M17 Host Sign-ups! (Poll Up)

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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Before you make a topic/post, consider the following:
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Which game do you want to play?

Poll ended at Sat Feb 28, 2015 11:44 pm

~NEON KNIGHTS, ROAR OF THE DRAGON~ (Ragont)
12
55%
The Mafia Takes Over (Zeldamaster12)
8
36%
Super Smash Bros. for Mafia and Werewolves (Nickname)
1
5%
There is Nobody Left to Trust (8bitmushroom)
1
5%
Food Chain (PaperPlayerX)
0
No votes
NIENS ACTUAL BEST MAFIA GAME (Nien)
0
No votes
Roll of the Dice - Hates Counterclaiming as Much as You Do! (Mivixion)
0
No votes
Mafia's Greed (Bloodedge)
0
No votes
*Tabletop (Frozen Boo)
0
No votes
 
Total votes: 22
Julia Pseudo
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M17 Host Sign-ups! (Poll Up)

Postby Julia Pseudo » Mon Feb 23, 2015 11:29 am

IT'S THAT TIME OF MONTH AGAIN!

Mafia 17

We're looking for your quality mafia hosting skills and your quality mafia games for our next match!

You've seen Mafia.
You've watched Mafia.
Now, it might just be your time to host some Mafia!

Sorry to me, but I will not be hosting. :(


How do I apply?
All you need to do is post your game suggestion in this topic!
However, you must have participated in at least one mafia game in order to sign up.

After you have posted, your two Game Masters, FallingSnow and I, will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in yellow or orange.


Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain around 15 to 20 players.
Have about 1 mafia member for each 4/5 townies.
Your match doesn't need to be overly complex to be fun and interesting. Sometimes a good combination of roles can produce a better result.
Don't try to go overboard with the custom roles! You don't need to change the entire theme of your game for it to be interesting.

(And please don't PM FallingSnow asking about which match to choose. Thanks.)

Ready for Mafia?
Think up some ideas!
[/center]

(Credit goes to FallingSnow for most of this post.)

ragont
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Re: M17 Host Sign-ups!

Postby ragont » Mon Feb 23, 2015 12:05 pm

GET READY FOR HORRIBLY UNBALANCED FUCKTARD MAFIA

[center]~NEON KNIGHTS, ROAR OF THE DRAGON~[/center]
THE YEAR IS 1999, THE BATTLEFIELD: TUBULAR LOS ANGELES. WELCOME TO THE LAND OF GNARLY COLORFUL LIGHTS, TALL BUILDINGS AND YES, DRUNKEN MEXICAN MEN. HOWEVER, IT IS NOT ALL FANTABULAR FUN AND GAMES, FOR THIS IS A PLATEAU OF NONSTOP RADICAL MURDER AND KILLING SPREES. ONLY THE MEN OF THE mondo DRAGON CLAN CAN BE UP TO THIS, AND THE POLICE HAVE TO STOP THEM OR SOME SHIT.

18 PRAYER
SAME RULES AS EVERY OTHER MAFIA
MAFIA MUST EQUAL OR OUTNUMBER TOWNIES
TOWNIES MUST DEFEAT ALL MAFIA ETC
CARDFLIP GAME


DRAGON CLAN (mafiafiafia) -
King of the Dragons - FLIPS AS GREEN, USES SCHEMING AND MASTERY TO KILL THE ENTIRE TOWNSPEOPLE (disclaimer: dependent on whos playing him.)
His waifu - CAN USE HER POWER TO BLOCK EVERYONE'S (NOT MAFIA) ABILITY FOR ONE NIGHT EVERY 3 NIGHTS (can not use until night 3)
Ninja - CAN CLOAK ONE OF HIS ALLIES GREEN FOR ONE NIGHT, ONLY WORKS EVERY EVEN NIGHT
Kabam boy - CAN SACRIFICE HIMSELF TO KILL OFF TWO PEOPLE OF HIS CHOICE

