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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri May 08, 2015 7:06 pm
by Superiorstar
*Image deleted*

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri May 08, 2015 7:27 pm
by paulyolo
Murphmario wrote: Game Boy Hard Man theme as it's background music.
( ͡o ͜ʖ ͡o) what a nice name.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat May 09, 2015 7:31 am
by h2643
My new rip:
Spoiler: show
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat May 09, 2015 8:14 am
by RudeGuy
h2643 wrote:My new rip:
Spoiler: show
Image
Looks really cool! Hope you'll finish it soon.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat May 09, 2015 8:21 am
by h2643
Who said I haven't finished it? :)

EDIT: right, I forgot that there are 2 more underground tilesets to rip. At least the first one and BGOs are finished!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat May 09, 2015 11:15 am
by ShadowStarX
Here are the world map screenshots from my project:
Spoiler: show
Note: these aren't the final versions of the world map.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat May 09, 2015 2:40 pm
by Mable
Here's some updated stuff:
Spoiler: show
Image
Image
PGE Screen of The Managers Ghost House:
Spoiler: show
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 4:02 am
by ShadowStarX
SMBX-fan wrote:Here are the world map screenshots from my project: Note: these aren't the final versions of the world map.
There are some level screenshots too:
Spoiler: show
All screenshots made with Wohl's PGE editor.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 4:10 am
by RudeGuy
Why are all of them so small?
Also I like the atmosphere of the last screen, but I think you should recolor the thwomp to fit with it.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 4:26 am
by ShadowStarX
RudeGuy07 wrote:Why are all of them so small?
Also I like the atmosphere of the last screen, but I think you should recolor the thwomp to fit with it.
I used [rimg]image[/rimg] code

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 4:43 am
by RudeGuy
SMBX-fan wrote:I used [rimg]image[/rimg] code
You should use it for really big images, if you use it with SMBX screenshots, they become really small. If you don't want your screenshots so big, resize them with Paint.net.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 5:40 am
by bossedit8

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 10:53 am
by glitch4
Introducing 1-3
Spoiler: show
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 1:13 pm
by Radishl
glitch4 wrote:Introducing 1-3
Spoiler: show
Image
Looks fresh and interesting to say the least!

Has that world one feel, keep up the good work.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 1:15 pm
by deleted_account
glitch4 wrote:Introducing 1-3
Spoiler: show
Image
Whoa, great atmosphere! :3
I really like that one.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 3:20 pm
by StrikeForcer
An old level I am renewing with a 2015 update.
Spoiler: show
Graphics by icegoon, SilverDeoxys563, Skewer.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 3:29 pm
by RudeGuy
The ground could use a bit more decorations, in my opinion. The design looks fine, although I can see some spots where the player can duck and glitch through them.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 4:03 pm
by deleted_account
And sometimes you used the Redrawn NPCs and sometimes you didn't.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 10, 2015 8:11 pm
by StrikeForcer
RudeGuy07 wrote:The ground could use a bit more decorations, in my opinion. The design looks fine, although I can see some spots where the player can duck and glitch through them.
Well, I contacted the author, he said its his fault that he didn't cover decorations but I digress from his opinion because for all intents and purposes, the tileset doesn't really need scenery for the foreground considering that he was going for a dead grassland.
LordKofu wrote:And sometimes you used the Redrawn NPCs and sometimes you didn't.
Because I wasn't done with getting all the redrawn sprites covered for the whole level.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Mon May 11, 2015 8:13 am
by litchh
A 8-bit Mario Thing
Spoiler: show
Image