Search for the Stars

Share your completed SMBX episodes or play and discuss others.

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What did you think of the game?

It's AWESOME!
10
26%
It's great!
9
24%
It's not bad.
13
34%
It's mediocre.
2
5%
It's bad.
0
No votes
It's terrible.
4
11%
 
Total votes: 38
BabyWeegee
Buster Beetle
Buster Beetle
Posts: 94
Joined: Wed Jan 22, 2014 9:08 pm

Search for the Stars

Postby BabyWeegee » Wed Jan 22, 2014 10:13 pm

Hey! This is my first released project, The Search for the Stars! I worked on this project for about a month, and now I'm finally finished with the project. I hope you have as much fun playing it as I did making it!

There is custom world map music, so be sure to create a reserve folder for the originals.

UPDATE 4/30/14: Thanks guys! Because of you, Search for the Stars has reached 100 downloads! Maybe not a big accomplishment for too many level designers, but this being my first project, I'm very excited!
Spoiler: show
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UPDATE 8/8/14: Patched a glitch where if you select the block on the right in the W3 Toad House, the door doesn't appear.

Screens:
Spoiler: show
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Download link: So thank you for downloading, and I hope you enjoy. Credits are within.
Last edited by BabyWeegee on Fri Aug 08, 2014 1:33 pm, edited 18 times in total.

Squishy Rex
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Re: SFTS Demo v1

Postby Squishy Rex » Thu Jan 23, 2014 3:43 am

I'll give it a download and tell you what I think. It is nice to see that you are making levels that do not have clashing GFX. The custom GFX choices seem to complement each level. Though from the screenshots I would try adding a few more enemies, BGOs etc as they seem a little empty. The cave level looks to have a nice gimmick with the conveyor belts which is something you can really build on in later worlds.

(I'll send you a PM with my review) ;)

BabyWeegee
Buster Beetle
Buster Beetle
Posts: 94
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Re: SFTS Demo v1

Postby BabyWeegee » Thu Jan 23, 2014 11:52 am

Squishy Rex wrote:I'll give it a download and tell you what I think. It is nice to see that you are making levels that do not have clashing GFX. The custom GFX choices seem to complement each level. Though from the screenshots I would try adding a few more enemies, BGOs etc as they seem a little empty. The cave level looks to have a nice gimmick with the conveyor belts which is something you can really build on in later worlds.

(I'll send you a PM with my review) ;)
I appreciate that! I'll probably expand the cave level, I only did a certain segment of the level with conveyer belts.

Squishy Rex
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Re: SFTS Demo (UPDATE v1.1.1)

Postby Squishy Rex » Thu Jan 23, 2014 4:11 pm

Well I finished it, I will write up the review for you today. I must say though, generally people usually have tons of clash and cut-off in their earlier projects and it's good to see your project has none of that at all. Your project so far has a great use of basic events and layers and I've seen things that could be greatly enhanced later on like the conveyor belt cave for example. But as I said I'll write up the review on each level and World Map and try to get it to you ASAP.

BabyWeegee
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Re: SFTS Demo (UPDATE v1.1.1)

Postby BabyWeegee » Thu Jan 23, 2014 4:54 pm

I anxiously am awaiting the review! Thanks for playing the demo!

KILROCK
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Re: SFTS Demo (UPDATE v2!)

Postby KILROCK » Sun Jan 26, 2014 3:38 pm

I'd suggest you take screenshots by pressing the F12 key (and reduce their size to 50% if possible), so they'd be smaller and easier to load.

Now, about the screenshots, I only have complaints about the world map, which looks a bit bland. The islands are just large squares, and scenery is just the same type of scenery here and there. I suggest you take inspiration from SMB3 maps if you're going to keep them in SMB3 style, and draw some sketches on paper before making the map in SMBX.

BabyWeegee
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Re: SFTS Demo (UPDATE v2!)

Postby BabyWeegee » Sun Jan 26, 2014 3:41 pm

For the record, I am taking the screenshots with F12. Should I do it in the level editor instead?

And I will definitely try hard on my world maps. I'm trying to get inspiration from other games/projects.

KILROCK
Monty Mole
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Re: SFTS Demo (UPDATE v2!)

