Villager103 wrote:CHEAP DEATHS. CHEAP DEATHS EVERYWHERE.
p. accurate lol, yet somehow I still find it fun but maybe that's because I like playing extremely hard stuff in the editor lol
Villager103 wrote:I will give you a brief description of what I have experienced.
k
Villager103 wrote:Cheap Death 1: Fast Moving Platforms
Wait what? Which level? Lol
Villager103 wrote:Cheap Death 2: Invisible Blocks
ONCE. And I never died to an invisible block again somehow. Maybe; I could have died in Extra-4 discovering a secret Leaf powerup which comes in handy.
Villager103 wrote:Cheap Death 3: Triple Cheep Cheeps
yeah cheep cheeps suck lol
Villager103 wrote:Cheap Death 4: Falling Bricks
IIRC, wasn't that the name of the level so as to give you a hint of the level's gimmick? rofl
Villager103 wrote:Okay, now there are more bad things too!
they just keep coming don't they.
Villager103 wrote:You have the same power-up distribution as SMB1, but you have longer levels! That does not work!
Honestly I noticed this to be a huge issue too. Some more powerups every now and then
more often would definitely be considerate of future players.
Villager103 wrote:The difficulty is out of whack too. See for example: World 1-4. This level has some falling bricks, but they fall so abruptly, that they kill or hurt you in the middle of your jump! You have to edge your way through the level due to this!
See first remarks about those above I guess.
Villager103 wrote:And the snow levels too. EVERY BLOCK IS SLIPPERY! You have to build up momentum to make jumps, and it's impossible to do so when you have all of these enemies flying at you!
Yeahhhh ice levels suck but you get used to SMBX's ice physics after a while, and then you realize in ice levels you should
never over-commit a jump without a clear path.
Villager103 wrote:Okay, done with my mini-rant, bye.
THIS LAST SENTENCE IS BASICALLY SO ACCURATE Y'KNOW GUYS