Super Mario Forever.X

Share your completed SMBX episodes or play and discuss others.
KFCMARIO
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Re: Super Mario Forever.X

Postby KFCMARIO » Fri Mar 20, 2015 6:23 am

DrAndonuts wrote:Hello, may i borrow the graphics you used? I will give credit. They are truely amazing. :p
well,sure.Hope your amazing work

glitch4
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Re: Super Mario Forever.X

Postby glitch4 » Sat Mar 21, 2015 9:23 am

Here's part 1 of my LP (also no lag woot)


SilverDeoxys563
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Re: Super Mario Forever.X

Postby SilverDeoxys563 » Sat Mar 21, 2015 6:26 pm

glitch4 wrote:
Spoiler: show
That thumbnail is basically what I was thinking when I first saw those pits D:

FanofSMBX
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Re: Super Mario Forever.X

Postby FanofSMBX » Sat Mar 21, 2015 6:29 pm

SilverDeoxys563 wrote:That thumbnail is basically what I was thinking when I first saw those pits D:
What did you expect? To be able to jump out of there? Survival of the fittest, man.

Villager103
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Re: Super Mario Forever.X

Postby Villager103 » Mon Mar 23, 2015 1:39 am

Okay, so I played this up to 3-3, but I can say one thing. CHEAP DEATHS. CHEAP DEATHS EVERYWHERE. I will give you a brief description of what I have experienced.
Cheap Death 1: Fast Moving Platforms
Cheap Death 2: Invisible Blocks
Cheap Death 3: Triple Cheep Cheeps
Cheap Death 4: Falling Bricks

Okay, now there are more bad things too!
You have the same power-up distribution as SMB1, but you have longer levels! That does not work!
The difficulty is out of whack too. See for example: World 1-4. This level has some falling bricks, but they fall so abruptly, that they kill or hurt you in the middle of your jump! You have to edge your way through the level due to this! And the snow levels too. EVERY BLOCK IS SLIPPERY! You have to build up momentum to make jumps, and it's impossible to do so when you have all of these enemies flying at you! Okay, done with my mini-rant, bye.

SilverDeoxys563
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Re: Super Mario Forever.X

Postby SilverDeoxys563 » Mon Mar 23, 2015 9:36 pm

Villager103 wrote:CHEAP DEATHS. CHEAP DEATHS EVERYWHERE.
p. accurate lol, yet somehow I still find it fun but maybe that's because I like playing extremely hard stuff in the editor lol
Villager103 wrote:I will give you a brief description of what I have experienced.
k
Villager103 wrote:Cheap Death 1: Fast Moving Platforms
Wait what? Which level? Lol
Villager103 wrote:Cheap Death 2: Invisible Blocks
ONCE. And I never died to an invisible block again somehow. Maybe; I could have died in Extra-4 discovering a secret Leaf powerup which comes in handy.
Villager103 wrote:Cheap Death 3: Triple Cheep Cheeps
yeah cheep cheeps suck lol
Villager103 wrote:Cheap Death 4: Falling Bricks
IIRC, wasn't that the name of the level so as to give you a hint of the level's gimmick? rofl
Villager103 wrote:Okay, now there are more bad things too!
they just keep coming don't they.
Villager103 wrote:You have the same power-up distribution as SMB1, but you have longer levels! That does not work!
Honestly I noticed this to be a huge issue too. Some more powerups every now and then more often would definitely be considerate of future players.
Villager103 wrote:The difficulty is out of whack too. See for example: World 1-4. This level has some falling bricks, but they fall so abruptly, that they kill or hurt you in the middle of your jump! You have to edge your way through the level due to this!
See first remarks about those above I guess.
Villager103 wrote:And the snow levels too. EVERY BLOCK IS SLIPPERY! You have to build up momentum to make jumps, and it's impossible to do so when you have all of these enemies flying at you!
Yeahhhh ice levels suck but you get used to SMBX's ice physics after a while, and then you realize in ice levels you should never over-commit a jump without a clear path.
Villager103 wrote:Okay, done with my mini-rant, bye.
THIS LAST SENTENCE IS BASICALLY SO ACCURATE Y'KNOW GUYS

celph
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Re: Super Mario Forever.X

Postby celph » Tue Mar 24, 2015 4:26 pm

Wow, thats incredible. it's crazy to see how far these games have come.