Postby KILROCK » Sun Jan 26, 2014 3:59 pm

BabyWeegee wrote:For the record, I am taking the screenshots with F12. Should I do it in the level editor instead?
Are you playing on full screen?

BabyWeegee
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Re: SFTS Demo (UPDATE v2!)

Postby BabyWeegee » Sun Jan 26, 2014 4:01 pm

Yes, I play on fullscreen.

KILROCK
Monty Mole
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Re: SFTS Demo (UPDATE v2!)

Postby KILROCK » Sun Jan 26, 2014 4:20 pm

Take screenshots in windowed mode if that doesn't bother you, they'll end up cleaner and you can reduce their size to 50% on Paint.net to make them smaller. It will be easier to load for people with slow connections like me.

BabyWeegee
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Re: SFTS Demo (UPDATE v2!)

Postby BabyWeegee » Sun Jan 26, 2014 4:23 pm

KILROCK wrote:Take screenshots in windowed mode if that doesn't bother you, they'll end up cleaner and you can reduce their size to 50% on Paint.net to make them smaller. It will be easier to load for people with slow connections like me.
Ok. I'll start doing that instead.

Did you decide to download the demo?

KILROCK
Monty Mole
Monty Mole
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Re: SFTS Demo (UPDATE v2!)

Postby KILROCK » Sun Jan 26, 2014 10:54 pm

I might play it, but my SMBX is full of dust and spider webs

Kingbowser112
Nipper
Nipper
Posts: 400
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Re: Search for the Stars

Postby Kingbowser112 » Sat Feb 15, 2014 9:36 am

It's Great! Very good ! The graphics of this are very nice.

zlaker
Reznor
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Re: Search for the Stars

Postby zlaker » Sun Feb 16, 2014 4:42 am

Whoa whoa. This is already released. Damn. I didn't even send ya my review. Well well it looks good though I play defintly. Hope you make more.
Meow..

icemario12
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Re: Search for the Stars

Postby icemario12 » Sun Feb 16, 2014 7:05 am

Nice job! It looks great, especially if it's your first episode!

Fortune Item: Billy Gun!

goombaguy
Chain Chomp
Chain Chomp
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Re: Search for the Stars

Postby goombaguy » Sat May 03, 2014 12:25 pm

I'm downloading it right now. I don't know what to say about it yet, but I think it is pretty cool. It will definitely keep me busy on my break.

Mushroom Guy 004
Guest

Re: Search for the Stars

Postby Mushroom Guy 004 » Tue May 27, 2014 3:06 am

I like this but its says that the file needs to be reuploaded again.Please reupload it so i can download it already.:)
:evil: :) :) :) :) :) :) :) :) :) :) :) :)

BabyWeegee
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Re: Search for the Stars

Postby BabyWeegee » Thu May 29, 2014 3:50 pm

Mushroom Guy 004 wrote:I like this but its says that the file needs to be reuploaded again.Please reupload it so i can download it already.:)
:evil: :) :) :) :) :) :) :) :) :) :) :) :)
Fixed the link. Sorry, sendspace decided to delete the file for some reason.

zlaker
Reznor
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Re: Search for the Stars

Postby zlaker » Thu May 29, 2014 4:24 pm

BabyWeegee wrote:
Mushroom Guy 004 wrote:I like this but its says that the file needs to be reuploaded again.Please reupload it so i can download it already.:)
:evil: :) :) :) :) :) :) :) :) :) :) :) :)
Fixed the link. Sorry, sendspace decided to delete the file for some reason.
I recommend MediaFire because it doesn't delete the links after a month like Sendspace

Fuyu
Fry Guy
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Re: Search for the Stars

Postby Fuyu » Thu May 29, 2014 6:41 pm

Ice wrote:
BabyWeegee wrote:
Mushroom Guy 004 wrote:I like this but its says that the file needs to be reuploaded again.Please reupload it so i can download it already.:)
:evil: :) :) :) :) :) :) :) :) :) :) :) :)
Fixed the link. Sorry, sendspace decided to delete the file for some reason.
I recommend MediaFire because it doesn't delete the links after a month like Sendspace
Neither of them are good. Dropbox saves the files unless the uploader decides to delete it.


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