THE GEEK SQUAD (townies) -
POLICE COMMISSIONER
- HEAD HONCHO OF THE TOWN, CAN FIND OUT PEOPLES colors
the wise sensei - can PROTECT SOMEONE FOR ONE NIGHT PHASE EVERY NIGHT
the 80s protagonist - A 13 YEAR OLD BOY JUST TRYING TO HAVE FUN; WANTS THE GIRL AND TO PLAY VIDEO GAMES ALL NIGHT LONG. VOTE COUNTS AS TWO
the girl - can view ONE PERSONS PREVIOUS ACTION EVERY NIGHT
80s RAMBO GUY - CAN PICK PEOPLE OFF DURING NIGHT PHASES
TOWNIE
TOWNIE
TOWNIE
TOWNIE
TOWNIE
TOWNIE
ignoritus - vote does not count. does not know he is ignoritus.
PIZZA DELIVERY GUY - DOES NOT KNOW HE DELIVERS PIZZA

third party -
FOREIGNER - IF LYNCHED FROM THE THIRD DAY ONWARD, GAME IS AUTOMATICALLY OVER BECAUSE YOU JUST STARTED A WAR WITH HIS HOME COUNTRY (NORTH KOREA)
IF HE IS LYNCHED BEFORE THE THIRD DAY OR NIGHT KILLED, NOTHING HAPPENS. HE FUCKING LOSES. THAT'S IT.
Pseudo-dino wrote:I would limit the painter's power somehow, it makes the mafia a bit too powerful as it is.
How does ignoritus win, exactly? It seems like he should be on the town team.
Foreigner is a hilarious concept and I don't encourage you to change it, but be aware that the game could end on day 1 (or even night 1 hypothetically if both the mafia and 80s Rambo Guy targeted him) if he was lynched.
Pseudo dino rereview wrote:You didn't even need to nerf the painter that much, balance is good now.
love your role names and stuff by the way <3
FallingSnow wrote:Why is the foreigner even a thing??? I feel like it could ruin the game, but....
Last edited by ragont on Tue Feb 24, 2015 10:51 pm, edited 14 times in total.

qig
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Re: M17 Host Sign-ups!

Postby qig » Mon Feb 23, 2015 12:10 pm

lock the topic we have our winner

Zeldamaster12
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Re: M17 Host Sign-ups!

Postby Zeldamaster12 » Mon Feb 23, 2015 12:58 pm

M17 - The Mafia Takes Over

What was once a nice and peaceful town has now been overrun by the Mafia. The Mafia came in and wiped out every last member of the Town... that is, all but four. Four skilled Townspeople managed to escape from the Mafia's terror, and they would return to their hometown with a vengeance. These four Townspeople are trying to fit in with the Mafia, but when the time is right, they will kill every last Mafia and take back their Town. Who will win this treacherous battle? Will the Mafia kill the remaining Townspeople, or will the Townspeople successfully manipulate the Mafia while killing them all in the process? Find out in... M17 - The Mafia Takes Over!

-18 players.
-Cardflip.
-Role use is optional, Survivor killing is optional, lynches on each day are mandatory.
-Survivors win if the Survivor member count is the same as the amount of alive players in the Mafia.
-Mafia win if all of the Survivors are dead.
-If you are inactive for 2 days and nights, you will be replaced with a substitute. You must post AT LEAST once per day/night to stay in the game.
-The Survivors know each other.
-Lynch votes must be in green, otherwise it will not be counted. Bolding is recommended, but isn't required.
-Roles can only be used at night.

The Survivors:
Survivor Leader: Leader of the Survivors. He cardflips orange unless inspected, in which he'll cardflip green. Discusses with the other Survivors on who to kill each night and he's immune to night kills.
Manipulator: He has the ability to paint three players green once a night throughout the entire game. Paintings wear off the next night.
Agent: He has the ability to hunt a player down each night and disable his or her ability for the night.
Cloaker: Has the ability to paint himself orange once for a night throughout the entire game.

