Topics that have reached 100 pages.
Choco
Eerie
Posts: 735 Joined: Fri Nov 14, 2014 2:48 pm
Post by Choco » Sat Jan 31, 2015 8:17 pm
go
Last edited by
Choco on Sun Feb 01, 2015 7:44 am, edited 1 time in total.
Sluigi123
Fighter Fly
Posts: 45 Joined: Tue May 20, 2014 4:44 pm
Pronouns: He/Him
Contact:
Post by Sluigi123 » Sat Jan 31, 2015 8:34 pm
Too snazzy, because I brought it up in the first place.
Also, 1st.
DatDude
Lakitu
Posts: 490 Joined: Wed Sep 03, 2014 5:58 am
Post by DatDude » Sat Jan 31, 2015 8:52 pm
Whoa, way too snazzy. Also, I'm pretty sure the staff got lazy or somethin', so this screenshot thread shall begin.
Destiny
Volcano Lotus
Posts: 572 Joined: Tue Apr 22, 2014 2:40 pm
Flair: bnuuy
Pronouns: she/her
Contact:
Post by Destiny » Sat Jan 31, 2015 9:03 pm
first screenshit
buzzy bettles because "hardmode"
its just me or this bg looks blurry? anyway, i will make one myself
Murphmario
Chargin' Chuck
Posts: 2382 Joined: Fri Dec 20, 2013 7:07 pm
Pronouns: he/him
Post by Murphmario » Sat Jan 31, 2015 10:30 pm
The level is W.I.P. and will use the Game Boy Hard Man theme as it's background music.
JupiHornet
Chargin' Chuck
Posts: 2399 Joined: Tue Sep 02, 2014 5:43 pm
Contact:
Post by JupiHornet » Sat Jan 31, 2015 10:34 pm
Murphmario wrote: will use the Game Boy Hard Man theme as it's background music.
That's my favorite song from Mega Man II GB
Not sure if it'll be good on others' ears though.
Here it is if you wanna hear it:
VIDEO
Zeldamaster12
Cid
Posts: 4103 Joined: Mon Feb 24, 2014 7:43 pm
Flair: stop looking at my flair dangit
Post by Zeldamaster12 » Sat Jan 31, 2015 10:55 pm
Just started working on this a little bit ago. I'm still trying to better myself with SMBX, but I think I really am improving. Check this out; if you have any suggestions/improvements, tell me please.
JupiHornet
Chargin' Chuck
Posts: 2399 Joined: Tue Sep 02, 2014 5:43 pm
Contact:
Post by JupiHornet » Sat Jan 31, 2015 11:26 pm
Zeldamaster12 wrote: Just started working on this a little bit ago. I'm still trying to better myself with SMBX, but I think I really am improving. Check this out; if you have any suggestions/improvements, tell me please.
That's not too bad. The cave tileset in the blocks background is questionable, but otherwise it looks nice!
Mivixion
Panser
Posts: 1052 Joined: Sat Dec 20, 2014 2:44 pm
Post by Mivixion » Sat Jan 31, 2015 11:36 pm
Kei wrote: first screenshit
buzzy bettles because "hardmode"
its just me or this bg looks blurry? anyway, i will make one myself
It needs more coins and better placed ones, too imo.
Navi
Nipper
Posts: 846 Joined: Sat Dec 21, 2013 4:52 am
Pronouns: he/they
Post by Navi » Sun Feb 01, 2015 4:00 am
Looks like a deserted place.
Try putting more BGOs and some more enemies.
RDV
Rex
Posts: 34 Joined: Sat Jan 18, 2014 10:00 am
Post by RDV » Sun Feb 01, 2015 5:15 am
Started working on a SM3DW themed grass level yesterday =) Also, this screen is a little outdated. I added a few coins here and there.
Last edited by
RDV on Sun Feb 01, 2015 5:16 am, edited 1 time in total.
deleted_account
Flurry
Posts: 359 Joined: Mon Nov 24, 2014 1:25 pm
Post by deleted_account » Sun Feb 01, 2015 5:58 am
RDV wrote: Started working on a SM3DW themed grass level yesterday =) Also, this screen is a little outdated. I added a few coins here and there.
Whoa, I really like the graphical design of that level. I suggest to change the right side of the screenshot, in terms of less BGOs.
h2643
Birdo
Posts: 2890 Joined: Sat Dec 21, 2013 7:23 am
Contact:
Post by h2643 » Sun Feb 01, 2015 6:17 am
Yeah RDV, that Bell Tree hidden in boxes doesn't look good to me, but I like the design!
RDV
Rex
Posts: 34 Joined: Sat Jan 18, 2014 10:00 am
Post by RDV » Sun Feb 01, 2015 6:53 am
LordKofu wrote: RDV wrote: Started working on a SM3DW themed grass level yesterday =) Also, this screen is a little outdated. I added a few coins here and there.
Whoa, I really like the graphical design of that level. I suggest to change the right side of the screenshot, in terms of less BGOs.
Thanks =) Didn't make the graphics myself. They're in the NSMBX graphics somewhere I think. I get most of my gfx from there.
Honestly I really like the decoration of the level myself so I think I'll keep it this way for now. Thanks for you feedback though! =D
h2643 wrote: Yeah RDV, that Bell Tree hidden in boxes doesn't look good to me, but I like the design!
Thanks! I kind of like the tree hidden behind the boxes myself. I guess it just really
grew onto me. Sorry I just had to <3
Thanks for the feedback aswell =)
Shinbison-Kof
Volcano Lotus
Posts: 525 Joined: Tue Jan 21, 2014 6:56 pm
Post by Shinbison-Kof » Sun Feb 01, 2015 9:18 am
Hello guys!
This is my new graphic/level, I need fix some things (mainly the "sizable block"), and put npcs. Is WIP!
Waddle
Tellah
Posts: 1582 Joined: Sun Sep 07, 2014 4:59 am
Flair: hi!!!
Pronouns: He/Him
Post by Waddle » Sun Feb 01, 2015 9:24 am
Shinbison-Kof wrote: Hello guys!
This is my new graphic/level, I need fix some things (mainly the "sizable block"), and put npcs. Is WIP!
Holy crap Shinbison, that looks awesome. I especially like the bridge recolour.
Ghale
Cheep-Cheep
Posts: 11 Joined: Tue Jan 13, 2015 11:40 pm
Post by Ghale » Sun Feb 01, 2015 10:50 am
Shinbison-Kof
Volcano Lotus
Posts: 525 Joined: Tue Jan 21, 2014 6:56 pm
Post by Shinbison-Kof » Sun Feb 01, 2015 11:42 am
Waddle Derp wrote: Shinbison-Kof wrote: Hello guys!
This is my new graphic/level, I need fix some things (mainly the "sizable block"), and put npcs. Is WIP!
Holy crap Shinbison, that looks awesome. I especially like the bridge recolour.
Thanks Waddle Derp!
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Seems good, but it's cliche.
Last edited by
Shinbison-Kof on Sun Feb 01, 2015 11:50 am, edited 2 times in total.
Ghale
Cheep-Cheep
Posts: 11 Joined: Tue Jan 13, 2015 11:40 pm
Post by Ghale » Sun Feb 01, 2015 11:49 am
Shinbison-Kof wrote:
Seems good, but this is cliche.
It's just a normal SMB1 level, what you expect?
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