Levels that have good quality and are worth playing.
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Mario_Maker
- Guest
Postby Mario_Maker » Sat Mar 07, 2015 4:02 pm
Description: This level will have you bouncing up and down on platforms uncontrollably for your whole ride... unless you can manage to toss them off....
Notes: You won't get stuck as long as you stay with the platforms, although there is a small chance you may be able to ride a grinder the rest of the way.
Imaynotbehere4long wrote:Level has been updated for re-review:
Last edited by Imaynotbehere4long on Tue Mar 24, 2015 7:07 am, edited 7 times in total.
Reason: updated download link for re-review; added "[Re-Review]" to the topic's subject
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Ignoritus
- Lakitu

- Posts: 475
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Ignoritus » Sat Mar 07, 2015 4:14 pm
I don't quite think that you can link pictures from google drive like that. Could you try uploading them to an image sharing site like imgur?
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Mario_Maker
- Guest
Postby Mario_Maker » Sat Mar 07, 2015 5:17 pm
Just click and drag each of the images - that works.
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sat Mar 07, 2015 5:26 pm
I fixed your images, but please make sure to link them correctly next time so the mods/LJs don't have to do additional work.
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Mario_Maker
- Guest
Postby Mario_Maker » Sat Mar 07, 2015 5:27 pm
I'm new; How do I do what you did?
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sat Mar 07, 2015 5:29 pm
Mario_Maker wrote:I'm new; How do I do what you did?
Instead of linking them as you did, go to the url of the image you had linked, but right-click on the image and then click "Copy Image Adress" or something idk how it is in English, but it's something like this. Then just put this url between the [img] tags.
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Mario_Maker
- Guest
Postby Mario_Maker » Sat Mar 07, 2015 5:34 pm
Ohhh-kay, thanks! I see now!
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Sat Mar 07, 2015 5:38 pm
The images still don't work for me.
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Mario_Maker
- Guest
Postby Mario_Maker » Sat Mar 07, 2015 5:43 pm
That's weird. All I have to do is click the spoiler and they show up.
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sat Mar 07, 2015 6:20 pm
Choco wrote:The images still don't work for me.
Strange, there seems to be some error with clients. They worked on my PC, but now they don't work ob my phone. Mario_Maker, could you upload the images to imgur?
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Mario_Maker
- Guest
Postby Mario_Maker » Sat Mar 07, 2015 7:50 pm
Okay. Uploaded to imgur (edited original post).
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sun Mar 08, 2015 2:39 pm
I think they are called spring boards!?!?!??
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Mario_Maker
- Guest
Postby Mario_Maker » Sun Mar 08, 2015 2:51 pm
Springpads, spring boards, trampolines....
EDIT:
A small tile cutoff has just been fixed. Link changed in original post.
Btw, approximately how long does it take for a level to be judged?
Last edited by aero on Mon Mar 09, 2015 5:47 pm, edited 1 time in total.
Reason: Double post.
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Mon Mar 09, 2015 7:50 pm
Mario_Maker wrote:Btw, approximately how long does it take for a level to be judged?
Days...weeks...why, some levels have been known to wait for months before being reviewed!
And now, my review:
Wow, this level is surprisingly fun! Normally, I'm the first to complain about levels having little NPC variety, but despite the fact that there's nothing but line-riders and grinders throughout the entire level (with the exception of one Chase AI Paratroopa), the fact that the line rider is covered with springs combined with the placements of the dragon coins adds a nice layer of challenge to the level, even if the grinders will sometimes push the springs off of the line-rider. The placement of the star was also really clever.
In fact, I only have a few complaints:
First, they all look the same! Which one is the switch? I recommend making the blue one first and the yellow one second, just so the player can more easily figure out which one is the switch.

Second, since the grinders and the springs have npcblock=1 by default, there are times when the grinder will collide with a spring and begin moving in reverse. Since the player can't spin-jump from a spring, this makes the level unnecessarily more difficult, especially this part:

Third, the player can't see the line from where the blue platform is, making this part a leap of faith for first-time players. I recommend lowering the platform (and, by extension, the switch) so that when the player jumps on the platform, he/she can see the line below.