The Mafia:
Godfather: He has the ability to inspect a player each night to learn their color. Immune to night kills.
Consort: The Godfather's wife. Her lynch vote counts as two.
Murderer: Has the ability to kill a player each night. Loses his ability if he kills a Mafioso.
Bodyguard: Has the ability to protect a player from death each night. Can only self-protect once.
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Mafioso
Oddball Mafioso: A rather new member of the Mafia who isn't very experienced at the art of being a Mafioso. Cardflips green.
Pseudo-dino wrote: Great concept, and balanced. Approved.
FallingSnow wrote:Approved.
Last edited by Zeldamaster12 on Mon Feb 23, 2015 2:58 pm, edited 1 time in total.

underFlo
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Re: M17 Host Sign-ups!

Postby underFlo » Mon Feb 23, 2015 2:51 pm

M17: Super Smash Bros. for Mafia and Werewolves

18 Players
Cardflip
Starts on Night 1



Any powers can be Active or Passive. A passive power is in use permanently unless it says otherwise and doesn't require any player input to execute. An active power has to be actively executed by the player each night. They are built like this: Active (Player 1, Player 2, ...; Notes about frequency): The first bunch regards what the player has to write to the Game Host regarding things like targets. The last note regards the frequency, like "every even night" or "only once". Some passive powers may also have limits to the frequency.

Example:

Marina:
Active (Target): Can "distract" a player every night so they can't use their power that night.
Active (Target 1, Target 2, Target 3, Target 4; every night that's a multiple of 100): Can make a Pokémon card of the selected users. He gets to know all of their roles, PMs they've got from the Game Host and PMs they sent to the Game Host.
Passive: His lnych vote doesn't count because he sucks at Sm4sh.



The cut characters


The Mafia of this game. One of them has to lead their night kill. This player is stil able to use his powers this night, but he'll be seen on the target by certain investigative roles. They win if they outnumber the cast and kill the hands and Ridley.


Lucas:
Passive: Cardflips green upon investigations or death.
Passive: If the Ness role attacks him, he survives and Ness dies.

Popo:
Active (Target): Can use his Blizzard to make one player unable to use his powers every night.
Passive: Can only use his powers every second night after Nana dies (he can't use it the first night after Nana dies).

Nana:
Active (Target): Can use her hammer to make one player unable to talk the next day every night.
Passive: Can only use her powers every second night after Popo dies (she can't use it the first night after Popo dies).

Pichu:
Passive: If he leads the nightkill, there's a 50% chance that he dies.
Active (Target; once): It can choose a player to attack independently from the nightkill, both that player and itself will die for sure. If it uses that ability, it can't lead the nightkill.

Snake:
Passive (every even night): He can use his special espionage tactics (like hiding under a cartbox) to avoid any powers used on him.



The cast


The town in this game. They win if all the cut characters, the hands and Ridley are dead.

Diddy Kong:
Passive: Being the op character he is, his lynch vote counts twice.
Active (Target): By throwing a banana, he can make his target slip so it won't be able to use its power that night.

Donkey Kong:
Passive: He looks up to Diddy Kong so much that he thinks that he's Diddy Kong. However, he doesn't have any of Diddy's powers.

Zelda:
Active (Target): Using her magic, she can determine a players' color every night.
Active (two times total): She can charge her phantom so it kills anyone attempting to kill her in that night.

Jigglypuff:
Passive: Since people are surprised every time Jigglypuff appears in a new installment, she cardflips red upon inverstigations or death.
Passive (every even night): Since she tends to have a bad mood, she kills everyone visiting her by using her Rest attack.

Ness:
Active (Target): He can choose a player to use PK Thunder on each night. That player will die. If he kills someone from the cast, the can't use his ability the next night because he's being busy not dying because he just shot himself off-stage.

Villager:
Active (can't be used while he's pocketed something): Every night, he can open his pockets for any incoming actions. If he does, the first ability (according to the priorities) targeting him that night will get avoided by him. He can then use that ability once on any of the next nights. Every attack after the first will still hit him normally.

Dr. Mario:
Active (Target): He can heal a character and thus prevent him from dying every night.
Active (Once): He can prevent himself from dying. He can't use this if he already uses the frist ability the same night.



The Mii Fighters


They have exactly the same winning conditions as the cast and belong to it. They don't know each other. There are 3 ability points being contributed on the three of them randomly at the start of the game. Their abilities depend on the number of points they've got.

