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SM3DW Clear Pipes Tileset

Posted: Wed Jan 14, 2015 4:38 am
by Squishy Rex
I finally got around to updating these at last and I have to admit, these actually look like Clear Pipes now. They use mainly the tiles from the SMW Pipes section, however, if you use PGE there is an included Tileset ini file to make it easier to use. Please give credit if you use these and of course enjoy!

PLEASE NOTE: These Pipes do NOT work like they do in 3D World, so please do not ask. As far as I'm aware Clear Pipe travel cannot be done with LunaDLL/Lua either. Sorry for any inconvenience.

Screenshot:
Spoiler: show
Image
Download:
Spoiler: show

Re: SM3DW Clear Pipes Tileset

Posted: Wed Jan 14, 2015 8:26 am
by BMatSantos
Somebody is addicted in 3D World :P

That's a clever idea. Only if Mario didn't disappear in Pipe warps...

Re: SM3DW Clear Pipes Tileset

Posted: Wed Jan 14, 2015 1:51 pm
by Karl Marx
Could you start an event, triggered by when Mario enters the pipe, that triggers an animated BGO of Mario traveling in the clear pipe, and have that BGO overlayed on top of the clear pipes?

Re: SM3DW Clear Pipes Tileset

Posted: Wed Jan 14, 2015 2:21 pm
by Danny
Karl Marx wrote:Could you start an event, triggered by when Mario enters the pipe, that triggers an animated BGO of Mario traveling in the clear pipe, and have that BGO overlayed on top of the clear pipes?
I'd think that would take a lot of work and a lot of BGO's, too many to make it worthwhile more than once I'd say.

Also still waiting for FanofSMBX to comment on these.

Re: SM3DW Clear Pipes Tileset

Posted: Wed Jan 14, 2015 5:00 pm
by Squishy Rex
BMatSantos wrote:Somebody is addicted in 3D World :P
Not at all... :?
8bitmushroom wrote:Also still waiting for FanofSMBX to comment on these.
Part of the reason why I said:
Squishy Rex wrote:PLEASE NOTE: These Pipes do NOT work like they do in 3D World, so please do not ask. As far as I'm aware Clear Pipe travel cannot be done with LunaDLL/Lua either. Sorry for any inconvenience.

Re: SM3DW Clear Pipes Tileset

Posted: Thu Jan 15, 2015 4:03 am
by Alagirez
omg my cringy post ;-;
wow........... perfect transparent clear pipe! I like these mode (I don't care about problem 3D world. it's still cool!). Good CGFX

Re: SM3DW Clear Pipes Tileset

Posted: Thu Mar 02, 2017 10:08 pm
by The0x539
Squishy Rex wrote:As far as I'm aware Clear Pipe travel cannot be done with LunaDLL/Lua either.
Coming soon to a 2.0 near you...
Image

Re: SM3DW Clear Pipes Tileset

Posted: Fri Mar 03, 2017 2:47 am
by AirSeus
The0x539 wrote:
Squishy Rex wrote:As far as I'm aware Clear Pipe travel cannot be done with LunaDLL/Lua either.
Coming soon to a 2.0 near you...
Image
One thing, you might want to lower ground covered when Mario is coming out of the pipe. Another thing, good job for being the first to do this!

Re: SM3DW Clear Pipes Tileset

Posted: Sun Mar 05, 2017 2:39 am
by Squishy Rex
The0x539 wrote:
Squishy Rex wrote:As far as I'm aware Clear Pipe travel cannot be done with LunaDLL/Lua either.
Coming soon to a 2.0 near you...
Image
Now this I like. It would be good to finally utilize these graphics for what they were intended.

Re: SM3DW Clear Pipes Tileset

Posted: Sun Mar 05, 2017 4:10 am
by Benial
Does this work with all pipes? I miss having the camera follow you in some pipes.

Re: SM3DW Clear Pipes Tileset

Posted: Sun Mar 05, 2017 5:29 am
by ElectriKong
Also if the pipe branches out, would you be able to choose the way you go? Because then we will finally have true clear pipes.

Re: SM3DW Clear Pipes Tileset

Posted: Sun Mar 05, 2017 4:57 pm
by The0x539
IzIcy wrote:One thing, you might want to lower ground covered when Mario is coming out of the pipe.
So there's a variable, clearpipe.speed, This controls how fast, in blocks per frame, Mario travels. Its default is 6, which is shown in my first gif, but it can be very easily changed with one line in your level's or episode's Lua file.
There's a second variable, clearpipe.exitBoost. It gets multiplied by clearpipe.speed for Mario's exit speed. Its default is 1, but for some reason it's 1.5 in the gif. Also easy for you (yes, even you, IzIcy) to change.
Benial wrote:Does this work with all pipes? I miss having the camera follow you in some pipes.
No, but also yes. Any block can be registered as a pipe, though currently the code makes a few assumptions about the dimensions of elbows and especially junctions. If curious, ask.
Image
King of Eterity wrote:Also if the pipe branches out, would you be able to choose the way you go? Because then we will finally have true clear pipes.
Have you no faith in me?
Image

Re: SM3DW Clear Pipes Tileset

Posted: Sun Mar 05, 2017 5:04 pm
by ElectriKong
The0x539 wrote:Some explaining of clear pipes
Cool. When do you expect to release this?

