Topics that have reached 100 pages.
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Bomber57
- Red Yoshi Egg

- Posts: 900
- Joined: Sat Dec 21, 2013 11:54 am
Postby Bomber57 » Sun Apr 26, 2015 1:02 am
I like the light world vs. dark world thing going on here. It feels very Super Meat Boy.
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AirShip
- Panser

- Posts: 1036
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sun Apr 26, 2015 11:50 am
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Apr 26, 2015 12:55 pm
Is it a day-night level? Liking the design and concept, anyway.
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Mon Apr 27, 2015 12:21 am
back to volcano level

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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Mon Apr 27, 2015 2:38 am
Mock-Up Level Loading Screen
Feedback would be extremely helpful. Also for more information on Dream Gardens, follow the link in my signature. The mock-up loading screen may make more sense then.
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Apr 27, 2015 6:56 am
WHY do you need ANOTHER loading screen?
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Mon Apr 27, 2015 8:40 am
FanofSMBX wrote:WHY do you need ANOTHER loading screen?
Simply put, it won't be a Mario game*, the Mario one in SMBX is rather bland, especially for what I'll be doing in the eventual and also because I can.
*This is my PGE project that will be part of the un-affiliation with Nintendo by using custom non-copyright graphics etc.
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BERTIE IS BACK
- Guest
Postby BERTIE IS BACK » Tue Apr 28, 2015 2:40 pm
Squishy Rex wrote:Mock-Up Level Loading Screen
Feedback would be extremely helpful. Also for more information on Dream Gardens, follow the link in my signature. The mock-up loading screen may make more sense then.
fucking fantastic
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Radishl
- Guest
Postby Radishl » Tue Apr 28, 2015 11:47 pm
Made some rock and grass BGO'S

more
Fixed the coin cutoff problem finally, took these screenies before I fixed it tho.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Wed Apr 29, 2015 6:39 am
You should increase contrast on the rocks and might want to make a version of the tree using the grass palette.
The rock as it is now is way too bright for the area and clashes with its black outline and colour. Especially the black parts in the center of the graphic.
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Mable
- Ludwig

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Wed Apr 29, 2015 6:13 pm
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The Thwomp King
- Rip Van Fish

- Posts: 1254
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Wed Apr 29, 2015 9:54 pm
My latest completed level in my episode: The Thwomp Kingdom
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Wed Apr 29, 2015 10:07 pm
@TheThompKing :

please fix the cut-off
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The Thwomp King
- Rip Van Fish

- Posts: 1254
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Wed Apr 29, 2015 10:50 pm
andialifbatara wrote:@TheThompKing :

please fix the cut-off
Oh! good eye! I'll fix that right away! XD Thank you!
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Radishl
- Guest
Postby Radishl » Wed Apr 29, 2015 11:30 pm
Updated pic's should look better.
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_Lian_
- Flurry

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
- Pronouns: they/them
Postby _Lian_ » Thu Apr 30, 2015 3:43 am
Radishl wrote:Updated pic's should look better.
I suggest you change the pipe a bit. Looks too cartoony for me and it clashed with the well-shaded other tiles.
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Thu Apr 30, 2015 5:42 am
LordKofu wrote:Radishl wrote:Updated pic's should look better.
I suggest you change the pipe a bit. Looks too cartoony for me and it clashed with the well-shaded other tiles.
No, I would say it is just too bright, if it used a more pale green it would work well. Most of the SML2 stuff used a more washed out palette like the grass and rocks, so I would recommend that if anything.
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Thu Apr 30, 2015 2:26 pm
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Thu Apr 30, 2015 2:40 pm
1-2 in progress in Valtteri's (umnamed)!
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