Mii Swordfighter:
0 Points: No special powers.
1 Point: He can kill a player once in the game. If he kills someone from the cast, he dies.
2 Points: He can kill a player every night. If he kills someone from the cast, he can't use his ability the next night.
3 Points: He can kill a player every night. The first time someone else tries to kill him, he'll survive and the attacker will die. He'll be notified if that happens.

Mii Brawler:
0 Points: No special powers.
1 Point: He can hook a player twice in the game.
2 Points: He can hook a player every night.
3 Points: He can hook a player every night. If any role tries to hook him, it won't work. The first time someone tries to kill him, it won't work. He'll be notified if that happens.

Mii Gunner:
0 Points: No special powers.
1 Point: He can prevent a player from dying once. No self-heal.
2 Points: He can prevent a player from dying every night. One self-heal.
3 Points: He can prevent a player from dying every night. One self-heal. Once in the game, he can resurrect a player from the dead.

The Hands

These two work together to kill everyone but themselves. They win if everyone but them is dead. They can kill someone every night, with Crazy Hand being the leader as long as he's alive.

Master Hand:
Active (Target): He can visit a player every night to find out his role.
Passive (Once): If both him and Crazy Hand are alive, they can fuse into the powerful Master Core. One of them has to die if they do so, he'll cardflip black. The other one will turn into the Master core role.

Crazy Hand:
Active (Target): He can visit a player every night to block his special abilities.
Passive (Once): If both him and Master Hand are alive, they can fuse into the powerful Master Core. One of them has to die if they do so. The other one will turn into the Master core role.

Master Core:
Passive: No player is given this role in the beginning, instead, the remaining hand of the fusion turns into Master Core.
Active (Power, Target): It has four different powers in addition to the night kill, each of them it can use once.
Master Giant: It can kill someone additionally, and this player will cardflip black.
Master Beast: It can cut someone into tiny pieces so the target is unable to execute any powers for the next 2 nights.
Master Edges: It can run someone down so they won't be able to talk for the next two days.
Master Shadow: It can visit a player and randomly gets one of the player's postitive abilities it can use permanently from there on.


Ridley

His goal is to kill as many players as possible so there's enough space to fit him into the roster. He wins if he's the last one remaining so there's finally enough space for him.

Ridley:
Passive (Once): Anyone visiting him dies. He gets notified if that happens.
Active: He can kill someone each night.



Priorities:
  • Any hooking powers
  • Any investigation roles
  • Any healing roles
  • Any killing roles
  • Any roles regarding speech on the next day
  • Any roles reacting to someone visitng them
If two role of the same priority would interfere with each other, the order is determined randomly.

Edit: Tweaked the 3 point Mii Gunner a bit.

Edit 2: Changed some random deaths and removed the color change for the hands.
Pseudo-dino wrote:It's obvious that you put a huge amount of work into this, both in terms of Sm4sh references and balance.
Lol ridley.
Approved.
FallingSnow wrote:Ugh, random percent based death effects.
I don't see how a black cardflip is an improvement over a yellow one for the hands.
Looks good.
Last edited by underFlo on Thu Feb 26, 2015 1:34 am, edited 2 times in total.

Danny
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Re: M17 Host Sign-ups!

Postby Danny » Mon Feb 23, 2015 4:05 pm

There is Nobody Left to Trust
Also known as the sequel to Spacebase 115, as Spacebase 115 was a sequel to A Lonely Voyage.

20 Players (4 Mafia, 5 Utility, 10 Town, 1 Third Party)
Cardflip
Ballot-Box Game
If the amount of living Innocent members equals the amount of living Traitor members and the Visitor is dead, the Traitors win.
If the Traitors and the Visitor are dead, the Innocent win.
If everyone but the Visitor is dead, the Visitor wins.

Although the crew of Spacebase 115 was triumphant in ridding of the traitors, people are still reminded of the tragic loss of the Celtan Gardè that was lost in an attack by traitors. After extensive searching, it was found that the menace in both attacks was hired by a crime lord that goes by an undisclosed name, and that he plans on launching more attacks in the future. It is unsure why he is launching these attacks, and what message he is trying to send, but all that is known is that he must be eliminated. Recently, a small colony was set up on the planet Dunaris-K7 and is to act as a trade checkpoint between the colonies. It is predicted that this small colony is the perfect target for one of these attacks, and so preparations have been made for any traitorous acts.

