. Cardflips black when inspected.
Messenger: Just like a normal Colonist, only when they die, they may send a single message to any one living player of their choice.
Colonist (x10): A normal player with no special abilities. They vote each day to get someone lynched.

-Third Party-
The Visitor: You are a mysterious visitor to the small colony. Nobody is sure what your intentions are, and they take you for a normal tourist. Each night, you can choose to kill any player. You win if you are the last man standing.

The Traitors win if the amount of living Innocent members equals the amount of living Traitor members and the Visitor is dead.
The Innocents win if they kill off all of the Traitors and the Visitor.
The Visitor wins if they are the last player alive.
When the Messenger dies and they wish to send a private message to another player, they must PM the host with the message they wish to send, and the host will PM the chosen player with that message.
If a player is inactive, they will be turned into a Phantom. If a player returns from inactivity after becoming a Phantom, they will be given back their role. However, if a player does not return from inactivity after a day/night cycle completes, a substitute will be found for their role and they will be kicked out of the game. A Phantom player may not be targeted by abilities, lynch votes, or night kills.
Pseudo-dino wrote:Approved as before.
FallingSnow wrote:Looks good.

Re: M18 Host Sign-ups!

Posted: Tue Mar 10, 2015 9:45 pm
by Zeldamaster12
Too busy to create a new game, so I'll just resubmit my last one (I don't have the bbcode for it currently howver, so could you PM my game to me, Pseudo?).

Re: M18 Host Sign-ups!

Posted: Tue Mar 10, 2015 10:13 pm
by Sevennights
Why not try this one again?
Edited heavily
Spoiler: show
M?? - Mafia - Cardflip - Colour - Capacity - 20
Mafia's Greed
This game is a special type of game. If realises on a regular mafia game but has a sort of twist. Everyone has money except third partys. With money you can buy lives - (If you have bought a life with money, you can survive a night kill, lynch etc.. you can only buy one in the whole game though.), a utility role, or you can give money to a person. If you are a utility role you can get one more role along with the tole you have. This is good for townies who have no utility role, with money they can get one utility role. Townie can get two utility roles, but those who had a utility role from the start can only get one more role with there original role. You get ten dollers everyday, and if you die with money, that money will be lost.

Things Money Can buy:
Life: Cost 50$
Robber: Cost 40$ - Town and mafia can buy this role - One a night you can choose a player to rob half of their money.
Vigilante, Doctor, Sheriff Roles: 40$ for one of these roles - Only Town can buy these roles
Second Lynching: Cost 50$ - Any can buy this - only can be bought one and will be announced that a second lynch has been bought had has been activated - both town and mafia can buy this only once.
Operator and/or Nightrider: Cost 40$ - Town can only butly this and can not get both. - Nightrider is immune to nightkills, and operator is immune to lynchs.
Inspection: Cost 50$ - You can inspect someone and this can only be bought once. If you are sheriff you can inspect 2 people.
Reveal: Cost 70$ Reveals a players role and color and can only be bought once. Does not work on demon. Can be bought for both mafia and town.
Hire: Cost 50$ - Can hire a player to due what they think is right. If they can only do this once. This also overrides there role use to someone else. Town can only buy this.
Roleblocker - Cost: 40$ - can block a player role use. Can obly be.bought.by.mafia.
Movie Producer: Cost 50$ - can choose there people to watch one of for movies. Star wars - no role can be used the next night for these 3 people. - Nightmare on Elm Street - The movie prodcer and those there people will die 2 days and two nights after watch this movie, because freddy kills them. - Free Wily - Can not talk the next day. - Minecraft - can use there role twice. These movies can only be viewed once. Can only be bought by town.
Color Randommizer: Cost 40$ Randomly Changes your color to any color - can be bought by both town and mafia once.









Mafia
Al Capone - A Mafia member and leader that can choose any color he/she wants that is in the game. Works with the Mafia to get rid of the town.
Painter - A Mafia member that can paint a person a colour that he/she choose for that person. Can not paint a person twice and can not paint him/her self. Can only paint players every other night. The paintings last until the next day. Works with the Mafia to get rid of the town.
Arsonist - Can burn a house of a player. If the selected player is visiting a different player or the Arsonist, then the house will be burned and announced out the the public. Know who other mafia members are, and works with them to get rid of the town.
Mafioso - A Mafia member that takes out the orders of Mafia. Work with the Mafia to get rid of the town.


