Topics that have reached 100 pages.
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon May 11, 2015 8:32 am
You should also try to change the player. Those are good restyles, though.
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underFlo
- Reznor
- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Mon May 11, 2015 9:58 am
litchh wrote:A 8-bit Mario Thing
Man these look great!
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Trace
- Buster Beetle
- Posts: 431
- Joined: Thu Jun 19, 2014 7:45 am
Postby Trace » Mon May 11, 2015 10:22 am
heres a screen of the first level of my wip episode:
well, what do you think?
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon May 11, 2015 10:37 am
Looks alright, the NPC placement is done well. I'd probably change the background, though
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Destiny
- Volcano Lotus
- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
- Flair: bnuuy
- Pronouns: she/her
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Contact:
Postby Destiny » Mon May 11, 2015 1:38 pm
This is the second tileset I try to make... well, it's better than the first one.
I agree with RudeGuy about the background. Looks pretty good, though.
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon May 11, 2015 3:14 pm
That tileset looks pretty good, can't see any flaws so far. Also, I think you should add decorations for the ground to it.
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Mon May 11, 2015 5:36 pm
Ok' I've decided to repost this screen.
Also I made this level way before trace's.
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h2643
- Birdo
- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Tue May 12, 2015 8:31 am
Haven't show anything for a while due to rl, so here's something:
This is a new Kirby NPC I made.
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Squishy Rex
- Posts: 1938
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Tue May 12, 2015 8:39 am
h2643 wrote:Haven't show anything for a while due to rl, so here's something:
This is a new Kirby NPC I made.
What does that actually replace? It looks pretty imaginative I must admit.
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h2643
- Birdo
- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Tue May 12, 2015 8:45 am
It replaces SMB2 Spark, which has speed=0 in its text file! And it works like this: once you're near Kirby, it will try to inhale you (basically a Conveyor Belt magic). Only the Kirby will hurt you, its inhaling won't.
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Squishy Rex
- Posts: 1938
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Tue May 12, 2015 8:49 am
That's a decent idea. I take my hat off to you for this one.
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue May 12, 2015 9:07 am
Superiorstar wrote:Ok' I've decided to repost this screen.
Also I made this level way before trace's.
It'd be better if you make the light brown tileset white, in my opinion, it'd fit better with the snow theme.
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Emral
- Cute Yoshi Egg
- Posts: 9726
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue May 12, 2015 8:47 pm
Finally got around to working on this level!
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Squishy Rex
- Posts: 1938
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Tue May 12, 2015 8:56 pm
Emral wrote:Finally got around to working on this level!
Correct me if I'm wrong, but that is an excellent looking Castle Bleck tileset.
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Emral
- Cute Yoshi Egg
- Posts: 9726
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue May 12, 2015 8:59 pm
Squishy Rex wrote:
Correct me if I'm wrong, but that is an excellent looking Castle Bleck tileset.
I didn't even intend to build in that direction. I just wanted to make a black castle tileset and that's what happened
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Tue May 12, 2015 9:03 pm
RudeGuy07 wrote:Superiorstar wrote:Ok' I've decided to repost this screen.
Also I made this level way before trace's.
It'd be better if you make the light brown tileset white, in my opinion, it'd fit better with the snow theme.
That isn't snow, snow ain't blue.
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Squishy Rex
- Posts: 1938
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Wed May 13, 2015 6:37 am
So, here's this Sky-themed map I revamped from an ancient project of mine:
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Wed May 13, 2015 6:58 am
This for sure is definetly unique for a World Map like this so far. I really like the differency of the Peaks too. Nice work, hopefully we'll see more Progress of yours.
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed May 13, 2015 8:29 am
Squishy Rex wrote:So, here's this Sky-themed map I revamped from an ancient project of mine:
I don't get why the levels at the top are in air. Also, the path that collegates the mushroom house to the other levels is too long.
Other than this, it looks pretty fantastic!
Superiorstar wrote:That isn't snow, snow ain't blue.
My point still stands though. And that tileset isn't exactly blue, but more light blue.
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Emral
- Cute Yoshi Egg
- Posts: 9726
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed May 13, 2015 8:55 am
RudeGuy07 wrote:Also, the path that collegates the mushroom house to the other levels is too long.
Wouldn't say so, I think it's just long enough to be not too long.
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