The Super, Snazzy, & Sick Sixth Screenshot Thread

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h2643
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Wed May 13, 2015 11:34 am

Spoiler: show
Image
because why not

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Wed May 13, 2015 11:41 am

h2643 wrote:
Spoiler: show
Image
because why not
The second player will surely die at first, since he's so near at that kirby NPC. But who really plays the 2 players.
Other than this, there's not much else to talk about.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Wed May 13, 2015 5:34 pm

RudeGuy07 wrote:
Squishy Rex wrote:So, here's this Sky-themed map I revamped from an ancient project of mine:
Spoiler: show
Image
I don't get why the levels at the top are in air. Also, the path that collegates the mushroom house to the other levels is too long.
Other than this, it looks pretty fantastic!
I thought someone may have mentioned the skybound shipwreck actually, but, the top levels, aren't in the air, they are supposed to look more on the horizon. The Treasure Ships I thought, would pull that off well, since they do float. Maybe I'll move them down a touch. Also, I'm a general hater when it comes to long paths, but I can't say I actually noticed the Blue Mushroom House's one. I might shorten that one sightly, but keep it just long enough to still seem "out of the way". Thanks for the feedback.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Erik » Thu May 14, 2015 8:08 am

Image
My level for Turtwig's Music Contest, it's going to be in my project as well.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Thu May 14, 2015 8:14 am

Ludwig von Koopa wrote:My level for Turtwig's Music Contest, it's going to be in my project as well.
Remember to make it longer (it was a big flaw in my opinion)

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby deleted_account » Thu May 14, 2015 10:19 am

Who made this SMB3 Rex?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Thu May 14, 2015 10:28 am

LordKofu wrote:Who made this SMB3 Rex?
It's a graphic made for NGCA, it's in a level called "Yoshi Mountain".

FanofSMBX
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby FanofSMBX » Thu May 14, 2015 11:41 am

LordKofu wrote:Who made this SMB3 Rex?
None of that stuff is SMB3.

Mable
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Mable » Thu May 14, 2015 12:41 pm

1-4 Under the GhostHouse
Image
Last edited by Mable on Thu May 14, 2015 1:17 pm, edited 1 time in total.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Thu May 14, 2015 1:00 pm

The background doesn't fit very well in my opinion.

Erik
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Erik » Thu May 14, 2015 1:13 pm

RudeGuy07 wrote:The background doesn't fit very well in my opinion.
I agree, you should recolor it to SMB3, or use another blue cave BG.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Mable » Thu May 14, 2015 1:17 pm

Updated the post with the smb3 recolored one from Legend-tony. If that doesn't work out i reuse the smb1 as the tileset is completly custom and i dunno if the bg now fits.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Thu May 14, 2015 1:46 pm

Try to make it a bit brighter and it'll be perfect.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Zeldamaster12 » Thu May 14, 2015 8:53 pm

Got a new level in the works. I'm trying to get better with using GFX, and I think this one is coming out nicely. I think the only GFX I've used so far in this is from Natsu, but I darkened the mushroom platform a little to blend in with the level. Anyways, this should be finished by around tomorrow if I won't be lazy, but here's a screenshot. I'd like to know what you guys think!
Spoiler: show
Image

Emral
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Emral » Thu May 14, 2015 8:56 pm

It looks incredibly cramped down there. I can see players having a hard time navigate past the spiny, as well as the second thwomp. You have pretty much filled in the entire upper half of the screen with fill blocks. Make use of it! Don't just disregard it!

Also, always remember: Not every pipe needs a piranha plant :P

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Zeldamaster12 » Thu May 14, 2015 8:57 pm

There's actually more space before the screenshot's area, and the Spiny goes down on it. The first Thwomp, you just go up to it and jump over it. As for the second Thwomp, I'm actually still testing that part, haha. Anyways, thanks!

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Emral » Thu May 14, 2015 9:00 pm

Ah that's good to know! Your level heavily reminds me of what I used to see a lot back in 2012/2013. The level has a far different atmosphere to it than what I see nowadays. Be it that you're still learning, be it that you don't exaggerate on custom graphics. I like it. I'm excited to see more from you and how you improve and develop your own style of making levels :)

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Zeldamaster12 » Thu May 14, 2015 9:02 pm

Thanks, I really appreciate it! :)

About the second Thwomp, I just decided to remove it as a whole; I don't really find it necessary and well, it wasn't really possible to pass anyways. xD

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Alagirez » Fri May 15, 2015 3:33 am

My new level (WIP)
Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Fri May 15, 2015 5:54 am

The invisible vine block that is over the hammer bro is a relatively bad idea. This makes me feel that I'm playing Super Mario Bros. - The Lost Levels again with all those stupid invisible blocks next to a hammer bro where a poison mushroom takes place. Other than that it Looks very nice and detailed.


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