Topics that have reached 100 pages.
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deleted_account
- Flurry
- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Thu Feb 05, 2015 4:04 pm
Nickname wrote:LordKofu wrote:bossedit8 wrote:Hey, that actually looks very nice on both screenshots but there is something I do not like. In the first at the right side of it, there is a palm tree on a sizeable block which needs to be either avoided or don't use "Auto-Align" because as I see at the bottom of the Palm Tree, it kind of makes a cutoff by having no black line at the bottom. The second screenshot, that door on the Toad/Mushroom House has some weird black corners at the top edges for some reason. Other than that, it looks interesting.
Thank you.
I already fixed the first mistake by using precise placement.
For the door, it looks okay in the PGE editor while it bugs in SMBX. The mask is fine and theoretically, it should be working. I don't know how to fix that, actually.
I assume that's bc you tried replacing a graphic that doesn't originally have a mask (the default SMB3 door I suppose?). Maybe try the SMW door, if a Graphic doesn't originally have a mask, SMBX doesn't check for one in the first place. As for the palmtree, you can just color the bottom 4 pixels from the mask white and it'll work.
Oh, that could be the problem. I'll try it with the SMW door and check whether it works or not.
As I said, I fixed the palm tree.
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CreatorForce
- Eerie
- Posts: 722
- Joined: Sun Jan 19, 2014 12:41 am
Postby CreatorForce » Fri Feb 06, 2015 12:41 am
Work In Progress On My Project.
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DimitrisPowerSeven
- Volcano Lotus
- Posts: 519
- Joined: Sun Apr 06, 2014 8:56 am
Postby DimitrisPowerSeven » Sat Feb 07, 2015 2:38 am
Pivot40Channel wrote:Work In Progress On My Project.
The looks very nice.
Alos there is a problem on the grass tileset at right down.
I almost finish section 1 of my level.
P.S. Some parts in lava that are missing are just me that i frogot how to work pge.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sat Feb 07, 2015 4:15 am
Teaser screenshots for my new custom boss:
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DatDude
- Lakitu
- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Sat Feb 07, 2015 7:54 am
bossedit8 wrote:Teaser screenshots for my new custom boss:
Bossedit, is there by any chance that this is based on the Roy / Morton (IDK which one was it) boss battle in Brutal Mario? Because the design SERIOUSLY reminds me of it. Even the way I think you hurt Roy here is similar to that boss.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sat Feb 07, 2015 7:57 am
DatDude wrote:Bossedit, is there by any chance that this is based on the Roy / Morton (IDK which one was it) boss battle in Brutal Mario? Because the design SERIOUSLY reminds me of it. Even the way I think you hurt Roy here is similar to that boss.
Yes... well, almost. in Brutal Mario it only has 3 Forms while on my creation it has 5 and it has even more content in it instead of Brutal Mario. You will prepare what will happens if it's finished.
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Radishl
- Guest
Postby Radishl » Sat Feb 07, 2015 9:25 am
bossedit8 wrote:Teaser screenshots for my new custom boss:
Love the boss's expression whie holding the scepter, wonder what he will use with it.
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Choco
- Eerie
- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Sat Feb 07, 2015 2:04 pm
New level for my project.
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VitellaryJr
- Tweeter
- Posts: 174
- Joined: Sun Nov 02, 2014 9:56 pm
Postby VitellaryJr » Sat Feb 07, 2015 2:18 pm
It looks awesome. Though, I think those invisible blocks are close enough to the start that you'll see them disappear if you happen to look that way.
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Choco
- Eerie
- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Sat Feb 07, 2015 2:19 pm
I'm gonna see if I can make the effect invisible. Or just use invisible blocks.
Last edited by Choco on Sat Feb 07, 2015 2:22 pm, edited 1 time in total.
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bossedit8
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Postby bossedit8 » Sat Feb 07, 2015 2:22 pm
Better is to not use these special Blocks that can be only seen if you are using your Tanooki Statue otherwise it looks awkward to me... better use invisible blocks to prevent that from happening.
Also... something that I made multiple Years ago: Radishl wrote:Love the boss's expression whie holding the scepter, wonder what he will use with it.
You will see it sooner or later...
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sat Feb 07, 2015 2:24 pm
[quote="bossedit8"]Also... something that I made multiple Years ago: [\quote]
Is that Kaizo Mario stage 1?
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bossedit8
- Banned
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Postby bossedit8 » Sat Feb 07, 2015 2:25 pm
Yes. Also you broke the Quote for whatever reason.
You can see there are enemies that are not fitting for a SMW Level, this is why I said it was made multiple Years ago.
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Eternity
- Snifit
- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Sat Feb 07, 2015 2:57 pm
@Choco: Why not just make a different block you're not using invisible? Well, that could also work I guess but it feels unnecessary :p
Anyway, looks pretty great! Really liking the graphics used here. They have a nice style and fit well together, except maybe that background.
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Choco
- Eerie
- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Sat Feb 07, 2015 3:01 pm
I plan on it, those blocks were kind of a placeholder.
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bossedit8
- Banned
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Postby bossedit8 » Sat Feb 07, 2015 3:13 pm
Good.
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Squishy Rex
- Posts: 1938
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Sun Feb 08, 2015 3:16 am
Well, Kirby's Adventure it is then...
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h2643
- Birdo
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Postby h2643 » Sun Feb 08, 2015 6:14 am
Squishy Rex wrote:Well, Kirby's Adventure it is then...
You're awesome. Hopefully that background doesn't consists of BGOs...
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