Oh boy, this level... was... uhh...
Space level :)
Official Review
Design/Gameplay - 2/10
Oh, wow, this was something. So you finally got the code working, but... I'm not sure I liked it. It did what it was intended to do, but it takes WAY too long to float back down to the ground. Anyway, the level itself felt linear and bland. Almost as if it was a demonstration of the code, not a real level. Alright, so I think the NPCs were spammed near the end. You had way too many of those enemies that climb the walls on one platform, you had to completely jump over it. Just put nothing there, that's a lot less pointless. Speaking of jumps, you had a lot of blind jumps in your level. I found myself just leaping and preying that I'd land on something. I also felt that the Dragon Coins were pointless. They didn't do anything. Lets talk about that pipe at the beginning. It fired out weird alien Koopa things. But the thing is, the Koopas don't have anywhere to go after that, they just walk off. Give them some use. Next up, what is THIS?

Graphically, this looks bad, but I'll get into that later. What is this supposed to be? It looks like a death trap for Spinies or something. I think I've covered about everything.
Graphics/Atmosphere - 1/10
The graphics were even worse. So we had a SMW cave tileset, trying to be passed off as "space" And then we have a black background with random markings and such. Not very space-like, mostly the tileset though. I guess you COULD use the background for space, but not with this tileset. Also, why are the Koopa's eyes green? Out of all the things you could have recolored to make it feel more like space, that was your choice. We have practically every enemy you could find in this level, and none of them belonged in space. A simple recolor could have done the trick. Let's talk about cutoff now. That image I showed you earlier is one thing. I think that was the worst cutoff in the level. Next up, the Bullet Bill cannons. They were on the corners of each space chunk thing (hopefully space chunk things is what you were going for) so below them, they were cut off. By the way, they were SMB3 cannons. This entire level clearly used SMW graphics. Also, there was... this.

And this.

The pipe is the problem, if anyone can't figure that out.
I feel like the switch blocks were a problem as well. You could have made them look like they belonged in space, or at least recolor them to match the level. That's about all I have to say.
Overall Score - 1.5/10
I felt like I was playing a very poor tech demo. Sorry.