In this ballot-box game, players send their lynch votes to the host privately. At the end of the lynching period (which is the beginning of night), every single vote will be revealed and the person with the highest vote count will be lynched off. Instas will not happen in this game, and the only time that day can end is either when everyone has sent in a lynch vote or when time is up.

-Traitors-
Traitor Leader: Decides with the other Traitors on who to kill each night. He is immune to being night killed.
Traitor: Decides with the other Traitors on who to kill each night.
Jury-Rigger: Decides with the other Traitors on who to kill each night. Each day, he may jury-rig the votes, allowing him to change the vote of one person to another target, or he may paint a player any color, the paint lasts until the next day. He may not paint the same player more than once.
Spy: Decides with the other Traitors on who to kill each night. Can inspect a player each night. Cardflips black when inspected.

-Innocents-
Colony Leader: Can inspect a player each night. That player's color will be revealed to the Colony Leader only.
Doctor: Can choose a player each day, that player is immune to being night killed until the next day.
Security Guard: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Agent: Can choose to kill any player at night. If he kills an innocent, he is automatically lynched off. Cardflips black when inspected.
Messenger: Just like a normal Colonist, only when they die, they may send a single message to any one living player of their choice.
Colonist (x10): A normal player with no special abilities. They vote each day to get someone lynched.

-Third Party-
The Visitor: You are a mysterious visitor to the small colony. Nobody is sure what your intentions are, and they take you for a normal tourist. Each night, you can choose to kill any player. You win if you are the last man standing.

The Traitors win if the amount of living Innocent members equals the amount of living Traitor members and the Visitor is dead.
The Innocents win if they kill off all of the Traitors and the Visitor.
The Visitor wins if they are the last player alive.
When the Messenger dies and they wish to send a private message to another player, they must PM the host with the message they wish to send, and the host will PM the chosen player with that message.
If a player is inactive, they will be turned into a Phantom. If a player returns from inactivity after becoming a Phantom, they will be given back their role. However, if a player does not return from inactivity after a day/night cycle completes, a substitute will be found for their role and they will be kicked out of the game. A Phantom player may not be targeted by abilities, lynch votes, or night kills.
Pseudo-dino wrote:Seems good to me. Balanced and stuff. I like ballot box.
FallingSnow wrote:When is painting allowed?
Guess I just missed that. You're good.
Last edited by Danny on Mon Feb 23, 2015 5:12 pm, edited 1 time in total.

MacheTheFerret
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Re: M17 Host Sign-ups!

Postby MacheTheFerret » Mon Feb 23, 2015 5:02 pm

Due to the number of really awesome, innovative games on this list so far, here's one of my more innovative games.
I've submitted this game several times before, so...

M17: Food Chain
This mafia game takes place on a farm, and everyone (except three people) is an animal. Recently the farm has been attacked by wild animals. These are no ordinary wild animals, however. These wild animals are unnaturally intelligent, and are masters of disguise. The farm animals will have to figure out who isn't who they seem before they all get attacked and eaten. Oh yea, and the farmer dude needs some friggin money, so don't let his livestock die or else he'll become one of those hobo dudes.

Gameplay:

This game has 20 players.
This is a cardflip game. Players' colors will be revealed upon inspection or death.
This is a ballot-box game. Players will privately submit their lynch votes to the host.

Roles:

Wild Animals:
Wolf (X3): Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Fox: Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Winning Conditions: Most of the farm animals need to be eaten.

The Farm:
Dog: Can "sniff" out the scent of suspicious players and learn their color, like a Sheriff.
Puppy: Takes on the role and color of the Dog if the Dog dies.
Cat: Can defend itself for one Night.
Livestock (x9): They have no special abilities.
Aggressive Chicken: It has no special abilities.
Farmer: Immune to lynches, knows all orange roles.
Farmer's Son: Immune to lynches, knows all orange roles.. Carries a bee-bee gun and can choose to shoot and kill an animal at Night. If he kills a innocent animal, he gets his bee-bee gun taken away for one Night.
Farmer's Daughter: Immune to lynches, knows all orange roles. Is a veterinarian, and can choose to protect an animal at night.
Winning Conditions: All wild animals need to be dead.
Pseudo-dino wrote:Approved as usual.
FallingSnow wrote:Looks good.

