Overgrown
Unofficial Review by Choco[/size][/color]
Design/Gameplay - 5.5/10
Okay, so you made a nice grassland level. But the name of the level is "Overgrown". I do not see anything involving overgrown things here. It's a good level, but it does not adhere to the level name. Another thing I noticed that was missing is a gimmick. You have the... A Coins or whatever they're called, but that's about it. Now, this is one of the few levels that takes linearity, and kills it. Plenty of secrets and exploration, and MOST of them are well executed. Notice that I said MOST. There's one section that bugs me.
In this section, the player falls out of the pipe and onto the platform. I thought it was a death trap. Then I got that red coin, and the two sizeables just appear. But at that point, you have about a second to hop on one. But there are Koopas on both, which may be a death trap in itself. It is possible to easily not get the red coin. And for almost facing death TWICE, you get an A coin (seriously, what are those things called?)
Otherwise, this level is fun to play. But it is somewhat short, and very easy. And to top it all off, you give the player four powerups. As I said, this level is short. And easy. This is coming from someone who isn't that good with playing SMBX levels. I think you could remove one or two of the powerups, or hide them. Also, the section at the end completely forgets about the wood/grass theme. That one is just grass, and it feels kind of empty. The end of the second main section feels the same way. (I'm mainly talking about the emptiness, kind of forgets the wood though) It's an okay level, but it definitely has some room for improvement.
Graphics - 6/10
Okay, the graphics were similar to the level design. Mediocre. I found that the backgrounds are all over the place. Virtually each section has a different background. And the first and second sections are SMB2 backgrounds. This is a SMB3 level. Otherwise, the graphics were nice. I did not find that static on the Koopas that Miles Troopa mentioned. Mostly everything went together, but those spikes are an issue. They do not really fit with a level of this theme, and some of the positions of the spikes create major cutoff, like on the grass. You were able to stick to the SMB3 style you started with. (minus the background) Most things went together, but the waterfalls in Section 19 don't look like they belong there. It was decent overall.
Music - 5/10
You used 3 different tracks in a short level. One of them fits, the other one is giving me mixed feelings, and the third is... no. Just no. The SM3DW Main Menu theme was the okay one... somewhat. At the end of the level, it feels like the level that music should be for. But at the beginning, it just doesn't seem right. The athletic theme you used in two of the bonus sections is a little odd. I get a sky level feeling from that. But it's okay. Just okay. But in the other two bonus sections, you have a cave theme. In a forest. Look, I get what you were aiming for in those two sections. But it still doesn't fit. Sorry, but I have to give your music selections a 5/10.
Overall Score - 5.5/10
It's a decent level. But it has a lot of flaws. This score would plant your level in the Average section.