Topics that have reached 100 pages.
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Apr 30, 2015 2:44 pm
I don't really understand the graphics. What are they even supposed to be???
glitch4 wrote:1-2 in progress in Valtteri's (umnamed)!
I think you shouldn't put too much blue coins in one spot, since a blue coin is 5 normal coins. Looks quite good otherwise.
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Thu Apr 30, 2015 2:46 pm
RudeGuy07 wrote:
I don't really understand the graphics. What are they even supposed to be???
Hitboxes.
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Apr 30, 2015 2:48 pm
h2643 wrote:Hitboxes.
And why they are hitboxes??
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Thu Apr 30, 2015 2:56 pm
RudeGuy07 wrote:
I think you shouldn't put too much blue coins in one spot, since a blue coin is 5 normal coins. Looks quite good otherwise.
Don't worry, the blue coin will count 2 coins instead of 5 (replacing the other npc)
Also another screenshot(not finished):
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RzFx
- Fighter Fly

- Posts: 43
- Joined: Fri Dec 05, 2014 11:52 am
Postby RzFx » Fri May 01, 2015 11:27 am
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Mable
- Ludwig

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Fri May 01, 2015 1:49 pm
Much Ghost
Theme: Ducktales Remastered Soundtrack - Transylvania Theme
Level 3 in the hub.
Enemies: Rinkas, Boo's, Dry Bones inlcudes the smw Fishbones also, WL Fire Hawk and Debidebi.
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Fri May 01, 2015 11:18 pm
is the ghost house level SMB1 styled or YI styled?
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HenryRichard
- Birdo

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Fri May 01, 2015 11:47 pm
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Sat May 02, 2015 2:17 am
1. Slow down the acceleration greatly.
2. It's definitely clear that there's some midair bugfixing to do.
3. Make it to where when a ceiling is hit, only the closest block rounded to the center of the player's hitbox is hit.
Great job otherwise though, especially on the map.
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1700
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Postby ShadowStarX » Sat May 02, 2015 6:19 am
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Wohlstand
- Charged Spiny

- Posts: 1977
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: 狐エンジニア
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Postby Wohlstand » Sat May 02, 2015 12:50 pm
SilverDeoxys563 wrote:
1. Slow down the acceleration greatly.
2. It's definitely clear that there's some midair bugfixing to do.
3. Make it to where when a ceiling is hit, only the closest block rounded to the center of the player's hitbox is hit.
Great job otherwise though, especially on the map.
1. This caused accidentally because I calibrated speeds for big character, but I forgot about Box2d thing than mass of bodies dependent to it's size. Anyway I will code own physical engine especially with SMBX-like physics.
2. and 3. any current bugs will be fixed with implementation of layers, events, NPC's and own physics. Hit condition will be re-defined too to get able to hit one block at same time 
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sat May 02, 2015 2:53 pm
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HenryRichard
- Birdo

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Sat May 02, 2015 11:49 pm
h2643 wrote:Prepare to sleep!
They're so cute...

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_Lian_
- Flurry

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
- Pronouns: they/them
Postby _Lian_ » Sun May 03, 2015 9:10 am
Guess what this is going to be.

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Mable
- Ludwig

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sun May 03, 2015 9:18 am
A world map.
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun May 03, 2015 9:31 am
Sinem wrote:A world map.
With cutoffs in the paths.
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_Lian_
- Flurry

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
- Pronouns: they/them
Postby _Lian_ » Sun May 03, 2015 11:51 am
RudeGuy07 wrote:Sinem wrote:A world map.
With cutoffs in the paths.
What? Where?
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
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Postby underFlo » Sun May 03, 2015 11:52 am
LordKofu wrote:RudeGuy07 wrote:Sinem wrote:A world map.
With cutoffs in the paths.
What? Where?
Everywhere the paths go into water. Also, imo the Tower could use some shading.
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun May 03, 2015 12:16 pm
Nickname wrote:Everywhere the paths go into water.
They're also where they go into some levels.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun May 03, 2015 12:37 pm
Beta World Map ~ World 2 - Desert:
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