*CLOSED* M15: Spacebase 115 Sign-Ups

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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Danny
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*CLOSED* M15: Spacebase 115 Sign-Ups

Postby Danny » Sun Jan 25, 2015 1:22 am

The Game
Spoiler: show
Spacebase 115
That's One-Fifteen, not One-Hundred-Fifteen, mister!

20 Players (4 Mafia, 5 Utility, 11 Town)
Cardflip
Mystery Game
If the amount of living Innocent members equals the amount of living Traitor members, the Traitors win.
All lynch vote targets must be designated in red, and if they are not, they will not count towards the lynching of that target.

After hearing of the unfortunate fate of the Celtan Gardè, the patrons of Spacebase 115, a fairly large commercial Space Station in orbit around the planet Eve, has decided to put the station on lock down, preventing newcomers from entering the ship in fear of any pirate menace. The patrons of Spacebase 115 were unaware that it wasn't pirates that cause the fate of the Celtan Gardè, but traitors... After one of the Space Station's caretakers went mysteriously missing, it was assumed there there were traitors on the vessel, so everyone prepared for the worse, readied themselves with weapons, and attempted to seek out the traitors... Will they prevail? Or will the traitors succeed in their mission?
Only sleepless nights and restless days will tell...


The Mystery Game mechanic works somewhat like M10A's Mystery Game mechanic, only a little bit differently. When sign-ups are finished, you are randomly PM'd with one of three colors (Traitors, Utility, or Passengers), along with your choice of a role you wish to be (Passengers do not get the choice of choosing a role). If you are a Traitor, your other teammates are not revealed until everyone on your team has claimed their role, this is to prevent planning. The twist this adds to the game is that nobody will know other peoples' roles (with the exception of the Traitors knowing each others' roles), which will increase suspense. When everyone has chosen their roles, the Traitors will be PM'd their teammates and the game will begin. The list of roles are below.

-Traitors-
Traitor Leader: Decides with the other Traitors on who to kill each night. He is immune to being night killed.
OR
Co-Pilot: Decides with the other Traitors on who to kill each night. Cardflips green.
Hacker: Decides with the other Traitors on who to kill each night. Can choose a player during the night, they may not use their power during the day.
OR
Spy: Decides with the other Traitors on who to kill each night. Can inspect a player each night. Cardflips black when inspected.
Cloaker: Decides with the other Traitors on who to kill each night. Can change their color once throughout the entire game.
OR
Manipulator: Decides with the other Traitors on who to kill each night. Can choose a player during the night, that player is cloaked red until night.
Thug: Decides with the other Traitors on who to kill each night. Can choose a player during the night, that player is silenced during the day.
OR
Smuggler: Decides with the other Traitors on who to kill each night. Lynch vote counts for two (except when second lynching is held).
-Innocents-
Captain: Can reveal the role of a player during the night. That player's role will be revealed to the Captain only.
OR
Lieutenant: Can choose during the night to host a second lynching during the day where a second player gets lynched alongside the first.
Doctor: Can choose a player each day, that player is immune to being night killed until day.
OR
Scientist: Can bring a dead player back to life once throughout the entire game.
Inspector: Can inspect a player each night. That player's color will be revealed to the Inspector only.
OR
Politician: Lynch vote counts as two (except when second lynching is held).
Bounty Hunter: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
OR
Bodyguard: Can choose a player each day, if that player would be killed that night, the Bodyguard dies instead. If he is targeted by the Doctor, the ability has no effect.
Agent: Can choose to kill any player at night. If he kills an innocent, he is automatically lynched off. Cardflips black when inspected.
OR
V.I.P.: Just like a normal Passenger, only they're immune to being night killed.
Passenger (x10): A normal player with no special abilities. They vote each day to get someone lynched.
Suspicious Passenger: Just like a normal Passenger, only cardflips red and doesn't know they are the Suspicious Passenger.
The Traitors win if the amount of living Innocent members equals the amount of living Traitor members.
The Innocents win if they kill off all of the Traitors.
If the Lieutenant wishes to hold a second lynching, they must PM the host during the night with that request, and when the day starts an announcement will be made that a second lynching is being held, allowing players to vote for two targets to be lynched instead of one.
The Smuggler and Politician's lynch votes do not count as two during a second lynching.
If a player is inactive, they will be turned into a Phantom. If a player returns from inactivity after becoming a Phantom, they will be given back their role. However, if a player does not return from inactivity after a day/night cycle completes, a substitute will be found for their role and they will be kicked out of the game. A Phantom player may not be targeted by abilities, lynch votes, or night kills.
Time to sign-up, folks!

