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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 11, 2015 8:39 am
by MECHDRAGON777
bossedit8 wrote:
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I know I am terrible at useing Mario, but can I give it a try? I also hate kaizo, so... I think I can do it if I tried! A few jumps look hard but less then half of them!

Smbx is easier then smw so that is why I think I can do this!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 11, 2015 7:05 pm
by MrPunchia
bossedit8 wrote:Image
I know this is Kaizo, but I am not liking the gravity defying munchers.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 12, 2015 11:19 am
by litchh
Which colors would look better?
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 12, 2015 11:38 am
by SilverDeoxys563
I really like the old feeling on the trees in the first one. Nice ground, BTW.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 12, 2015 2:07 pm
by zlaker
litchh wrote:Which colors would look better?
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Personally I like the both of them. I think you should keep them both.

Also I decided to make a battle level based on Mushroom Kingdom U from Smash Wii U and just like in that game, the stage transforms from one world to another. Here's two screens.
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I'm halfway done with it and will probably release it tommorow, maybe today if I am lucky. And don't worry, the level won't start with the player inside the blocks showed in the second screens. Also feedback appreciated!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 12, 2015 2:46 pm
by h2643
zlakergirl357 wrote:Also I decided to make a battle level based on Mushroom Kingdom U from Smash Wii U and just like in that game, the stage transforms from one world to another. Here's two screens.
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I think both areas need some cloud BGOs, and it's too short, looks very good, though!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 12, 2015 4:33 pm
by silent_
bossedit8 wrote:Image
Holy shit that looks fun.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 12, 2015 4:37 pm
by reghrhre
MrPunchia wrote:
bossedit8 wrote:*image*
I know this is Kaizo, but I am not liking the gravity defying munchers.
It's an exact remake one of the levels from Kaizo Mario (though looking at it, bossedit added some additional features it seems), that's why he made the munchers float

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 12, 2015 10:34 pm
by Destiny
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These pot piranhas are giving me some problems. They replace Bowser Statues, and these things have a buggy timing to shot the first fireball. And also them can't be spinjumped.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 12, 2015 11:11 pm
by Alagirez
my old level, level 136 (glitch is available)
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give feedback
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri Feb 13, 2015 8:03 am
by Radishl
andialifbatara wrote:my old level, level 136 (glitch is available)
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give feedback
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Those are beautiful cgfx, who made em?

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri Feb 13, 2015 1:59 pm
by RudeGuy
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3-1 of my project.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri Feb 13, 2015 4:09 pm
by Zephyr
Radishl wrote:
andialifbatara wrote:my old level, level 136 (glitch is available)
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give feedback
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Those are beautiful cgfx, who made em?
I made the tileset for NGCA. I think most of the other gfx are from SMWCP.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri Feb 13, 2015 5:13 pm
by Waddle
That background is gorgeous!
Also, try not to blatantly copy Zephyr's level in terms of gimmicks and gameplay. Using different Music would help too.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri Feb 13, 2015 11:30 pm
by Alagirez
Waddle Derp wrote:That background is gorgeous!
Also, try not to blatantly copy Zephyr's level in terms of gimmicks and gameplay. Using different Music would help too.
m.... okay (did you downloaded my old level?)
Zephyr wrote:
Radishl wrote:
andialifbatara wrote:my old level, level 136 (glitch is available)
Spoiler: show
give feedback
Image
Those are beautiful cgfx, who made em?
I made the tileset for NGCA. I think most of the other gfx are from SMWCP.
You're credited. Sorry I forgot it. I take your graphic (expect purple star) because I like it, especially your level in NGCA (level 21?) i'm inspired from your level, so I decided to make a level with a same theme but different design. (you're my favorite level designer!)

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Feb 14, 2015 9:51 am
by bossedit8
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 15, 2015 5:23 am
by Erik
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A cake level for my project, thoughts??

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 15, 2015 5:26 am
by bossedit8
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 15, 2015 7:12 am
by Enjl
@Ludwig: Looking sweet, though the scenery is holding it back from being tasty. The 4x4 pixel lolipop stick and thick-outline paper-shaded candy cane are adding a sour flavour to the mix.

@bossedit8: I see you're adding new elements to your unimaginative event-dodge-fights! I have very mixed opinions about this in general.

@RudeGuy: The Pidget-shooting vase cactus vomiting shy guys looks really hazardous in contrast to the rather easy-to-pass rest of the section. I'd remove the shooter on top and swap positions for the other shooter and the shy guy generator.

@ShadyFlux: I'm more concerned about the single lava pit than I am about Bowser Statues. If you don't like their behaviour, you can always use bullet bill shooters. Though the fire from the Bowser Statues behaves similarly to the Venus Fire Trap's fire and thus fits better.

@andalifbatara: What glitch? also, why is the area so cramped, with bridges in the floor? As far as I can tell your gimmick doesn't require them.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Feb 15, 2015 8:16 am
by underFlo
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Something something SMB1

Edit: Damnit, just saw that I forgot to put a water zone in the end of the 2nd screenshot.