The Super, Snazzy, & Sick Sixth Screenshot Thread

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RudeGuy
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Thu Apr 30, 2015 2:44 pm

h2643 wrote:
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I don't really understand the graphics. What are they even supposed to be???
glitch4 wrote:1-2 in progress in Valtteri's (umnamed)!
Spoiler: show
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I think you shouldn't put too much blue coins in one spot, since a blue coin is 5 normal coins. Looks quite good otherwise.

h2643
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Thu Apr 30, 2015 2:46 pm

RudeGuy07 wrote:
h2643 wrote:
Spoiler: show
Image
I don't really understand the graphics. What are they even supposed to be???
Hitboxes.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Thu Apr 30, 2015 2:48 pm

h2643 wrote:Hitboxes.
And why they are hitboxes??

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby glitch4 » Thu Apr 30, 2015 2:56 pm

RudeGuy07 wrote: I think you shouldn't put too much blue coins in one spot, since a blue coin is 5 normal coins. Looks quite good otherwise.
Don't worry, the blue coin will count 2 coins instead of 5 (replacing the other npc)

Also another screenshot(not finished):
Spoiler: show
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RzFx » Fri May 01, 2015 11:27 am

Spoiler: show
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Heavily WIP.

Mable
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Mable » Fri May 01, 2015 1:49 pm

Much Ghost
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Theme: Ducktales Remastered Soundtrack - Transylvania Theme

Level 3 in the hub.

Enemies: Rinkas, Boo's, Dry Bones inlcudes the smw Fishbones also, WL Fire Hawk and Debidebi.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Alagirez » Fri May 01, 2015 11:18 pm

is the ghost house level SMB1 styled or YI styled?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby HenryRichard » Fri May 01, 2015 11:47 pm

Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby SilverDeoxys563 » Sat May 02, 2015 2:17 am

bossedit8 wrote:Gameplay Footage of PGE's Engine version 0.0.8 pre-alpha:



Original Link: http://www.youtube.com/watch?v=PImwSLhuokA
1. Slow down the acceleration greatly.
2. It's definitely clear that there's some midair bugfixing to do.
3. Make it to where when a ceiling is hit, only the closest block rounded to the center of the player's hitbox is hit.

Great job otherwise though, especially on the map.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby ShadowStarX » Sat May 02, 2015 6:19 am


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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Wohlstand » Sat May 02, 2015 12:50 pm

SilverDeoxys563 wrote:
bossedit8 wrote:Gameplay Footage of PGE's Engine version 0.0.8 pre-alpha:



Original Link: http://www.youtube.com/watch?v=PImwSLhuokA
1. Slow down the acceleration greatly.
2. It's definitely clear that there's some midair bugfixing to do.
3. Make it to where when a ceiling is hit, only the closest block rounded to the center of the player's hitbox is hit.

Great job otherwise though, especially on the map.
1. This caused accidentally because I calibrated speeds for big character, but I forgot about Box2d thing than mass of bodies dependent to it's size. Anyway I will code own physical engine especially with SMBX-like physics.
2. and 3. any current bugs will be fixed with implementation of layers, events, NPC's and own physics. Hit condition will be re-defined too to get able to hit one block at same time :P

h2643
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Sat May 02, 2015 2:53 pm

Prepare to sleep!
Spoiler: show
Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby HenryRichard » Sat May 02, 2015 11:49 pm

h2643 wrote:Prepare to sleep!
Spoiler: show
Image
They're so cute...

Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby _Lian_ » Sun May 03, 2015 9:10 am

Guess what this is going to be.

Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Mable » Sun May 03, 2015 9:18 am

A world map.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Sun May 03, 2015 9:31 am

Sinem wrote:A world map.
With cutoffs in the paths.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby _Lian_ » Sun May 03, 2015 11:51 am

RudeGuy07 wrote:
Sinem wrote:A world map.
With cutoffs in the paths.
What? Where?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby underFlo » Sun May 03, 2015 11:52 am

LordKofu wrote:
RudeGuy07 wrote:
Sinem wrote:A world map.
With cutoffs in the paths.
What? Where?
Everywhere the paths go into water. Also, imo the Tower could use some shading.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Sun May 03, 2015 12:16 pm

Nickname wrote:Everywhere the paths go into water.
They're also where they go into some levels.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Sun May 03, 2015 12:37 pm

Beta World Map ~ World 2 - Desert:
Spoiler: show
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