Page 1 of 1

New Super Wario Land

Posted: Fri Jan 30, 2015 9:35 am
by FanofSMBX
Hi! This is the new project after Yoshi's Island X by Gamerkid and me.It's an island adventure with Wario, Waluigi, Toadette and more. This uses LunaDLL.

Screenshots
Spoiler: show
Image
ImageImageImage Image Image Image Image Image ImageImageImageImageImageImageImage
Level Designers:
- GamerKid (5)
- FanofSMBX (4)
- MNIE52 (0)
- VenomXD (0)

Graphics Designers
-none

Beta Testers
-MECHDRAGON777
-and more

Re: New Super Wario Land

Posted: Fri Jan 30, 2015 6:17 pm
by MECHDRAGON777
I can beta test with peach/Rosalina (I have Rosalina replacing peach in my copy of smbx!

Re: New Super Wario Land

Posted: Fri Feb 06, 2015 11:59 am
by FanofSMBX
Okay so the poll ended with a 3 way tie. I will make a tiebreaker poll in a few weeks. The world 2 screenshots will come tonight.

Re: New Super Wario Land

Posted: Fri Feb 06, 2015 5:13 pm
by FanofSMBX
I added more screenshots and a new poll. World 2 is almost complete, and the last two levels are about half done each.

Re: New Super Wario Land

Posted: Fri Feb 13, 2015 11:02 am
by FanofSMBX
Well okay, Giant Land won. The new tiebreaker poll is up.

Re: New Super Wario Land

Posted: Thu Feb 19, 2015 3:28 pm
by FanofSMBX
Tied again. The poll will go up again this week, because there isn't much else to discuss. I've been busy, so all that's done is 3-4 screens of a world 3 level. If GamerKid is reading this could you please work on this week?

Re: New Super Wario Land

Posted: Fri Feb 27, 2015 11:47 am
by FanofSMBX
Larry Koopa won. Since I'm still busy, have another kinda boring poll.

Re: New Super Wario Land

Posted: Sun Mar 01, 2015 1:24 pm
by Erik
Looks neat so far, I'm looking forward to this!

Re: New Super Wario Land

Posted: Wed Mar 04, 2015 3:45 am
by Kley
No offense, but this level design seems rather bland. Based off of your screenshots, I think you need work on filling up your levels with, just, stuff in general and more gimmick rather than running right and hopping over a few holes and enemies until you reach an end. The linearism seen in this is slightly off putting too. :/