Players
1. Pseudo-dino
2. TNTtimelord
3. qig
4. Nien
5. RudeGuy07
6. zlakergirl357
7. GMarinaX
8. Waddle Derp
9. Ragont
10. TheLordKhon
11. DatDude
12. Nickname
13. GLD4
14. Choco
15. PaperPlayerX
16. BlimpFruit
17. Praesidium
18. Bloodedge
19. Zeldamaster12
20. FallingSnow

Substitutes
1.
2.
3.
4.
5.

Make sure you read the game because it's w[sub]a[/sub]c[sup]k[/sup]y!
Last edited by Danny on Wed Feb 04, 2015 5:32 pm, edited 6 times in total.

Julia Pseudo
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Re: M15: Spacebase 115 Sign-Ups

Postby Julia Pseudo » Sun Jan 25, 2015 1:30 am

Sign me up!

TLtimelord
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Re: M15: Spacebase 115 Sign-Ups

Postby TLtimelord » Sun Jan 25, 2015 1:53 am

You know I will!

qig
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Re: M15: Spacebase 115 Sign-Ups

Postby qig » Sun Jan 25, 2015 2:07 am

im in

MistakesWereMade
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Re: M15: Spacebase 115 Sign-Ups

Postby MistakesWereMade » Sun Jan 25, 2015 2:08 am

im more ready than ti4 stretch goals

RudeGuy
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Re: M15: Spacebase 115 Sign-Ups

Postby RudeGuy » Sun Jan 25, 2015 2:38 am

Pseudo-dino wrote:Sign me up!

zlaker
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Re: M15: Spacebase 115 Sign-Ups

Postby zlaker » Sun Jan 25, 2015 2:55 am

slack wants to join!

Marina
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Re: M15: Spacebase 115 Sign-Ups

Postby Marina » Sun Jan 25, 2015 2:57 am

Yes, I too also would like to sign up for the game of Mafias.

Waddle
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Re: M15: Spacebase 115 Sign-Ups

Postby Waddle » Sun Jan 25, 2015 3:55 am

Got here in time!
In

ragont
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Re: M15: Spacebase 115 Sign-Ups

Postby ragont » Sun Jan 25, 2015 3:59 am

ill join

TheLordKhon
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Re: M15: Spacebase 115 Sign-Ups

Postby TheLordKhon » Sun Jan 25, 2015 4:06 am

im in i think

DatDude
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Re: M15: Spacebase 115 Sign-Ups

Postby DatDude » Sun Jan 25, 2015 4:06 am

Ye new Mafia addict wants to join.

underFlo
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Re: M15: Spacebase 115 Sign-Ups

Postby underFlo » Sun Jan 25, 2015 5:03 am

In

glitch4
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Re: M15: Spacebase 115 Sign-Ups

Postby glitch4 » Sun Jan 25, 2015 5:51 am

i join

Choco
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Re: M15: Spacebase 115 Sign-Ups

Postby Choco » Sun Jan 25, 2015 7:47 am

yay for Merfia

in

MacheTheFerret
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Re: M15: Spacebase 115 Sign-Ups

Postby MacheTheFerret » Sun Jan 25, 2015 9:06 am

spaalone babuguuscooties i want in

BlimpFruit
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Re: M15: Spacebase 115 Sign-Ups

Postby BlimpFruit » Sun Jan 25, 2015 9:58 am

I'll try!

Mivixion
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Re: M15: Spacebase 115 Sign-Ups

Postby Mivixion » Sun Jan 25, 2015 10:26 am

Me

Sevennights
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Re: M15: Spacebase 115 Sign-Ups

Postby Sevennights » Sun Jan 25, 2015 11:30 am

I am in the game. Sign me up.

Danny
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Re: M15: Spacebase 115 Sign-Ups

Postby Danny » Sun Jan 25, 2015 11:49 am

Those spots filled up fast, and we still have 2 more to go.


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