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Joyful Jungle

Posted: Mon Feb 16, 2015 2:41 am
by Cloth Pocket
I have decided to make a new level, it's
themed on a jungle in SMW Style! :)

I have fixed all the issues stated.

Screenshot:
Spoiler: show
Image

Re: Joyful Jungle

Posted: Mon Feb 16, 2015 1:40 pm
by JupiHornet
Looks nice!
Level downloaded, review should come tomorrow.

Re: Joyful Jungle

Posted: Mon Feb 16, 2015 6:17 pm
by BlimpFruit
Quick Review:
Overall, this level was pretty nice! There weren't any major issues, and it was pretty fun to play. I have a couple of nitpicks, though. First of all, there is a an area with water and two fish near the beginning of the level. Then, there is absolutely no water for the rest of the level, which is a little weird. Also, the tileset is a bit too dark; while everything else is bright green, it's a bit more muted. Finally, the level ends rather abruptly. I think there should have been a little more space between it and the rest of the stuff in the level. These are all minor complaints though.
Final score: 5.5/10
While this level wasn't amazing, it wasn't bad either.

Re: Joyful Jungle

Posted: Tue Feb 17, 2015 10:18 am
by Cloth Pocket
BlimpFruit wrote:Also, the tileset is a bit too dark; while everything else is bright green, it's a bit more muted.
Sorry, I don't understand what you mean by staying the tilesets to
dark, do you mean the brown part (The dirt) or the green part (The grass)
or both?

Re: Joyful Jungle

Posted: Tue Feb 17, 2015 6:03 pm
by MacheTheFerret
Cloth pocket wrote:
BlimpFruit wrote:Also, the tileset is a bit too dark; while everything else is bright green, it's a bit more muted.
Sorry, I don't understand what you mean by staying the tilesets to
dark, do you mean the brown part (The dirt) or the green part (The grass)
or both?
I'd say the grass. Either make the grass brighter, or darken the bright-green objects (bushes, phirana plants).

Re: Joyful Jungle

Posted: Tue Feb 17, 2015 6:14 pm
by PROX
BlimpFruit wrote:Quick Review:
These are all minor complaints though.
If these were minor complaints, then why is it costing half the score? (or almost half) jw.

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 3:37 am
by Cloth Pocket
PROX wrote:
BlimpFruit wrote:Quick Review:
These are all minor complaints though.
If these were minor complaints, then why is it costing half the score? (or almost half) jw.
Yes, I was wondering the same thing.
PaperPlayerX wrote:
Cloth pocket wrote:
BlimpFruit wrote:Also, the tileset is a bit too dark; while everything else is bright green, it's a bit more muted.
Sorry, I don't understand what you mean by staying the tilesets to
dark, do you mean the brown part (The dirt) or the green part (The grass)
or both?
I'd say the grass. Either make the grass brighter, or darken the bright-green objects (bushes, phirana plants).
Well, I don't really understand how that would improve the level.

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 5:34 am
by crusher169
Cloth pocket wrote:
PROX wrote: I'd say the grass. Either make the grass brighter, or darken the bright-green objects (bushes, phirana plants).
Well, I don't really understand how that would improve the level.
well the level doesn't look good because the tileset is really dark compared to the bgos, making the bgos darker would fix that

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 5:55 am
by Cloth Pocket
crusher169 wrote:
Cloth pocket wrote:
PROX wrote: I'd say the grass. Either make the grass brighter, or darken the bright-green objects (bushes, phirana plants).
Well, I don't really understand how that would improve the level.
well the level doesn't look good because the tileset is really dark compared to the bgos, making the bgos darker would fix that
You know, the palette for the grassy part of the tileset is the palette used in the background, and
no one has said a single thing about the background being too dark. Also, the bright green palette is
to small to add onto the grass.

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 6:04 am
by underFlo
Cloth pocket wrote:
crusher169 wrote:well the level doesn't look good because the tileset is really dark compared to the bgos, making the bgos darker would fix that
You know, the palette for the grassy part of the tileset is the palette used in the background, and
no one has said a single thing about the background being too dark. Also, the bright green palette is
to small to add onto the grass.
The BG is fine because BGs are supposed to be darker. Also, the ground tileset isn't SMW styled, which doesn't make it look good. It's also the reason it has more colors, since it's more detailed.

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 7:10 am
by Cloth Pocket
The tileset isn't SMW Styled because I had already made a tileset just like this, but then
I recoloured it to the SMW Palette :|.

Recoloured Screenshot:
Spoiler: show
Image

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 7:32 am
by underFlo
Cloth pocket wrote:The tileset isn't SMW Styled because I had already made a tileset just like this, but then
I recoloured it to the SMW Palette :|.

Recoloured Screenshot:
Spoiler: show
Image
This looks way better.

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 8:31 am
by Cloth Pocket
So am I allowed to change the level?

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 9:15 am
by underFlo
Cloth pocket wrote:So am I allowed to change the level?
Ofc lol

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 9:45 am
by Cloth Pocket
I have fixed all the issues stated, now, hopefully
it should be perfect! :)

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 11:21 am
by JupiHornet
UNOFFICIAL REVIEW of JOYFUL JUNGLE by CLOTH POCKET

A neat vanilla-esque level.

Design (6/10)
This level didn't have much going on, but I did enjoy it a lot. There arent a lot of blocks above the ground, so the leaf WOULD destroy the entire level, but you added a lot of slopes to make that harder. I don't know if that was your intention or not, but it was good design. You also added a lot of items and coins to keep the level fresh. This would be great in World 1 of an episode.

Atmosphere (5.5/10)
The graphics in this level were good, but the music didn't fit. You should have used the SMW Overworld theme. Also the SMB3 enemies didn't work with the rest of the graphics, even if they WERE recolored.

Other Comments: Um, I don't really have any.

Overall 5.75/10 (Average)
Not a bad level by any means, but it was incredibly basic and the atmosphere wasn't all there.

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 2:04 pm
by silent_
I don't get why the design factor got a 6 when you seemed to not have any problems with it.

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 2:16 pm
by Waddle
Kep wrote:I don't get why the design factor got a 6 when you seemed to not have any problems with it.
He said it was very basic, and not that special.
that's a problem

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 2:46 pm
by JupiHornet
Waddle Derp wrote:
Kep wrote:I don't get why the design factor got a 6 when you seemed to not have any problems with it.
He said it was very basic, and not that special.
that's a problem
Pretty much this, a basic level like this is hard to make into a 10/10 quality level.

Re: Joyful Jungle

Posted: Wed Feb 18, 2015 6:25 pm
by BlimpFruit
Waddle Derp wrote:
Kep wrote:I don't get why the design factor got a 6 when you seemed to not have any problems with it.
He said it was very basic, and not that special.
that's a problem
Same reason why I gave it a 5.5. No problems =/= 10/10.