MistakesWereMade
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Re: M17 Host Sign-ups!

Postby MistakesWereMade » Mon Feb 23, 2015 5:16 pm

20 players
cardflip
role usage is optional
can vote to lynch for "Safety"

NIENS ACTUAL BEST MAFIA GAME
guess WHAT ASSFAGGOTS THIS GAME HAS THE PROMOTION MECHANIC
Promotion

Each night, a player shall recieve a promotion (which shall be announced to the public once the night ends, in the form of "<Role> has been promoted to <Promoted role>!", which shall increase the effectiveness/number of abilities the player can use, but in order to recieve it, the player must meet the following criteria:

-The player is still alive
-The player isn't visited that night
-Nobody voted to lynch that player the previous day phase
-The player has not been promoted already

Every player that meets this criteria will be thrown into a list, and one of those players on the list will be randomly selected to recieve the promotion.

Every role has a promotion, and it will be stated under the role name in the role list (Marked with a *)

THE MAFIFAS
Voodoo lady - Chooses a player and a word (longer than 4 letters), if the player says the selected word on the next day phase, the player will die. Promotes into Grammar NeoNazi
*Grammar NeoNazi - If the selected player makes a spelling mistake or a syntax mistake, they will die.
Berserker - Can choose to redirect ALL abilities used on the night in which he used this to him for 1 time throughout the game. Promotes into Dota pro player on twitter
*Dota pro player on twitter - Everyone was under the effect of his ability will recieve 1 lynch vote against them the following day
Twitch user - Selects a player each night, any pm that the player recieves from the host that day will be replaced by a lot of gibberish. Promotes into Hypocrite mod
*Hypocrite mod - The selected player's visits will not have any effect.
FallingSnow - Selects a player each night, that player's lynch vote will get delayed to the next day phase (can stack). Promotes into ddashlover
*ddashlover - The player's night ability will also get delayed to the next night phase.

THE TOWNLOON
Dumb name for the sheriff - Can inspect a player each night to learn their color. Promotes into Dumber sheriff role
*Dumber sheriff role - Will learn the player's role along with their color.
Caster - Can use his ability 2 times throughout the game only on day phases, in which a second lynching will take place on the following night phase (meaning abilities can be used through that phase). / His lynch vote also counts for 2 during these second lynchings. Promotes into LD
*LD - His lynch vote always counts for 2, and will count for 3 during the second lynchings.
Healer - Can heal someone each night, making them immune to death. Promotes into Purifier
*Purifier - The selected player will also be immune to any mafia abilities on that night phase
SLAYER - Selects a player to kill them each night, if he kills a person on his team, he loses his ability for the entire game. Promotes into MASTER SLAYER
*MASTER SLAYER - His ability won't have effect on his teammates, therefore he's unable to lose it.
Stone - Doesn't have any abilities, is immune to any abilities, lynch vote counts for nothing, cannot die. Promotes into Fancier stone
*Fancier stone - Lynch vote will count for 1
Robert Towney Jr. (x10)
*AYYRON LMAN - Lynch vote counts for +1 (2)

EVIL DUDE
Soul gambler - Bets on a player's death each night, if his prediction was correct and the selected player dies, he will earn their ability forever (if it's a townie, his lynch vote will count for +1, limited to having up to 3 lynch votes). Promotes into Mastermind
*Mastermind - His lynch vote limit is removed.
Pseudo-dino wrote:Well, this game certainly has that signature Nien balance. I'll approve.
FallingSnow wrote:I feel like making lynch vote numbers randomly count and not count won't work very well. Not sure, though.
Last edited by MistakesWereMade on Tue Feb 24, 2015 4:40 pm, edited 1 time in total.

Mivixion
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Re: M17 Host Sign-ups!