Town

Sheriff - A town that can learn the role of one person each night. Works with the town to lynch the Mafia off.
Deputy - A town who become the Sheriff when the Sheriff dies, and know who the Sheriff is. Works with the town to lynch off the and the Mafia.
Doctor - Can heal a player one night, and can only self heal once. Know the identity of the Trainee Doctor. Works with town to get rid of mafia.
Trainee Doctor - Can heal a player a night. Their is a 50/50 chance of that player dying if the trainee Nurse trys to heal them. Can never heal even if they become the new doctor. Can become the doctor if the doctor dies, and has contact with the doctor. Works with town to get rid of mafia.
Vigilante - A town who can kill a player each night but if he/she kills a town then the Vigilante must give his/hers role to a town and if the Vigilante dies then they must then their role will be given to a random town. Works with the town to get rid of the Mafia.
Townsperson - A town that has no special abilities. Works with the town to get rid of the Mafia.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Restaurant Owner - A townsperson. Cardflips Red. Does not know they are the Restaurant Owner.

Independent

Demon A side player who is immune to night kills, can kill a player each night. Works alone to kill everyone.

IMPORTANT NOTES


- The Al Capone player must chose their colour at the start
- Mafia wins if the Demon is dead and the town has equal people as mafia people.
- Town wins if the Demon is dead and the Mafia are all dead.
- The painter can paint people the colors that are available in the game.
-Mafia members know who other Mafia members are.
- Those who are inactive for 5 days and nights ingame will be automatically killed.
-If the arsonist burned down your house then you choose someone to say with via pming the host. If the person who you asked said yes then there house will also be yours, if they say no then you need to ask someone else. If you both are living together, then you both get money along with both of your money being doubled. If you don't have a house and the next night comes, then you might die depending on your role and money. Some can take you their house by choice, and you are forced in only if you don't have a house.
How is it? Tell me how it is
Pseudo-dino wrote:Approved, though I'm not a huge fan of the money mechanic personally.
FallingSnow wrote:Approved.

Re: M18 Host Sign-ups!

Posted: Tue Mar 10, 2015 10:34 pm
by Choco
M18: Dark Magic
Format: Cardflip - 20 players

The Murderers
Sorcerer: The leader of the Murderers. Cardflips black.
Spirit: If he dies, he can choose to kill one person the next night.
Mastermind: Can learn a player's color each night.
Shadow: The first time someone uses their ability on the Shadow, they will get a message saying that they were roleblocked. If they use their ability on the Shadow again, it will succeed.
Goal: Equal or outnumber the Heroes.

Heroes
Shadow Mage: Can kill a player each night. Loses his ability for one night if he kills an innocent.
Elder: Vote counts as two. Can reveal himself as the Elder via the host at any time, but once he does this, he cannot be protected by the Mage.
Mage: Can protect one person from death each night.
Psychic: Can learn a player's color each night.
Voodoo Master: Can roleblock a user each night.
Light Spirit: Once in the game, a dead user can be brought back to life by the Light Spirit.
Instructor: Knows who the Student is.
Student: Knows who the Instructor is.
Citizen: No special abilities.
Citizen: No special abilities.
Citizen: No special abilities.
Citizen: No special abilities.
Violent Mage: Cardflips black. Knows he is the Violent Mage.
Shady Mage: Cardflips red. Does not know he is the Shady Mage.
Goal: Eliminate the Murderers.

Third Parties
Witch: Can select one person each night and make them use their ability on someone else. The targets will not know that they were controlled, but the Witch will not know if he uses his ability on someone who does not have an ability.
Goal: Wins with anybody as long as he lives to the end of the game.
Vengeful Witch: Is given the name of a random innocent player at the start of the game. It is his goal to get this person lynched. If the target is nightkilled, he becomes a Witch.
Goal: Wins with anybody as long as his target is lynched before he dies.

- Power usage is optional.
- Insta-lynches can happen.
- Night phase can end early if all role usage PMs are received.
Fallingsnow wrote:Approved.
Pseudo-dino wrote:Approved.
Also, congratulations on 666 posts as of this writing lol

Re: M18 Host Sign-ups!

Posted: Tue Mar 10, 2015 11:12 pm
by Zeldamaster12
I'm not a GM or anything, but the black roles looks really confusing at first glance.

Re: M18 Host Sign-ups!