Fourth, and finally, the level is too short! I was just getting in the mood, excited to see what other clever design choices you had for the player, but then it ended. I recommend replacing the goal tape with a checkpoint, then using the other SMW line riders to make even more of these fun segments.
Summary:
GOOD:
-Graphics aren't terrible.
-Music fits the level well.
--LINE RIDER SEGMENTS ARE WELL DONE.
BAD:
-Unclear switch placement
-Grinders can get turned around by the springs.
-Leap of faith.
-Level is short.
In conclusion: Although there isn't much level here, what is here is really well made. I'd say this deserves a 6.5/10.
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Mario_Maker
- Guest
Postby Mario_Maker » Tue Mar 10, 2015 4:12 pm
Hi, Imaynotbehere4long. I have now edited the level (edited original post). Yourfeedback was helpful. The first two platforms' colors are switched. As for the grinders colliding with the springpads, I've messed around with the text files (I'm new to the forum, but not at all new to the editor), but nothing works. I instead changed the placement of some of them in order to avoid most collisions. You will find that collisions will be rare, except for the final part of the blue platform.
As for the leap of faith, I do want it to fall quickly, and I do want there to be a leap of faith, however I have lessened this effect by adding a group of coins arranged in a down-arrow shape. The level is also about twice as long now. Enjoy!
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Tue Mar 10, 2015 6:26 pm
While I do appreciate your attempt to add more content to the level, make sure not to add long, empty stretches (like between the green switch and fourth dragon coin and between the last Bullet Bill cannon and the fifth dragon coin), because those are always boring, especially for line-rider segments. Plus, by removing the dragon coin under the doughnut block and the dragon coin by the Paratroopa, the level seems more empty and average. I recommend adding them back, replacing the third and fifth dragon coin in this version. Also, you should have kept the star (that was one of the things I complimented; I'm not sure why you changed it) because its noticeably more difficult to get to than the dragon coins, especially for first-time players. Lastly, the Bullet Bill part was quite easy compared to the rest of the level, even without the Tanooki suit. Maybe try adding some grinders among them?
On a positive note, the line-breaks were a neat addition; they add another layer of challenge to the level while also being easy to spot if you're paying attention. Too bad there were only two of them.
--EDIT--
Oh, and if you can't think of anything to add in the space between the last Bullet Bill cannon and the purple pipe, just shrink the section boundary and move the goal tape back. Although I'd rather have a medium-length Pretty Good level instead of a short Pretty Good level, I'd rather have a short Pretty Good level than a medium-length Basic Grass Level. If your Pretty Good levels are short, but you can't think of anything else to add, it's best to just stop while you're ahead. Don't spread yourself too thin.
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Mario_Maker
- Guest
Postby Mario_Maker » Tue Mar 10, 2015 8:12 pm
Original post edited agian. I did not fix the first long stretch - Action every single second isn't necessary, and it wasn't that long... as for the 2nd one? Longer than I realized! Definitely fixed that one. I put the star back (although it's collectible sort, since that's not far enough to be an exit) and moved the dragon coin back under the donut block. I did not put a dragon coin back near the chasing paratroopa, as I want the dragon coins as evenly spaced out as possible. I did, however, put a pair of blue coins there instead. The Bullet Bill part seems challenging enough - especially considering the fact that there are no power-ups after the checkpoint.
EDIT: Version 4 now pending... did not edit original post.
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zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu Apr 16, 2015 3:02 pm
Here's my review of the level.
Follow the springpads/springboards!
Good things about the level:
The level was actually very fun and somehow challenging. It had replay-value due of the cool challenges and fun design the level had. And it was very nice of you adding the Dragon Coins. Another thing I want to compliment is that the Star was placed really good in the level.
Bad things about the level:
Now there are some stuff I have to complain about. Number one is that the level looks a bit bland and not really appealing. Some screneries would also be nice for the level. Another thing is that the level is kind of short and needed to be lengthed a bit more. And I feel that the level needed some more ground they could walk on, since jumping on spring on a moving platoform is sort of boring after a while. And the Dragon Coins sort of feels pointless and could've given the player some other sort of reward instead of an 1-Up.
My Score: 6/10
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Thu Apr 16, 2015 5:33 pm
zlakergirl357 wrote:My Score: 6/10
A score of 6/10 should put the level in Pretty Good, but you moved it to Average.
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