Review:
Some shit I wrote during the play:
Recolors make reghrhre-like feel, and music is weird. Enough bgo.
Dat pale recolor and music makes the level look kinda depressing.
Munaa. Just went to the section with da second yoshi coin(section 6). Seems level isn't too linear. Mooth.
I don't like that smb3 fuzzy, they should be just black like in smw but personal things doesn't matter.
Then, around was that fire piranha plant thing. I jumped up to avoid the fireball and there were invicible blocks above and fireball hit me -.-.
Level design(smb1 clouds, smw cloud things, grass, blocks and other stuff) makes this level feel non-boring.
Whoa checkpoint! Chain-chomp part was fun to play. Rain cloud.. Idk if bad or good thing.
Secret star, good. A while. Whoa, finished the level. Black area was well decorated.
Final/main shit:
Mooth. So um. There was enough coins(160)and some were moving nicely. There was also good variety of different blocks used.
Music was weird and recolors made it a bit boring, but that was the only bad thing. Though there were invicible blocks near the fire piranha plant.
Length was good, but a section more would be too long imo. Lel. Npc placement and variety was good. It was a little difficult, too. Not too hard tho.
There was plenty different bgo and stuff, so level was interesting to play despite the depressing music and recolor.
What would I give this... It was't so bad so at least 8/10.
Btw, if a level is longer than this I'd take out points. Like Valtteri's level in tob5 it was long as hell. There is levels I'd give 10/10 though.
Like reghrhre's mountain level I saw video about long time ago. It had perfect length and everything.