"Old-School Hard"
Posted: Wed Feb 18, 2015 11:48 am
Could someone tell me what this is? I'm kind of curious about it, as it's a fascinating concept to me.
I always hated how games did that. But with that said, the video below is a fantastic example of why we can't have old-school hard games anymore:Imaynotbehere4long wrote:Also, the game has to send you all the way back to the beginning (or at least a few levels back) if you die too many times.
If you saw this in a specific context, that would probably help in giving you an accurate definition in that given context.fireflowerhour wrote:Could someone tell me what this is? I'm kind of curious about it, as it's a fascinating concept to me.
Nickname wrote:Games that are hard but fair, meaning that you feel responsible for all deaths.
bossedit8 wrote:Yeah, there are no unfair difficulty inside the game if it is "Old-School Hard".
These apply generally to these types of games, but aren't all mandatory. Nickname's and bossedit's quotes are strictly good game design. Imaynotbehere4long's is just a stereotypical description. Of course, none of these three are required for an "Old-School Hard" game.Imaynotbehere4long wrote:Also, the game has to send you all the way back to the beginning (or at least a few levels back) if you die too many times.
Firstly, this is a completely biased example. They took people who had never played the game before and did not know what to expect. You should not expect them to perform well. I'm sure their reactions were fairly typical to most people upon first playing megaman.Turtwig wrote:the video below is a fantastic example of why we can't have old-school hard games anymore: