Topics that have reached 100 pages.
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Fri May 08, 2015 7:06 pm
*Image deleted*
Last edited by Superiorstar on Fri May 08, 2015 7:49 pm, edited 1 time in total.
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paulyolo
- Monty Mole
- Posts: 144
- Joined: Tue Jul 29, 2014 11:20 pm
Postby paulyolo » Fri May 08, 2015 7:27 pm
Murphmario wrote:
Game Boy Hard Man theme as it's background music.
( ͡o ͜ʖ ͡o) what a nice name.
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h2643
- Birdo
- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sat May 09, 2015 7:31 am
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat May 09, 2015 8:14 am
Looks really cool! Hope you'll finish it soon.
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h2643
- Birdo
- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sat May 09, 2015 8:21 am
Who said I haven't finished it?
EDIT: right, I forgot that there are 2 more underground tilesets to rip. At least the first one and BGOs are finished!
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ShadowStarX
- Bronze Yoshi Egg
- Posts: 1719
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Sat May 09, 2015 11:15 am
Here are the world map screenshots from my project:
Note: these aren't the final versions of the world map.
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Mable
- Ludwig
- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sat May 09, 2015 2:40 pm
Here's some updated stuff:
PGE Screen of The Managers Ghost House:
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ShadowStarX
- Bronze Yoshi Egg
- Posts: 1719
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Sun May 10, 2015 4:02 am
SMBX-fan wrote:Here are the world map screenshots from my project:
Note: these aren't the final versions of the world map.
There are some level screenshots too:
All screenshots made with Wohl's PGE editor.
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun May 10, 2015 4:10 am
Why are all of them so small?
Also I like the atmosphere of the last screen, but I think you should recolor the thwomp to fit with it.
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ShadowStarX
- Bronze Yoshi Egg
- Posts: 1719
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Sun May 10, 2015 4:26 am
RudeGuy07 wrote:Why are all of them so small?
Also I like the atmosphere of the last screen, but I think you should recolor the thwomp to fit with it.
I used [rimg]image[/rimg] code
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun May 10, 2015 4:43 am
SMBX-fan wrote:I used [rimg]image[/rimg] code
You should use it for really big images, if you use it with SMBX screenshots, they become really small. If you don't want your screenshots so big, resize them with Paint.net.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun May 10, 2015 5:40 am
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sun May 10, 2015 10:53 am
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Radishl
- Guest
Postby Radishl » Sun May 10, 2015 1:13 pm
glitch4 wrote:Introducing 1-3
Looks fresh and interesting to say the least!
Has that world one feel, keep up the good work.
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deleted_account
- Flurry
- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Sun May 10, 2015 1:15 pm
glitch4 wrote:Introducing 1-3
Whoa, great atmosphere! :3
I really like that one.
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StrikeForcer
- Spike
- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Sun May 10, 2015 3:20 pm
An old level I am renewing with a 2015 update.
Graphics by icegoon, SilverDeoxys563, Skewer.
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RudeGuy
- Fry Guy
- Posts: 4993
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun May 10, 2015 3:29 pm
The ground could use a bit more decorations, in my opinion. The design looks fine, although I can see some spots where the player can duck and glitch through them.
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deleted_account
- Flurry
- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Sun May 10, 2015 4:03 pm
And sometimes you used the Redrawn NPCs and sometimes you didn't.
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StrikeForcer
- Spike
- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Sun May 10, 2015 8:11 pm
RudeGuy07 wrote:The ground could use a bit more decorations, in my opinion. The design looks fine, although I can see some spots where the player can duck and glitch through them.
Well, I contacted the author, he said its his fault that he didn't cover decorations but I digress from his opinion because for all intents and purposes, the tileset doesn't really need scenery for the foreground considering that he was going for a dead grassland.
LordKofu wrote:And sometimes you used the Redrawn NPCs and sometimes you didn't.
Because I wasn't done with getting all the redrawn sprites covered for the whole level.
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litchh
- Eerie
- Posts: 716
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Mon May 11, 2015 8:13 am
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