Ethereality
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Re: Super Mario Forever.X

Postby Ethereality » Wed Mar 25, 2015 2:33 am

Wow, that project is very interesting, in addition to Super Mario Bros. 1 graphics, I played all the worlds and the extra world. I like retro! :D

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Re: Super Mario Forever.X

Postby Blake Izayoi » Fri Mar 27, 2015 11:37 am

Heyyyyyy,those credits you did...The ones in the world map screen shots...
I do that for my episodes! XD

[]Yaroslav269[]
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Re: Super Mario Forever.X

Postby []Yaroslav269[] » Sat Mar 28, 2015 2:26 pm

Don't work... Broken episode

Julia Pseudo
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Re: Super Mario Forever.X

Postby Julia Pseudo » Sat Mar 28, 2015 2:56 pm

^
How so? What specific kind of problem are you running into? If you have a technical issue with an episode it's really helpful if you specify exactly what your issue is. Like, how far can you get until you get a run-time error? Assuming that's the problem of course.

glitch4
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Re: Super Mario Forever.X

Postby glitch4 » Sun Mar 29, 2015 6:16 am

Part 2


[]Yaroslav269[]
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Re: Super Mario Forever.X

Postby []Yaroslav269[] » Sat Apr 04, 2015 12:47 pm

Pseudo-dino wrote:^
How so? What specific kind of problem are you running into? If you have a technical issue with an episode it's really helpful if you specify exactly what your issue is. Like, how far can you get until you get a run-time error? Assuming that's the problem of course.
Problem - start is missing (only black screen). When I exit, it show error "File already open" :(

ToRRent
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Re: Super Mario Forever.X

Postby ToRRent » Mon Sep 14, 2015 4:46 pm

Sorry for refresh, but is there any chance to run this campaign? It looks great on screenshots however it doesn't work on v1.3 and 1.1.2 due to run time error explained by Yaroslav.

Masterchief
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Re: Super Mario Forever.X

Postby Masterchief » Fri May 13, 2016 6:55 pm

Mario Forever combined with SMBX, now that is one best combination

SuperMarioUltra
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Re: Super Mario Forever.X

Postby SuperMarioUltra » Fri Sep 02, 2016 7:04 pm

Cool!

HeroLinik
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Re: Super Mario Forever.X

Postby HeroLinik » Sat Sep 03, 2016 4:17 pm

SuperMarioUltra wrote:Cool!
If you want to bump a topic, at least have something constructive to say.

BowserKoopa22TM
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Re: Super Mario Forever.X

Postby BowserKoopa22TM » Mon Mar 20, 2017 11:00 pm

i remember this game ^^. i used to LOVE super mario forever (cause really it was the only mario game i had access to on a pc)

FirestarPlays
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Re: Super Mario Forever.X

Postby FirestarPlays » Thu Jan 25, 2018 10:31 am

The file you requested has been removed from MediaFire for a violation of our Terms of Service.

This file has been taken down on 2017-10-04 by:

File Name: SuperMarioForever.X by KFCMARIO.zip (44.79 MB)

Company: Entertainment Software Association
Email: esa.antipiracy.services@ap.markmonitor.com

...just letting you know that this happened...
:oops:

Murphmario
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Re: Super Mario Forever.X

Postby Murphmario » Thu Jan 25, 2018 11:21 am

Those are the same guys who took down Legend of Mario.

I get that companies need to protect their IPs, but if Nintendo wanted this taken down, then why didn't they do so with their own accounts? It's odd.

Anyways, reuploaded to Dropbox just to be safe:
https://www.dropbox.com/s/geod5jaytossz ... O.zip?dl=0


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