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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Apr 30, 2015 2:44 pm
by RudeGuy
h2643 wrote:
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I don't really understand the graphics. What are they even supposed to be???
glitch4 wrote:1-2 in progress in Valtteri's (umnamed)!
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I think you shouldn't put too much blue coins in one spot, since a blue coin is 5 normal coins. Looks quite good otherwise.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Apr 30, 2015 2:46 pm
by h2643
RudeGuy07 wrote:
h2643 wrote:
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I don't really understand the graphics. What are they even supposed to be???
Hitboxes.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Apr 30, 2015 2:48 pm
by RudeGuy
h2643 wrote:Hitboxes.
And why they are hitboxes??

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Apr 30, 2015 2:56 pm
by glitch4
RudeGuy07 wrote: I think you shouldn't put too much blue coins in one spot, since a blue coin is 5 normal coins. Looks quite good otherwise.
Don't worry, the blue coin will count 2 coins instead of 5 (replacing the other npc)

Also another screenshot(not finished):
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri May 01, 2015 11:27 am
by RzFx
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Heavily WIP.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri May 01, 2015 1:49 pm
by Mable
Much Ghost
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Theme: Ducktales Remastered Soundtrack - Transylvania Theme

Level 3 in the hub.

Enemies: Rinkas, Boo's, Dry Bones inlcudes the smw Fishbones also, WL Fire Hawk and Debidebi.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri May 01, 2015 11:18 pm
by Alagirez
is the ghost house level SMB1 styled or YI styled?

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri May 01, 2015 11:47 pm
by HenryRichard
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat May 02, 2015 2:17 am
by SilverDeoxys563
bossedit8 wrote:Gameplay Footage of PGE's Engine version 0.0.8 pre-alpha:



Original Link: http://www.youtube.com/watch?v=PImwSLhuokA
1. Slow down the acceleration greatly.
2. It's definitely clear that there's some midair bugfixing to do.
3. Make it to where when a ceiling is hit, only the closest block rounded to the center of the player's hitbox is hit.

Great job otherwise though, especially on the map.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat May 02, 2015 6:19 am
by ShadowStarX

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat May 02, 2015 12:50 pm
by Wohlstand
SilverDeoxys563 wrote:
bossedit8 wrote:Gameplay Footage of PGE's Engine version 0.0.8 pre-alpha:



Original Link: http://www.youtube.com/watch?v=PImwSLhuokA
1. Slow down the acceleration greatly.
2. It's definitely clear that there's some midair bugfixing to do.
3. Make it to where when a ceiling is hit, only the closest block rounded to the center of the player's hitbox is hit.

Great job otherwise though, especially on the map.
1. This caused accidentally because I calibrated speeds for big character, but I forgot about Box2d thing than mass of bodies dependent to it's size. Anyway I will code own physical engine especially with SMBX-like physics.
2. and 3. any current bugs will be fixed with implementation of layers, events, NPC's and own physics. Hit condition will be re-defined too to get able to hit one block at same time :P

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat May 02, 2015 2:53 pm
by h2643
Prepare to sleep!
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat May 02, 2015 11:49 pm
by HenryRichard
h2643 wrote:Prepare to sleep!
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They're so cute...

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 03, 2015 9:10 am
by _Lian_
Guess what this is going to be.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 03, 2015 9:18 am
by Mable
A world map.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 03, 2015 9:31 am
by RudeGuy
Sinem wrote:A world map.
With cutoffs in the paths.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 03, 2015 11:51 am
by _Lian_
RudeGuy07 wrote:
Sinem wrote:A world map.
With cutoffs in the paths.
What? Where?

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 03, 2015 11:52 am
by underFlo
LordKofu wrote:
RudeGuy07 wrote:
Sinem wrote:A world map.
With cutoffs in the paths.
What? Where?
Everywhere the paths go into water. Also, imo the Tower could use some shading.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 03, 2015 12:16 pm
by RudeGuy
Nickname wrote:Everywhere the paths go into water.
They're also where they go into some levels.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun May 03, 2015 12:37 pm
by bossedit8
Beta World Map ~ World 2 - Desert:
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