Postby Mivixion » Mon Feb 23, 2015 7:25 pm

Roll of the Dice - Hates Counterclaiming as Much as You Do!
Cardflip - 15 Players

The Setup
Mafioso (x2) - Mafia member with no special abilities.
Townsperson (x5) - Town member with no special abilities.
The remaining 8 roles will be chosen at random using the this chart.
That is, with a limit of 1 third party and 1 mafia member.
Pseudo-dino wrote:Looks good to me. Very interesting concept.
FallingSnow wrote:Approved.
Last edited by Mivixion on Tue Feb 24, 2015 9:53 pm, edited 1 time in total.

Sevennights
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Re: M17 Host Sign-ups!

Postby Sevennights » Mon Feb 23, 2015 10:50 pm

Why not try this one again?
Edited heavily
Spoiler: show
M?? - Mafia - Cardflip - Colour - Capacity - 20
Mafia's Greed
This game is a special type of game. If realises on a regular mafia game but has a sort of twist. Everyone has money except third partys. With money you can buy lives - (If you have bought a life with money, you can survive a night kill, lynch etc.. you can only buy one in the whole game though.), a utility role, or you can give money to a person. If you are a utility role you can get one more role along with the tole you have. This is good for townies who have no utility role, with money they can get one utility role. Townie can get two utility roles, but those who had a utility role from the start can only get one more role with there original role. You get ten dollers everyday, and if you die with money, that money will be lost.

Things Money Can buy:
Life: Cost 50$
Robber: Cost 40$ - Town and mafia can buy this role - One a night you can choose a player to rob half of their money.
Vigilante, Doctor, Sheriff Roles: 40$ for one of these roles - Only Town can buy these roles
Second Lynching: Cost 50$ - Any can buy this - only can be bought one and will be announced that a second lynch has been bought had has been activated - both town and mafia can buy this only once.
Operator and/or Nightrider: Cost 40$ - Town can only butly this and can not get both. - Nightrider is immune to nightkills, and operator is immune to lynchs.
Inspection: Cost 50$ - You can inspect someone and this can only be bought once. If you are sheriff you can inspect 2 people.
Reveal: Cost 70$ Reveals a players role and color and can only be bought once. Does not work on demon. Can be bought for both mafia and town.
Hire: Cost 50$ - Can hire a player to due what they think is right. If they can only do this once. This also overrides there role use to someone else. Town can only buy this.
Roleblocker - Cost: 40$ - can block a player role use. Can obly be.bought.by.mafia.
Movie Producer: Cost 50$ - can choose there people to watch one of for movies. Star wars - no role can be used the next night for these 3 people. - Nightmare on Elm Street - The movie prodcer and those there people will die 2 days and two nights after watch this movie, because freddy kills them. - Free Wily - Can not talk the next day. - Minecraft - can use there role twice. These movies can only be viewed once. Can only be bought by town.
Color Randommizer: Cost 40$ Randomly Changes your color to any color - can be bought by both town and mafia once.









Mafia
Al Capone - A Mafia member and leader that can choose any color he/she wants that is in the game. Works with the Mafia to get rid of the town.
Painter - A Mafia member that can paint a person a colour that he/she choose for that person. Can not paint a person twice and can not paint him/her self. Can only paint players every other night. The paintings last until the next day. Works with the Mafia to get rid of the town.
Arsonist - Can burn a house of a player. If the selected player is visiting a different player or the Arsonist, then the house will be burned and announced out the the public. Know who other mafia members are, and works with them to get rid of the town.
Mafioso - A Mafia member that takes out the orders of Mafia. Work with the Mafia to get rid of the town.


Town

Sheriff - A town that can learn the role of one person each night. Works with the town to lynch the Mafia off.
Deputy - A town who become the Sheriff when the Sheriff dies, and know who the Sheriff is. Works with the town to lynch off the and the Mafia.
Doctor - Can heal a player one night, and can only self heal once. Know the identity of the Trainee Doctor. Works with town to get rid of mafia.
Trainee Doctor - Can heal a player a night. Their is a 50/50 chance of that player dying if the trainee Nurse trys to heal them. Can never heal even if they become the new doctor. Can become the doctor if the doctor dies, and has contact with the doctor. Works with town to get rid of mafia.
Vigilante - A town who can kill a player each night but if he/she kills a town then the Vigilante must give his/hers role to a town and if the Vigilante dies then they must then their role will be given to a random town. Works with the town to get rid of the Mafia.
Townsperson - A town that has no special abilities. Works with the town to get rid of the Mafia.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Restaurant Owner - A townsperson. Cardflips Red. Does not know they are the Restaurant Owner.