Re: SM3DW Clear Pipes Tileset

Posted: Sun Mar 05, 2017 5:08 pm
by Matt_The_Slime
The0x539 wrote:
IzIcy wrote:One thing, you might want to lower ground covered when Mario is coming out of the pipe.
So there's a variable, clearpipe.speed, This controls how fast, in blocks per frame, Mario travels. Its default is 6, which is shown in my first gif, but it can be very easily changed with one line in your level's or episode's Lua file.
There's a second variable, clearpipe.exitBoost. It gets multiplied by clearpipe.speed for Mario's exit speed. Its default is 1, but for some reason it's 1.5 in the gif. Also easy for you (yes, even you, IzIcy) to change.
Benial wrote:Does this work with all pipes? I miss having the camera follow you in some pipes.
No, but also yes. Any block can be registered as a pipe, though currently the code makes a few assumptions about the dimensions of elbows and especially junctions. If curious, ask.
Image
King of Eterity wrote:Also if the pipe branches out, would you be able to choose the way you go? Because then we will finally have true clear pipes.
Have you no faith in me?
Image
Is the camera following you through pipes gonna be a feature in 2.0? I'd love to have this whenever!

Re: SM3DW Clear Pipes Tileset

Posted: Sun Mar 05, 2017 6:01 pm
by The0x539
King of Eterity wrote:When do you expect to release this?
Since this got me onto the 2.0 team, expect it in, I guess, beta 4. I might put out a usable version earlier that uses existing blocks, but be ready for your levels to need updating should you use it.
Matt_The_Slime wrote:Is the camera following you through pipes gonna be a feature in 2.0?
I'm somewhat confident that clearpipe.lua will be show up in a future 2.0 release. Be aware, this doesn't exactly mean "the camera following you through pipes", though. Code-wise, what you see here has nothing to do with the warps and stuff that regular pipes use. You just have a set of registered blocks (the clear pipes are registered by default), and Mario travels through them based on what they're registered as.

Re: SM3DW Clear Pipes Tileset

Posted: Sat Mar 25, 2017 6:43 pm
by ElectriKong
OK, I am bumping this because I would like to know a couple more things

Would NPCs would be able to go through the registered blocks?

Would Mario interact with NPCs and other objects in these blocks?

Re: SM3DW Clear Pipes Tileset

Posted: Sat Mar 25, 2017 7:01 pm
by timocomsmbx2345
But are you able to get in them?

Re: SM3DW Clear Pipes Tileset

Posted: Sat Mar 25, 2017 7:03 pm
by ElectriKong
timocomsmbx2345 wrote:But are you able to get in them?
You will be able to when he releases these.

Re: SM3DW Clear Pipes Tileset

Posted: Sun Mar 26, 2017 5:39 pm
by timocomsmbx2345
King of Eterity wrote:
timocomsmbx2345 wrote:But are you able to get in them?
You will be able to when he releases these.
It looks like someone has stolen Squishy Rex's idea. . . .
Evidence: show
Kazzoo wrote:Hey, here Kazzo, bringing back an old GFX I made for a level called "Star Mountain" which I couldn't find, neither this GFX nor the level :c

By the way... These aren't blocks like the ones in the SMBX GFX pack. Instead they are BGOs (or FGOs, to be more exact) you can walk, fall or jump in them, just make sure they are walways between walls or tunnels :)
Spoiler: show
Image

Image
Download: https://www.sendspace.com/file/m1t36h

Re: SM3DW Clear Pipes Tileset

Posted: Sun Mar 26, 2017 6:01 pm
by PixelPest
timocomsmbx2345 wrote:
King of Eterity wrote:
timocomsmbx2345 wrote:But are you able to get in them?
You will be able to when he releases these.
It looks like someone has stolen Squishy Rex's idea. . . .
Evidence: show
Kazzoo wrote:Hey, here Kazzo, bringing back an old GFX I made for a level called "Star Mountain" which I couldn't find, neither this GFX nor the level :c

By the way... These aren't blocks like the ones in the SMBX GFX pack. Instead they are BGOs (or FGOs, to be more exact) you can walk, fall or jump in them, just make sure they are walways between walls or tunnels :)
Spoiler: show
Image

Image
Download: https://www.sendspace.com/file/m1t36h
Maybe more than one person likes SM3DW? Also, if you were to have read the main post of this thread you would know that these are completely different. Squishy Rex used SM3DW graphics replacing blocks while Kazzoo recoloured his SMW and uses BGOs instead. You should probably try actually reading next time instead of making a groundless accusation that someone is stealing