Posted: Tue Mar 10, 2015 11:17 pm
by Mivixion
OK everyone, I'm rolling out a new semi-open setup here. As for right now, I'm calling it Mivixion's Matrix. It's a work in progress, but here's the first draft:
Here is the Matrix I will be using.
Spoiler: show
Image
Mafia Members cardflip red.
Special Townspeople cardflip blue.
Vanilla Townspeople cardflip green.
FallingSnow wrote:Looks potentially balanced, but I really think you need to put the information in this post instead of linking off-site.
Pseudo-dino wrote:What FallingSnow said.

Re: M18 Host Sign-ups!

Posted: Wed Mar 11, 2015 7:53 am
by Choco
Zeldamaster12 wrote:I'm not a GM or anything, but the black roles looks really confusing at first glance.
Why? There's a Godfather, Freemasons, a Vigilante, a Miller, and the third parties.

Re: M18 Host Sign-ups!

Posted: Wed Mar 11, 2015 8:26 am
by underFlo
Pseudo's game has already won

Re: M18 Host Sign-ups!

Posted: Wed Mar 11, 2015 11:18 am
by Zeldamaster12
Yeah probably. You gotta admit though, it looks very fun to play. Anyways...



M18 - The Mafia Takes Over

What was once a nice and peaceful town has now been overrun by the Mafia. The Mafia came in and wiped out every last member of the Town... that is, all but four. Four skilled Townspeople managed to escape from the Mafia's terror, and they would return to their hometown with a vengeance. These four Townspeople are trying to fit in with the Mafia, but when the time is right, they will kill every last Mafia and take back their Town. Who will win this treacherous battle? Will the Mafia kill the remaining Townspeople, or will the Townspeople successfully manipulate the Mafia while killing them all in the process? Find out in... M17 - The Mafia Takes Over!

-18 players.
-Cardflip.
-Role use is optional, Survivor killing is optional, lynches on each day are mandatory.
-Survivors win if the Survivor member count is the same as the amount of alive players in the Mafia.
-Mafia win if all of the Survivors are dead.
-If you are inactive for 2 days and nights, you will be replaced with a substitute. You must post AT LEAST once per day/night to stay in the game.
-The Survivors know each other.
-Lynch votes must be in green, otherwise it will not be counted. Bolding is recommended, but isn't required.
-Roles can only be used at night.

The Survivors:
Survivor Leader: Leader of the Survivors. He cardflips orange unless inspected, in which he'll cardflip green. Discusses with the other Survivors on who to kill each night and he's immune to night kills.
Manipulator: He has the ability to paint three players green once a night throughout the entire game. Paintings wear off the next night.
Agent: He has the ability to hunt a player down each night and disable his or her ability for the night.
Cloaker: Has the ability to paint himself orange once for a night throughout the entire game.

The Mafia:
Godfather: He has the ability to inspect a player each night to learn their color. Immune to night kills.
Consort: The Godfather's wife. Her lynch vote counts as two.
Murderer: Has the ability to kill a player each night. Loses his ability if he kills a Mafioso.
Bodyguard: Has the ability to protect a player from death each night. Can only self-protect once.
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Oddball Mafioso: A rather new member of the Mafia who isn't very experienced at the art of being a Mafioso. Cardflips green.
FallingSnow wrote:I'll approve.
Pseudo-dino wrote:Approved as before.

Re: M18 Host Sign-ups!

Posted: Wed Mar 11, 2015 12:56 pm
by Mivixion
why does everyone ignore my experimental semi-open matrix :(

Re: M18 Host Sign-ups!

Posted: Wed Mar 11, 2015 6:26 pm
by MistakesWereMade
Mivixion wrote:why does everyone ignore my experimental semi-open matrix :(
because no one actually understands what's happening

anyway im not posting a game because pseudo's game is mega legit.

Re: M18 Host Sign-ups!

Posted: Wed Mar 11, 2015 6:33 pm
by Shadow Yoshi
Mivixion wrote:why does everyone ignore my experimental semi-open matrix :(
Yeah, I don't think we're ready for matrix-based setups.

Re: M18 Host Sign-ups!

Posted: Thu Mar 12, 2015 11:59 pm
by FallingSnow
Poll will likely go up tomorrow after Pseudo has finished reviewing and any changes have been made.

Re: M18 Host Sign-ups!

Posted: Fri Mar 13, 2015 12:06 am
by Zeldamaster12
You might as well just go ahead and let Pseudo host, because it's pretty inevitable that his game is going to win. xD

Re: M18 Host Sign-ups!

Posted: Fri Mar 13, 2015 12:21 am
by Mivixion
If there was a table BBCode on the forums, I wouldn't link off-site, but it was the easiest way to get the original matrix here.