Independent

Demon A side player who is immune to night kills, can kill a player each night. Works alone to kill everyone.

IMPORTANT NOTES


- The Al Capone player must chose their colour at the start
- Mafia wins if the Demon is dead and the town has equal people as mafia people.
- Town wins if the Demon is dead and the Mafia are all dead.
- The painter can paint people the colors that are available in the game.
-Mafia members know who other Mafia members are.
- Those who are inactive for 5 days and nights ingame will be automatically killed.
-If the arsonist burned down your house then you choose someone to say with via pming the host. If the person who you asked said yes then there house will also be yours, if they say no then you need to ask someone else. If you both are living together, then you both get money along with both of your money being doubled. If you don't have a house and the next night comes, then you might die depending on your role and money. Some can take you their house by choice, and you are forced in only if you don't have a house.
How is it? Tell me how it is
FallingSnow wrote:I'm not sure how the money mechanic would play out. It could get messy. I'll approve, though.
Also ugh percent based role mechanics

Mivixion
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Re: M17 Host Sign-ups!

Postby Mivixion » Tue Feb 24, 2015 9:30 pm

hey yo I'm changing to a completely different game sry that you have to re-review

ragont
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Re: M17 Host Sign-ups!

Postby ragont » Tue Feb 24, 2015 10:11 pm

these fuckin game MASTERS man

fallingSLOW25
pseudo diNOTVERYQUICKATREVIEWINGMAFIAGAMES

MistakesWereMade
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Re: M17 Host Sign-ups!

Postby MistakesWereMade » Tue Feb 24, 2015 10:14 pm

Ragont wrote:these fuckin game MASTERS man

fallingSLOW25
pseudo diNOTVERYQUICKATREVIEWINGMAFIAGAMES
ur game was shit at first glance so he probably skipped it

mine was amazing so he reviewed it instantly

ragont
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Re: M17 Host Sign-ups!

Postby ragont » Tue Feb 24, 2015 10:16 pm

Huh
your game
doesnt have kabam boy
nor does it have ignoritus
so

also ur 2.6k and mexican SO

Julia Pseudo
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Re: M17 Host Sign-ups!

Postby Julia Pseudo » Tue Feb 24, 2015 10:27 pm

lol sorry i'll review them now.

Your game is more complex is all, I was reviewing during breaks between classes when I reviewed the others so had to do it in ~10 minutes.

ragont
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Re: M17 Host Sign-ups!

Postby ragont » Tue Feb 24, 2015 10:52 pm

THANKS BUDDY
youre a real PAL
i fixed it JUST FOR YOU

Julia Pseudo
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Re: M17 Host Sign-ups!

Postby Julia Pseudo » Tue Feb 24, 2015 10:58 pm

^
OK and I've re-reviewed as well (it's approved now)

MistakesWereMade
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Re: M17 Host Sign-ups!

Postby MistakesWereMade » Tue Feb 24, 2015 11:55 pm

Pseudo-dino wrote:^
OK and I've re-reviewed as well (it's approved now)
YA FUCK U ok just kidding but FUCK U

Julia Pseudo
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Re: M17 Host Sign-ups!

Postby Julia Pseudo » Wed Feb 25, 2015 12:26 am

^
wha i don't get it

ragont
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Re: M17 Host Sign-ups!

Postby ragont » Wed Feb 25, 2015 12:34 am

Nien wrote:
Pseudo-dino wrote:^
OK and I've re-reviewed as well (it's approved now)
YA FUCK U ok just kidding but FUCK U
fucking jealous BITCH.
Pseudo-dino wrote:^
OK and I've re-reviewed as well (it's approved now)
THANKS BOSS

You da man!


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