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The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Jan 31, 2015 8:17 pm
by Choco
go

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Jan 31, 2015 8:34 pm
by Sluigi123
Too snazzy, because I brought it up in the first place. :lol: Also, 1st. :mrgreen:

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Jan 31, 2015 8:52 pm
by DatDude
Whoa, way too snazzy. Also, I'm pretty sure the staff got lazy or somethin', so this screenshot thread shall begin.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Jan 31, 2015 9:03 pm
by Destiny
first screenshit
Spoiler: show
Image
buzzy bettles because "hardmode"

its just me or this bg looks blurry? anyway, i will make one myself

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Jan 31, 2015 10:30 pm
by Murphmario
Image
The level is W.I.P. and will use the Game Boy Hard Man theme as it's background music.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Jan 31, 2015 10:34 pm
by JupiHornet
Murphmario wrote:will use the Game Boy Hard Man theme as it's background music.
That's my favorite song from Mega Man II GB :D
Not sure if it'll be good on others' ears though.
Here it is if you wanna hear it:


Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Jan 31, 2015 10:55 pm
by Zeldamaster12
Just started working on this a little bit ago. I'm still trying to better myself with SMBX, but I think I really am improving. Check this out; if you have any suggestions/improvements, tell me please.
Spoiler: show
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Jan 31, 2015 11:26 pm
by JupiHornet
Zeldamaster12 wrote:Just started working on this a little bit ago. I'm still trying to better myself with SMBX, but I think I really am improving. Check this out; if you have any suggestions/improvements, tell me please.
Spoiler: show
Image
That's not too bad. The cave tileset in the blocks background is questionable, but otherwise it looks nice!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Jan 31, 2015 11:36 pm
by Mivixion
Kei wrote:first screenshit
Spoiler: show
Image
buzzy bettles because "hardmode"

its just me or this bg looks blurry? anyway, i will make one myself
It needs more coins and better placed ones, too imo.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 4:00 am
by Navi
Looks like a deserted place.
Try putting more BGOs and some more enemies.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 5:15 am
by RDV
Started working on a SM3DW themed grass level yesterday =) Also, this screen is a little outdated. I added a few coins here and there.
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 5:16 am
by DimitrisPowerSeven
Toxic ruins level.
Spoiler: show
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 5:58 am
by deleted_account
RDV wrote:Started working on a SM3DW themed grass level yesterday =) Also, this screen is a little outdated. I added a few coins here and there.
Image
Whoa, I really like the graphical design of that level. I suggest to change the right side of the screenshot, in terms of less BGOs.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 6:17 am
by h2643
Yeah RDV, that Bell Tree hidden in boxes doesn't look good to me, but I like the design!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 6:53 am
by RDV
LordKofu wrote:
RDV wrote:Started working on a SM3DW themed grass level yesterday =) Also, this screen is a little outdated. I added a few coins here and there.
Image
Whoa, I really like the graphical design of that level. I suggest to change the right side of the screenshot, in terms of less BGOs.
Thanks =) Didn't make the graphics myself. They're in the NSMBX graphics somewhere I think. I get most of my gfx from there.
Honestly I really like the decoration of the level myself so I think I'll keep it this way for now. Thanks for you feedback though! =D
h2643 wrote:Yeah RDV, that Bell Tree hidden in boxes doesn't look good to me, but I like the design!
Thanks! I kind of like the tree hidden behind the boxes myself. I guess it just really grew onto me. Sorry I just had to <3
Thanks for the feedback aswell =)

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 9:18 am
by Shinbison-Kof
Hello guys!
This is my new graphic/level, I need fix some things (mainly the "sizable block"), and put npcs. Is WIP!
Spoiler: show
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 9:24 am
by Waddle
Shinbison-Kof wrote:Hello guys!
This is my new graphic/level, I need fix some things (mainly the "sizable block"), and put npcs. Is WIP!
Spoiler: show
Image
Holy crap Shinbison, that looks awesome. I especially like the bridge recolour.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 10:50 am
by Ghale
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 11:42 am
by Shinbison-Kof
Waddle Derp wrote:
Shinbison-Kof wrote:Hello guys!
This is my new graphic/level, I need fix some things (mainly the "sizable block"), and put npcs. Is WIP!
Spoiler: show
Image
Holy crap Shinbison, that looks awesome. I especially like the bridge recolour.
Thanks Waddle Derp! :)
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Ghale wrote:
Spoiler: show
Image
Seems good, but it's cliche.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 01, 2015 11:49 am
by Ghale
Shinbison-Kof wrote:
Ghale wrote:
Spoiler: show
Image
Seems good, but this is cliche.
It's just a normal SMB1 level, what you expect?