Page 1 of 1

Re: Godlike Koopa Shell

Posted: Sat Feb 14, 2015 11:59 am
by SilverDeoxys563
A nogravity Koopa shell, eh? Why haven't I ever thought of that? I don't know what gimmicks it would be good for, but this community will find a way.

Re: Godlike Koopa Shell

Posted: Sat Feb 14, 2015 2:18 pm
by Emral
SilverDeoxys563 wrote:A nogravity Koopa shell, eh? Why haven't I ever thought of that?
I've tried it before. Sounds like an awesome concept, but has to be specifically designed around, because up-tilt throws may cause some wacky situations.

Puzzle levels seem to be where these things belong, though in this case, why not add speed=7?
Inb4 FanofSMBX comments "but is it hammerproof"

Re: Godlike Koopa Shell

Posted: Sat Feb 14, 2015 3:03 pm
by FanofSMBX
but is it hammerproof

Re: Godlike Koopa Shell

Posted: Sat Feb 14, 2015 3:14 pm
by bossedit8
Emral wrote:though in this case, why not add speed=7?
This is just too much... why would you do that anyway...
FanofSMBX wrote:but is it hammerproof
You know that it is impossible to perform this function, right?


Even then, good idea... especially for the yellow shell. Nice work on them.

Re: Godlike Koopa Shell

Posted: Sun Feb 15, 2015 12:15 pm
by vitellaryjr
I actually made a custom graphic 1/4 like this. It was a Ghost Koopa that floated. But this is better for other courses, because mine would only fit with ghost levels. Good job. Could you update this to include a SMW version? I think that would help others.

Re: Godlike Koopa Shell

Posted: Sun Feb 15, 2015 3:29 pm
by BlimpFruit
SilverDeoxys563 wrote:A nogravity Koopa shell, eh? Why haven't I ever thought of that? I don't know what gimmicks it would be good for, but this community will find a way.
Pretty sure Reign's episode, Super Mario Enigmatic, had a few puzzles involving a nogravity shell.