Charred Wasteland
Posted: Sat Mar 07, 2015 8:40 am
Please don't make a post that you will download it, give your opinion after you played or be at least more constructive than "Looms awesome".Bowser is ded wrote:Look awesome i think i will download this
k sorry but i am not good with the reviewNickname wrote:Please don't make a post that you will download it, give your opinion after you played or be at least more constructive than "Looks awesome".Bowser is ded wrote:Look awesome i think i will download this
That, sir, is where I disagree with you. Being able to enter pipes in midair is as integral to SMBX as the player-characters' physics. If anything, not being able to enter the pipe until after the block is hit is worse since it would be unintuitive (rather than just "look really odd"); if the player (knowing that it's possible to enter pipes in midair in SMBX) jumps at the pipe without hitting the block first, he/she will just think the coins were meaningless or that the level creator simply forgot to put a warp there in the first place. The only way I found out about the secret was by hitting the block on accident.castlewars wrote:look what I discovered if you don't hit the invisible block below one of the pipes:
I know you're meant to hit the block first, but it's still possible to go through the pipe without it, and it looks really odd entering a pipe out of thin air. To fix it, I would put the warp on its own layer, hide it, and have it show when the invisible block is hit.Spoiler: show
...okay, I'm pretty sure you're just being paranoid. I put a Hammer Bro in the exact spot shown in your screenshot and tested the level a few times, and the closest a hammer ever came to me (before I could "act") was here:castlewars wrote:The only real problem is that some of the NPCs are placed in annoying spots, such as this pesky Hammer Bro. here:
Spoiler: show
The player isn't expecting anything when they exit the pipe, and that Hammer Bro. appears to be placed too close to the pipe, meaning they'll get off a hammer throw before the player has time to act, and the trajectory of the thrown hammer can go through the warp box, unfairly damaging the player.
I did play that part.Imaynotbehere4long wrote:...okay, I'm pretty sure you're just being paranoid. I put a Hammer Bro in the exact spot shown in your screenshot and tested the level a few times, and the closest a hammer ever came to me (before I could "act") was here:castlewars wrote:The only real problem is that some of the NPCs are placed in annoying spots, such as this pesky Hammer Bro. here:
Spoiler: show
The player isn't expecting anything when they exit the pipe, and that Hammer Bro. appears to be placed too close to the pipe, meaning they'll get off a hammer throw before the player has time to act, and the trajectory of the thrown hammer can go through the warp box, unfairly damaging the player.@ BlimpFruit:Spoiler: show
Notice that castlewars said "that Hammer Bro. appears to be placed too close to the pipe"; that tells you that he didn't actually play that part and doesn't know what he's talking about. You may put that Hammer Bro. back in that section, and in that same spot.
Then you should know that it wasn't an issue, much less as big an issue as you made it out to be.castlewars wrote:I did play that part.
Yeah... I don't think you can do that.Bowser is ded wrote:please review bullet bill express and Mario sunset adventure